GamebaseST alive & kicking

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Goldrunner
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GamebaseST alive & kicking

Postby Goldrunner » Mon Dec 29, 2014 4:37 am

A few months ago I restarted GamebaseST on my own to see if I still had the enthusiasm to take it forward, well, after 5 months of development on it I'm making this post to confirm it. GamebaseST really was stuck in the past and desperately needed updating. It's interface was not the latest anymore and simply updating it threw a few thing off and needed correcting in every single game entry. If you have Windows 8 then hard disk games don't work since pkunzip will not run on a 64-bit operating system. The latest versions of STeem SSE also needed adding to replace the 10 year old v3.2. All in all quite a lot to do before you can even start to add games again.

So far this is what I have done

* The GamebaseST interface has been updated to latest version and work started to correct and add data to new fields.
* PKunzip replaced with command line version of 7zip, the GEMUS script was updated and now hard disk games work again in Windows 8
* STeem SSE added and it works much better than 3.2, for example, pasti images auto mount and run properly unlike before.
* Replaced the pasti.dll with nag free one found on this site.

*Over 100 games have also been added when I wanted a break from the above stuff

I have also started removing pasti images from the main file list and putting them in the extras section. It makes no sense to me too have whole separate entry when a pasti image should be classed as another version of the game. For example ithe image below shows the entry for Goldrunner (well i would pick that one), the pasti image is now shown in the all new extras column as 'Original ST Disk'. It runs perfectly well from there since it gets auto mounted properly by SYeem SSE, unlike with v3.2 when the user had to manually mount the pasti image.

Anyway, that is about it for now, speak to you all again very soon!
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Re: GamebaseST alive & kicking

Postby AtariZoll » Mon Dec 29, 2014 10:40 am

Well, I hope that this time you (people working on it) will listen more to error reports and suggestions.
First suggestion: run spell checker on your post :D
Sorry, but there is really too much of it.
Negative feedback has usually positive effect.

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Re: GamebaseST alive & kicking

Postby Marcer » Mon Dec 29, 2014 12:51 pm

I hope my game aka ics 2 help fill gaps. About pasti is connected to originals. But isnt the hacked and extras is more nice when it comes to selection. ;) nice to see you on track
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Re: GamebaseST alive & kicking

Postby Greyfox™ » Mon Dec 29, 2014 2:12 pm

If you need any help skinning the interface or any pacific gfx done to make it stand higher out of the crowd, be sure to give me a whistle and I'll glady help you out on this brilliant project.

Its time we showed the other communities that the Atari ST is a to die for machine and GamebaseST is one massive reason to get it and enjoy the wonderful experiences that is the Atari ST :)

:cheers:
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Re: GamebaseST alive & kicking

Postby Goldrunner » Tue Dec 30, 2014 7:34 am

AtariZoll wrote:Well, I hope that this time you (people working on it) will listen more to error reports and suggestions.
First suggestion: run spell checker on your post :D
Sorry, but there is really too much of it.


Ok corrected my spelling! I really should not post when I'm rushing around doing other things at the same time :oops:

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Goldrunner
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Re: GamebaseST alive & kicking

Postby Goldrunner » Tue Dec 30, 2014 7:41 am

Marcer wrote:I hope my game aka ics 2 help fill gaps. About pasti is connected to originals. But isnt the hacked and extras is more nice when it comes to selection. ;) nice to see you on track


Nice to get back on track at long last. It's also great see your still here and as active as ever, whatever happened to that legendary game DVD you where doing, did you finish it? Also, how can I get access to the your legendary FTP, I know your quite a collector and there must be some rare stiff on there for me to swipe!

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Re: GamebaseST alive & kicking

Postby tatouine » Tue Dec 30, 2014 9:30 am

Very happy to see Gamebase St is still alive.
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Re: GamebaseST alive & kicking

Postby Maartau » Tue Dec 30, 2014 10:03 am

tatouine wrote:Very happy to see Gamebase St is still alive.


+1 :thumbs:
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Re: GamebaseST alive & kicking

Postby lotek_style » Tue Dec 30, 2014 6:39 pm

Nice to see more archivists active again :) \o/
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Re: GamebaseST alive & kicking

Postby Marakatti » Thu Jan 01, 2015 3:02 pm

Welcome back Goldrunner :cheers:
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Re: GamebaseST alive & kicking

Postby Goldrunner » Fri Jan 02, 2015 3:04 am

Marakatti wrote:Welcome back Goldrunner :cheers:


Thanks! Just like to say what an incredible job you and your team have done with AtariMania, it is by far the premiere site for the ST on the web at the moment. I refer to all the time to check my data and have started linking individual games in GBST to the games entry in AtariMania. The only thing I would change (if I was you) is to merge the different versions of the same title into one database entry and make a note of them there, users should be able get all the data for a title from a single page entry!

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Re: GamebaseST alive & kicking

Postby Marakatti » Fri Jan 02, 2015 10:32 am

Goldrunner wrote:Thanks! Just like to say what an incredible job you and your team have done with AtariMania, it is by far the premiere site for the ST on the web at the moment. I refer to all the time to check my data and have started linking individual games in GBST to the games entry in AtariMania.

Thank you, nice to hear that :) The database is slowly getting there, altough there are still lot to do to make it accurate for research purposes.

The only thing I would change (if I was you) is to merge the different versions of the same title into one database entry and make a note of them there, users should be able get all the data for a title from a single page entry!

Yes i know it's annoying but unfortunately i can't touch the database structure :( Maybe one day if Franck has enough time...
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Re: GamebaseST alive & kicking

Postby Goldrunner » Sat Jan 10, 2015 9:49 am

Marakatti wrote:Thank you, nice to hear that :) The database is slowly getting there, altough there are still lot to do to make it accurate for research purposes.


is there somewhere iI can easily post if I come across corrections for your database, I hae come across a few already but I quickly move on to another things and forget it!

BTW, Is there a reson why your not offering manuals in PDF format?[/quote]

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Re: GamebaseST alive & kicking

Postby Stefan jL » Sat Jan 10, 2015 11:50 am

Goldrunner wrote:is there somewhere iI can easily post if I come across corrections for your database


Here :D http://www.atarimania.com/atari_forum/index.php
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Re: GamebaseST alive & kicking

Postby Marakatti » Tue Jan 13, 2015 11:14 am

Goldrunner wrote:BTW, Is there a reson why your not offering manuals in PDF format?

We didn't have such option available when the database was started. Now we have it but it's not number one priority to start converting old scans to PDF-files. Most important thing is to make the database accurate. After that it's time for other things :)
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Re: GamebaseST alive & kicking

Postby RetroGamerUK » Tue Jan 13, 2015 5:39 pm

Nice to see you again Goldy! Happy New Year :)

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Re: GamebaseST alive & kicking

Postby Goldrunner » Fri Jan 16, 2015 9:17 am

Stefan jL wrote:
Goldrunner wrote:is there somewhere iI can easily post if I come across corrections for your database


Here :D http://www.atarimania.com/atari_forum/index.php


Registered with AtariMania a week ago but still had no email to confirm my registeration. I am eager to help your project but first I need a way of accessing your forum so I can post corrections or suggestions. I also have a huge amount of box scans, disk scans, adverts, manuals, etc that you could use to make the site even better!

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Re: GamebaseST alive & kicking

Postby Marakatti » Fri Jan 16, 2015 12:47 pm

Goldrunner wrote:
Stefan jL wrote:
Goldrunner wrote:is there somewhere iI can easily post if I come across corrections for your database


Here :D http://www.atarimania.com/atari_forum/index.php


Registered with AtariMania a week ago but still had no email to confirm my registeration. I am eager to help your project but first I need a way of accessing your forum so I can post corrections or suggestions. I also have a huge amount of box scans, disk scans, adverts, manuals, etc that you could use to make the site even better!

Sounds cool! Could you try to log in now? I've activated your account.
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Re: GamebaseST alive & kicking

Postby Marakatti » Fri Jan 16, 2015 8:12 pm

I see you already did. Huge thanks for supporting what we do. I really appreciate it a lot :cheers:

Don't worry if it takes some time to add your corrections and additions as we are sometimes busy with other things. We are slowly working on everything people have sent us.
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Re: GamebaseST alive & kicking

Postby craiganderson » Sun Jan 18, 2015 4:57 am

Goldrunner wrote:A few months ago I restarted GamebaseST on my own to see if I still had the enthusiasm to take it forward, well, after 5 months of development on it I'm making this post to confirm it. GamebaseST really was stuck in the past and desperately needed updating. It's interface was not the latest anymore and simply updating it threw a few thing off and needed correcting in every single game entry. If you have Windows 8 then hard disk games don't work since pkunzip will not run on a 64-bit operating system. The latest versions of STeem SSE also needed adding to replace the 10 year old v3.2. All in all quite a lot to do before you can even start to add games again.

So far this is what I have done

* The GamebaseST interface has been updated to latest version and work started to correct and add data to new fields.
* PKunzip replaced with command line version of 7zip, the GEMUS script was updated and now hard disk games work again in Windows 8
* STeem SSE added and it works much better than 3.2, for example, pasti images auto mount and run properly unlike before.
* Replaced the pasti.dll with nag free one found on this site.

*Over 100 games have also been added when I wanted a break from the above stuff

I have also started removing pasti images from the main file list and putting them in the extras section. It makes no sense to me too have whole separate entry when a pasti image should be classed as another version of the game. For example ithe image below shows the entry for Goldrunner (well i would pick that one), the pasti image is now shown in the all new extras column as 'Original ST Disk'. It runs perfectly well from there since it gets auto mounted properly by SYeem SSE, unlike with v3.2 when the user had to manually mount the pasti image.

Anyway, that is about it for now, speak to you all again very soon!


Hello,
I am new to the forum so I apologize if this is a silly/stupid question. WHere does one obtain the new pasti.dll and pKunzip files?
thank you
-craig

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Re: GamebaseST alive & kicking

Postby craiganderson » Sun Jan 18, 2015 10:32 am

update
found the new pasti.dll file and replaced the pkunzip with 7zip
thanks

another question: what are "PASTI ORIGINALS" game version?
thanks

edit: one more question
is there a command line "command" that will load the games that have an associated (HD)zip? thanks

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Re: GamebaseST alive & kicking

Postby Goldrunner » Mon Feb 16, 2015 2:08 pm

Just a quick update!

GamebaseST is progressing very well, it is now at v3.5d, which (if you understand my version numbers) means 400 games have been added since the last public release. I should be more, but I have ended up restructing almost everything to make it more accessible for users. I also decided to add all game demos to the database, the main source of which are magazine coverdisks. I can think of nothing better that allowing the user to launch a demo and read the relevant page in the magazine it came from, all with just two clicks of the mouse.

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Re: GamebaseST alive & kicking

Postby elluigi » Mon Sep 21, 2015 12:30 pm

I really like to test it !!! With Steem SSE it would be so great !!!

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Re: GamebaseST alive & kicking

Postby lotek_style » Mon Sep 21, 2015 4:33 pm

I wonder if you already back-checked all the PD games I have listed on demozoo?

http://demozoo.org/productions/?platfor ... on_type=33
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Re: GamebaseST alive & kicking

Postby snoopy » Sun Nov 01, 2015 4:22 pm

Ha! So I missed this by almost a year! :-D This is indeed good news.

Goldrunner, are we getting a present this Christmas ;-) ?
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