Eero Tamminen wrote:Some usability issues:
- F10 -> go to HDMENU, F10 -> show list, F10 -> reset ST. Same key shouldn't be used both to invoke the menu, and to reset ST<
- Hdmenu should tell user if program user tried to start doesn't exist, remove it from list & redraw list (instead of causing ST reset)
- Pressing same key again (e.g. help/F1/F2), should go back to menu
Xerus wrote:There are programs like your tool on Amiga (TinyLauncher, X-bEnCh, etc.), it's faster than a desktop to start games.
This is a good news to see such tools on Atari!
Maybe you should give it a name ^^
simonsunnyboy wrote:Eero Tamminen wrote:- Hdmenu should tell user if program user tried to start doesn't exist, remove it from list & redraw list (instead of causing ST reset)
a) The menu should not mess with the database. That is up to the user. The goal is not to create a totally automanaging smartphone app but only a small helper. I can add an option to report files that are not existing so the user will get informed, e.q. not list the program while parsing the database.
simonsunnyboy wrote:b) The reset will stay active. The menu is not meant to run clean programs that exit properly. So if any loader fails for any reason, it is a lot safer to do a proper reset.
simonsunnyboy wrote:- Pressing same key again (e.g. help/F1/F2), should go back to menu
That might be possible. I personally prefer an explicit key that cannot be pressed by accident.
simonsunnyboy wrote:Those games probably need GEM to be initialized to work.
My menu does not use any custom keyboard routines and only uses TOS system calls to poll the input.
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