GamebaseST progress v0.1 - v0.2

Come and chat to the team working on the huge Atari ST emulator frontend projects

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Tk
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GamebaseST progress v0.1 - v0.2

Postby Tk » Tue Apr 20, 2004 9:22 pm

Welcome fellow Atarians

GamebaseST is an attempt to bring together the best games the Atari ST has to offer into a flexible and user friendly front-end. Think Mame32 but better 8O

Those of you who haven't heard of GamebaseST might like to check out the websites that follow for more info. James Burrows has written the Gamebase Engine originally for the C64 platform, and over a 5-year period the GB64 team managed to build a database of over 15000 C64 games. That was a massive undertaking and one we would like to draw our inspiration from.

GamebaseST Homepage
http://www.gamebasest.com

Gamebase Engine Homepage
http://www.bu22.com

Gamebase64 Project Homepage
http://www.gb64.com

I've been working with Paul on this project for a while now, and it's really starting to take shape. Gamebase uses a custom script language which allows us to get the most of every ST emulator out there. Here is a rundown of what we do to get a new game into GamebaseST.

1. Find the best version of the game. Most original ST game disks are protected, and disk protection isn't currently compatible with any Atari ST emulators. Hence we have to find the best *alternate* version, with the perfect match being a very clean self-booting disk without a menu, but with a trainer. Of course some of the menus themselves are of interest but I'll cover this in a separate post soon.

2. If necessary, we will re-author the disk(s) to get as close to our perfect version as we can. This can also include de-packing ice/fire/pompey/lsd etc packed files if we think GamebaseST can benefit from it. Currently both Steem and SainT will automatically fast forward disk access but will not speed up de-packing without user intervention.

3. We then try the game under TOS 1.62. That way, if there are any STe enhancements we can make the most of them. If TOS 1.62 is rejected, then we move down to TOS 1.04/1.02/1.0 as required. We can also move up to TOS 2.06 if there are any gains to be had. Thanks to the flexibility of the Gamebase engine, we can easily select the TOS version we want on a game by game basis.

4. Then we play the game [not for too long Paul :wink: ] to take the screenshots we need and get all the information we can from the credits. At this stage, we can also find out if the game works better at a faster CPU speed. For instance Frontier and No Second Prize work really great at 16MHz. We can enter this ideal speed setting into GamebaseST.

5. All the details are entered into the database and the screenshots are optimised. Any other information we can find on the game we add into the extras section, e.g. maps, manuals, tips and artwork.

6. GamebaseST currently supports YM, SC68, SNDH and MOD music files, hence we also point GBST to the best music file we can find. Work is in progress to add in custom file header recognition into Gamebase, so that we will be able to read all the composer information from each music file.

We have found both the SainT and Steem authors to be very helpful and have supported our efforts so far. Thanks to Leonard, Russ and Anthony.

GamebaseST has already come a long way since the current release version v0.1, and we hope to get a v0.2 out soon. There will be many changes and we are confident that you will like the result.

I am working closely with James Burrows to add extra features to Gamebase, most importantly a tool to enable the quick merging of database updates from several sources.

We are looking for more Atari enthusiasts to join the GamebaseST team, so let us know if you are interested. You can find an email address on the GamebaseST homepage.

Let us know your thoughts and ideas by posting in the forum, Now is the time to speak. All suggestions welcomed.

Rob
(a.k.a. TK Dentrassi)
GamebaseST & DemobaseST Team

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tobe
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Postby tobe » Tue Apr 20, 2004 9:27 pm

It's like a dream come true :D
step 1: introduce bug, step 2: fix bug, step 3: goto step 1.

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Postby TiK » Sun May 30, 2004 10:35 am

Wonderful project!
You can use if you want any screenshot or music file that is available on my site at http://tik.atari.org .
http://tik.atari.org
Imagerequest : Anybody knows where to get Skweek *FULL version* ?

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Postby Tk » Sun May 30, 2004 10:41 pm

Thanks for that, I'll take a look and see if I can fill some gaps in my collection
GamebaseST & DemobaseST Team

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Doc Pharside
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Postby Doc Pharside » Sun Jun 06, 2004 5:17 pm

Hello,
just found Gamebase ST in the web and instantly registered in this forum, so: Hi @ all :wink:

Looks like a very promising project. I am allready a MAME32 & GB64 addict.
Now it seems i have another child to care about. Very nice.

Visit my www page. It´s in german (translation planed since 1873 ...), but you´ll get the point easily.
Once you get locked into a serious ROM collection,
the tendency is to push it as far as you can ...

Doc Pharside
http://www.pharside.de - C64, Atari ST, Amiga, GBA, Arcade Emulators and Games. Internet, Windows and Linux Tools

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Postby Gryzor » Mon Jun 07, 2004 6:10 am

Welcome aboard, Doc...

I think this project and its coutnerparts on other platforms are really great. I downloaded the c64 Gamebase the otherday (1.3GB worth of stuff!) and it's superb. It's a unique tool of history preservation if you ask me, besides its terrific ease of having everything at your fingertips... So hats off to the brave ones who contribute to these projects!

Cheers
Gryzor

PS WHat's your URL anyway?
Reality is that, which, when you stop believing in it, doesn't go away. --P.K.Dick

.:.
http://gryzor.info

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Doc Pharside
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Postby Doc Pharside » Mon Jun 07, 2004 10:04 pm

It's a unique tool of history preservation if you ask me

Yes indeed - but it´s a hell lot of work to dig for all those forgotten goodies. I am still missing 88 Games and Screenshots in the GB64 V1.1 - if your Collection is complete, i would be happy to get a PM from you ;)

PS WHat's your URL anyway?

http://www.pharside.de/
You could also click on the www icon beneath my post ;)

I put the "Sewer Doc Disks #1-36" on my page for direct download. They contain manuals, hints, cheats, help, maps for many many ST Games.
These are the original 36 disks in .ST format as a rar3.3 archive. about 8 MB of pure ST gaming info.
Once you get locked into a serious ROM collection,

the tendency is to push it as far as you can ...



Doc Pharside

http://www.pharside.de - C64, Atari ST, Amiga, GBA, Arcade Emulators and Games. Internet, Windows and Linux Tools

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Gryzor
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Postby Gryzor » Tue Jun 08, 2004 6:10 am

Doc Pharside wrote:Yes indeed - but it΄s a hell lot of work to dig for all those forgotten goodies. I am still missing 88 Games and Screenshots in the GB64 V1.1 - if your Collection is complete, i would be happy to get a PM from you ;)


Well, to be frank I haven't taken a good look at the lot. Why don't you tell me which ones you're missing? Or there's an easy way to export a list of files from within the GB that I can send to you?

You could also click on the www icon beneath my post ;)


Er.... :D

Cheers
Gryzor

PS Sewer Docs! Coold, all in one...
Reality is that, which, when you stop believing in it, doesn't go away. --P.K.Dick

.:.
http://gryzor.info

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Doc Pharside
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Postby Doc Pharside » Tue Jun 08, 2004 9:20 am

Hey Gryzor,
i sent you an PM because all the C64 Stuff gets a little bit too off-topic for an Atari Forum :wink:
Once you get locked into a serious ROM collection,

the tendency is to push it as far as you can ...



Doc Pharside

http://www.pharside.de - C64, Atari ST, Amiga, GBA, Arcade Emulators and Games. Internet, Windows and Linux Tools


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