Xcore wrote:02.Microprose Golf
Desty wrote:Microprose Grand Prix was another good driving game; more realistic than Vroom I felt, but without the need to balance tyres/gear ratios etc (like in another driving game on the ST whose name I can't quite remember due to it being boring). When I did get bored after a while of swapping (FOUR) disks though, I resorted to crashing into and pinning other drivers down with my car so they couldn't move. The sight of their virtual 3D heads turning left and right as they tried to steer away almost made me feel guilty
STcomp wrote:MAGIC BOY...magic boy...MaGiC bOy...did I mention Magic Boy??? Come on, Magic Boy rules and you know it!!! Colors galore, great (and most importantly FAST) animation, fast control, fun gameplay, lots of levels, this is the only game that ever truly achieved Super-Nintendo-level platforming goodness. Compare the smooth framerate of Magic Boy to crappy slow flip movie crapness like Shadow of the Beast II, Doodlebug, or Fire and Ice. (all of which are even crap slow on my 16 mhz STe!) 2nd place would be Jim Power, and 3rd place would be Zool on an STe.
bullis1 wrote:As for platformers mostly having bad scrolling on ST, I can live with it. I don't know why people consider smoothness-of-scrolling to be the ultimate deal-killer in videogames. Good gameplay can usually shine through bad scrolling I think. Some people are more susceptible to eye-strain and headaches though so maybe that's the issue they have.
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