GadgetUK164 wrote: FedePede04 wrote:
GadgetUK164 wrote:Very impressive! It runs too fast in places now lol! Love it!
many thx, i think i can't optimize so much more, so i will probably soon release the code.
maybe an other can find for more Fps
could be fun if it was unplayable due to speed
so we had to change the engine....
It's way more playable now! I just had a game and got to the last round! Try doing that on the original version! I wonder if there's any more ways it can be improved, like re-doing some of the sprites (I never like the way the back of the Ferrari looked different to the original version for example). Maybe it would be possible to add some intermediate sprites as cars move nearer to make the scaling look more gradual. I know it would need more memory but most of us have 4MB with the ST these days.
the palm tree, hut have been replaced, and you can also download the sign, and just copy it into the game dir.
i have think about use all 4mb
but something to consider, i think the most important thing is to have all the graphic loaded, so it don't have to load at every check point.
next mirror of the graphic so it don't have to use the slow software routine.
and i could also like to have the last sprite the 100% size sprite. now the biggest sprite is 66%.
an other thing that could be cool was if other cars was shown like in the arcade so you see some of the side.
but the roms on the Sega take around 2mb, so we are 2 up
Atari will rule the world, long after man has disappeared
sometime my English is a little weird, Google translate is my best friend