Rogue

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ijor
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Re: Rogue

Postby ijor » Tue Aug 08, 2017 1:09 am

dlfrsilver wrote:At the same time, i don't see why Mastertronic would have use procopy when any standard duplicator can replicate this protection.


I don't have a fully reasonable explanation about what's going on with this release. As far as we know it doesn't even work correctly, so hard to know what really happened.

As I said, it is possible that they didn't use a software copier themselves. It is possible that they didn't have the original master and they made a master from a non original copy that in turn was copied with a software copier. That might also explain why there is a (deleted) saved game in the disk that is not present in the retail release.

We know a lot of strange things were done on some budget releases. Sometimes they reused cracks. Although, again, that was more common years later.

I really don't know for sure. I just know that the protected track in this release is a manually crafted track that can be created in a standard ST, and yet (almost) be read as the original copy protection.

With a second owner dumping his original it could be confirmed or infirmed.


As I said and Stefan is saying as well, we have three dumps from three different disks. They all match.

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dlfrsilver
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Re: Rogue

Postby dlfrsilver » Tue Aug 08, 2017 12:24 pm

OK, then the mastertronic release is useless.... it's the original version minor the protection (right one), and an erased save game.....
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Re: Rogue

Postby Marakatti » Tue Aug 08, 2017 6:33 pm

I've now resurrected the faulty Mastertronic release with (hopefully correct) explanation, and also updated Brume's non-modified dump for the Epyx release.

Really great research everyone! I'm really impressed of the depth of your knowledge guys, thousand thanks :cheers:
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Steven Seagal
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Re: Rogue

Postby Steven Seagal » Sat Aug 12, 2017 7:12 am

Steven Seagal wrote:In fact it's surprising that the bug didn't break more games.


Brume wrote:Also, looks like it fixes the bug for the game 'Realms' that didn't load (I was writing a post about it when you posted the new beta version, which solves the issue). Unless you fixed another bug in this release?


Stefan jL wrote:Great this update fixes so you can complete Targhan in Steem SSE :)


Well it seems we have the answer to that riddle. Haven't checked but if suddenly they work it's a safe bet it was that one bug.

ijor wrote:The SCP image didn't work in Steem because the bug that Steven fixed. It affected the internal Steem emulation only (not Pasti).


Yes, and it's by checking the differences with Pasti in traces that I found the bug.
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