R-Type Tiles

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bod/STAX
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R-Type Tiles

Postby bod/STAX » Fri Jul 11, 2014 7:37 pm

Does any one know where I can download the tiles and sprites from the arcade version of R-Type?

I am now at the stage where I can start adding the additional levels to my version and my ST copy seems
to have died as after stage 1 I get a blank screen.

I am particularly looking for stage 2. Today I found stage 3 via Google Images and I am looking for the
said sprites and tiles in the same format (not picture but the way they are layed out in the picture)
ready for re-sizing and re-colouring.

Here's a bit of a progress update: From a coding point of view I have made some serious changes
as I was previously address sprites,tiles,map,music etc. from small incbin'ed files. I now have a working
level file format where everything required for a stage is contained within that compressed file. The
end of level boss now apprears properly (in previous versions it was missing the eyeballs that wrap around it).
All parts of the game now link together properly and it now 'flows' properly as a game. There is now an
additional options menu accessible from the title screen whereby you can adjust the difficulty of the game
(easy,medium,hard) set the number of lives (1-5) and manage a hiscore file where you can load and save
up to 5 hi-score tables per file). You can listen to all sound effects and music from the game and (I
think a lot of people will be glad of this) quit back to GEM - Yes the game runs from and quits back to GEM
perfectly so it will be HD installable. The blue bounce laser now moves much quicker (16 pixels per frame
rather than 8 pixels) and the status display is correct to the arcade version (Thanks for Zamuel_A's trick to
stop the blitter interfering with timer b's).

That's it and here's the level 3 gfx I found.
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bod/STAX
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Re: R-Type Tiles

Postby bod/STAX » Sat Jul 12, 2014 9:15 am

OK I've found the bulk of the sprite graphics on this site:

http://www.retrogamezone.co.uk/rtype.htm

Just need the background tiles now.
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Re: R-Type Tiles

Postby FedePede04 » Sat Jul 12, 2014 9:27 am

one way you can do it, is to grab screenshots using mame and extract the graphic, i know that it is time consuming as hell :)
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sometime my English is a little weird, Google translate is my best friend :)

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Re: R-Type Tiles

Postby bod/STAX » Sat Jul 12, 2014 12:23 pm

Yes I've tried that in the past and it's very time consuming.

It's amazing that since the games release in 1987 up till now some 27 years you'd have thought that someone somewhere would
have ripped all the graphics out of this game (Also considering how famous this game is). I've tried searching for everything I
can think of and I get screenshots or everything other than what I am looking for. :(

All I'm trying to do ATM. is to get a basic second stage set-up with the level mapped out and the boss at the end that can be
defeated so the stage can be completed. No baddies or music or whatever ATM.
So let it be written, So let it be done. I'm sent here by the chosen one.

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Re: R-Type Tiles

Postby FedePede04 » Sat Jul 12, 2014 1:01 pm

i have also been down that road a couple of times,
but then i discover that i had capture the graphic the wrong way, and i needed to start all over, so instead of, i just stop :)

i hope that you can find some that have converted some / most or all of the gfx,
in any case good luck :)
/Peter

btw could you not rip it from the roms, maybe some know how they are store in the roms?


bod/STAX wrote:Yes I've tried that in the past and it's very time consuming.

It's amazing that since the games release in 1987 up till now some 27 years you'd have thought that someone somewhere would
have ripped all the graphics out of this game (Also considering how famous this game is). I've tried searching for everything I
can think of and I get screenshots or everything other than what I am looking for. :(

All I'm trying to do ATM. is to get a basic second stage set-up with the level mapped out and the boss at the end that can be
defeated so the stage can be completed. No baddies or music or whatever ATM.
Atari will rule the world, long after man has disappeared

sometime my English is a little weird, Google translate is my best friend :)

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Re: R-Type Tiles

Postby bod/STAX » Sat Jul 12, 2014 3:25 pm

I know that the gfx in the original roms are stored as 8x8 pixel tiles, you can see this
during the ram/rom check at the beginning of the game.

I don't know what's wrong with my original copy of R-Type but I've now manage to get
level 2 to load and have ripped the tiles out of that version. Unfortunately they don't
look as good re-coloured with the current palette I'm using (I just used the remap pic
option in Degas). Still it gives me something to work with so I can map out stage 2
until I have some better gfx.
So let it be written, So let it be done. I'm sent here by the chosen one.

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Re: R-Type Tiles

Postby FedePede04 » Sat Jul 12, 2014 7:03 pm

that sound great as long that you have something to work with,
you could check out my picture program for windows, it has several options to replace color, both on full picture and on arrays, you just need to have the picture in 16 color format

http://atari-forum.com/viewtopic.php?t= ... 36#p217736



bod/STAX wrote:I know that the gfx in the original roms are stored as 8x8 pixel tiles, you can see this
during the ram/rom check at the beginning of the game.

I don't know what's wrong with my original copy of R-Type but I've now manage to get
level 2 to load and have ripped the tiles out of that version. Unfortunately they don't
look as good re-coloured with the current palette I'm using (I just used the remap pic
option in Degas). Still it gives me something to work with so I can map out stage 2
until I have some better gfx.
Atari will rule the world, long after man has disappeared

sometime my English is a little weird, Google translate is my best friend :)

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Re: R-Type Tiles

Postby bod/STAX » Mon Jul 14, 2014 9:09 am

I'll take a look at it.

I have since found the arcade level tiles as a map. I think it's going to be a right pain
to resize them to make sure they work out on multiples of 64x16.
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Re: R-Type Tiles

Postby Stefan jL » Mon Jul 14, 2014 12:16 pm

In case it helps so can maps of the Amiga version can be found here: http://hol.abime.net/1288
Image

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bod/STAX
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Re: R-Type Tiles

Postby bod/STAX » Mon Jul 14, 2014 4:23 pm

Thanks.

This is going to be really useful. :D
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Re: R-Type Tiles

Postby Codetapper » Tue Jul 15, 2014 3:49 am

I can get you the unwatermarked Amiga maps if that helps (I ripped them with Maptapper!)

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Re: R-Type Tiles

Postby Cyrano Jones » Tue Jul 15, 2014 8:58 am

Here's your map tiles, and the map converted to index pointers as words.

The map is 47 tiles long by 15 tiles high (3008x240)

Enjoy.
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Re: R-Type Tiles

Postby bod/STAX » Tue Jul 15, 2014 10:36 am

WOW! I wasn't expecting this, thanks CJ. :D
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Re: R-Type Tiles

Postby Cyrano Jones » Tue Jul 15, 2014 11:04 am

You are welcome, just a couple of seconds work with the Jaguar toolsets we've built over the years.

If you have full images of the other levels post them up and I'll convert those for you.

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Re: R-Type Tiles

Postby Cyrano Jones » Tue Jul 15, 2014 12:04 pm

Here's L3-L8.

L3: 13x16
L4: 39x15
L5: 36x15
L6: 47x15
L7: 45x15
L8: 60x15

All tiles 64x16
index offset as a word.
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bod/STAX
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Re: R-Type Tiles

Postby bod/STAX » Tue Jul 15, 2014 4:13 pm

Brilliant!

Really appreciate this, thanks very much! :D
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Re: R-Type Tiles

Postby Wataru » Mon Aug 12, 2019 8:00 pm

I just found this old post while searching for R-Type maps and tiles sets.

I know it's a stretch after all these years but is there a chance that the tiles set of Level 1 could be uploaded too?
The map converted to index pointers as words would also be nice to have but not essential.

Thanks.

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Re: R-Type Tiles

Postby lotek_style » Sat Sep 07, 2019 10:12 pm

Sadly Bod passed away some years ago... his stuff was preserved but I'm not sure if the stuff that you are looking for is among this.
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Re: R-Type Tiles

Postby Mug UK » Sun Sep 08, 2019 10:17 am

[quote="Wataru"]I just found this old post while searching for R-Type maps and tiles sets.

I know it's a stretch after all these years but is there a chance that the tiles set of Level 1 could be uploaded too?
The map converted to index pointers as words would also be nice to have but not essential.

Thanks.[/}

Try the links on the Amiga page - http://hol.abime.net/1288/gamemap

All levels are available as a single image. Shouldn't be too hard to work out which tiles form which bits of the background.
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