chicane wrote:I can only apologise to the fans of this project that have been waiting for news for the last 18 months. Especially Steve/applecrypt!
Marakatti wrote:If this ever gets further development i think mouse option for playing could be a great addition.
mikro wrote:Why not releasing the source code so people can actually continue where you left (instead of reverse engineering your work...) ?
AtariZoll wrote:From specs. I don't see that it uses anything specific STE HW, except blitter. So, it should work on ST machines with blitter - like Mega ST.
Correct me, if I'm wrong.
P.S. - it may be Falcon, TT compatible, but for TT will need some smaller changes - it has no blitter, but has very fast CPU. PM me for more.
chicane wrote:dml wrote:The y-scaling can just use a DDA with line duplication at runtime.
What's a DDA by the way - I've not come across that terminology before?
What would help massively would be if somebody could rip all of the sound effects, perhaps using the test mode of the arcade machine, and re-encode them somehow to an STE-compatible format. Ideally this would be accompanied by some C or assembly code that I could more-or-less plug into the codebase to play these samples. I've got the hooks in the code to play the sound effects - I just don't have the sound effects themselves or any code to play them back.
Correct - strictly speaking, it's dependent upon a blitter rather than the STE. So it should also work on a Mega STE. There's a non-blitter codepath (not used in this release) that enables it to work without a blitter, but this is much slower than the blitter codepath and is a little too slow for my liking on an 8Mhz ST. I can see it being of use on the TT though - I'll spend a short while to see if I can get it working on the TT.
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