Frank B wrote:Frank B wrote:Bumping an old thread. Can anybody see where Venus flytrap is STe enhanced? It looks identical to the ST version.
Oh btw Zool is using the blitter. I stuck some printfs in the Hatari code and ran the game. Nice example of using the hardware.
deepblue69uk wrote:I am quite certain that Starball was STe enhanced as well as Falcon enhanced. It certainly worked on the STFM though. Love that game, I can remember when I got it on the coverdisk of one of the ST magazines at the time in the mid 1990s.
Marcer wrote:well sadly all commercial game developers didnt understand STE arrived. they sticked to STFM primary hardware. thats the sad truth hobbiest was the major formers of showing us what the ste could/can do.
Dio wrote:Actually the reverse is probably true - the better the hardware, the lazier the programmer can be.
Dio wrote:Had the STE graphics capabilities been added in 1987 - which, frankly, at least some of them could have been; certainly, adding the VAP low byte and writable screencurrent would have cost nothing except the new wafer masks (and they might have even been able to make that back selling MMU updates, since all the MMU chips to that point were socketed and would have been trivially changed at a service centre) - then it would have been a different story, since there would have been three years before the much better hardware came along. But I suspect that until syncscrolling and the like came along they simply never thought it would be useful.
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