Twin World's music quality

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blakespot
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Twin World's music quality

Postby blakespot » Sun Jul 26, 2015 10:00 pm

Enjoying my now-4MB 520STM and I've been grabbing some games.

https://www.flickr.com/photos/blakespot ... 329654261/

Twin World sounds exactly like the Amiga version, which has rather good music. Is the soundtrack sampled? No way the AY can do this with the standard 3 channels. Anyone?

Tnx.



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AtariZoll
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Re: Twin World's music quality

Postby AtariZoll » Mon Jul 27, 2015 7:08 am

Soundtrack at start is sampled of course. And there is a way - what you hear is via AY. Noise is present, but barely noticeable. The key is in good sample preparation and volume leveling.
Famous Schrodinger's cat hypothetical experiment says that cat is dead or alive until we open box and see condition of poor animal, which deserved better logic. Cat is always in some certain state - regardless from is observer able or not to see what the state is.

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blakespot
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Re: Twin World's music quality

Postby blakespot » Mon Jul 27, 2015 3:36 pm

Yea...I typed this before I got to playing a level - that's clearly non-sampled in the gameplay.

So sampled played thru the whitenoise generator, like Starglider intro, then.



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AtariZoll
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Re: Twin World's music quality

Postby AtariZoll » Mon Jul 27, 2015 5:35 pm

Sampled thru noise generator - LOL :mrgreen: Why would someone do it. Noise is result of YM playback - it is only 4 bit . Called often quantization noise.
Famous Schrodinger's cat hypothetical experiment says that cat is dead or alive until we open box and see condition of poor animal, which deserved better logic. Cat is always in some certain state - regardless from is observer able or not to see what the state is.


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