Blog: The Year that ‘Starglider’ and the Atari ST Saved Halloween

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blakespot
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Blog: The Year that ‘Starglider’ and the Atari ST Saved Halloween

Postby blakespot » Sun Nov 13, 2016 1:28 am

A meandering post I wrote to clear my head. I hope you enjoy. A little more Dear Diary-ish than I'd normally post, but...

http://www.bytecellar.com/2016/11/10/th ... halloween/

Cheers


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DarkLord
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Re: Blog: The Year that ‘Starglider’ and the Atari ST Saved Halloween

Postby DarkLord » Sun Nov 13, 2016 4:01 am

Commented on this over at Atari Age, but I like it. :)
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Re: Blog: The Year that ‘Starglider’ and the Atari ST Saved Halloween

Postby siriushardware » Sun Nov 13, 2016 9:50 pm

I enjoyed reading your story - I liked the game too, so much so that I bought it twice.

I actually first encountered Starglider on the Sinclair Spectrum 128K, which I still have along with Starglider (128K enhanced version). One minor curiosity about that was that I wrote a little utility on my next oldest computer - the ZX81 - to work out the compass heading to 'fly' in for the shortest distance between my current co-ordinates and the known co-ordinates of something I wanted to find, like a charging strip or a re-arming bunker.

It wasn't just the case that there was only one route across the map from A to B, because it wrapped around - if you flew right to the east side of the map, instead of bringing you to a jarring halt, you would just re-appear heading in from the west side of the map - so if you needed to be somewhere near the west edge of the map and you were near the east edge of the map, you could get there much quicker if you flew east, off the edge of the map, and you would reappear at the west edge right next to where you wanted to be. The ZX81 'navigation' program took this into account when calculating the ideal heading to take.

Anyway...

When I bought my original ST (which I also still have) one of the first items of software I bought for it was the ST version of Starglider which, you've guessed it, I also still have...

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Re: Blog: The Year that ‘Starglider’ and the Atari ST Saved Halloween

Postby lostdragon » Wed Nov 23, 2016 8:28 pm

Great story....

Not sure if folks are aware, but several planned features for Starglider were dropped from final version it seems...

The abilty to drop pods (no idea what purpose of said pods would of been though)

A 3RD Person camera viewpoint...

Fog...

Dust Storms....

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Re: Blog: The Year that ‘Starglider’ and the Atari ST Saved Halloween

Postby DarkLord » Thu Nov 24, 2016 12:58 am

Aw man, that would have been great. Makes me think of the storms in Articfox.
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Re: Blog: The Year that ‘Starglider’ and the Atari ST Saved Halloween

Postby lostdragon » Mon Mar 13, 2017 11:39 pm

Meant to return to this topic weeks ago.

1 thing that always 'narked' me with ST Starglider..after all the talk from Jez San about how difficult it was fitting game into 512K, game being delayed etc...

To see the 128K ZX Spectrum get a 'superior' version (Digitised speech in-game, better sound FX, game setting you tasks once you'd scored a certain amount of points etc), made the St version seem like something of a rush job, despite being delayed...a less of a Killer app for the system.


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