New ST project - Pole Position arcade conversion

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catmando
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Re: New ST project - Pole Position arcade conversion

Postby catmando » Tue Oct 18, 2016 6:57 pm

Any chance you can add some animation movement to the wheels like the arcade version?

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catmando
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Re: New ST project - Pole Position arcade conversion

Postby catmando » Tue Oct 18, 2016 7:05 pm

Also, if anyone is handy at making some STE music this would make a nice 80's soundtrack (quite catchy if you remove the lyrics) to add to it (always thought the arcade could have done with some music)

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Re: New ST project - Pole Position arcade conversion

Postby vebxenon » Wed Oct 19, 2016 12:16 pm

I've tested last WIP version. What a great game!! :) Thanks for your great work!

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Re: New ST project - Pole Position arcade conversion

Postby MiggyMog » Wed Oct 19, 2016 1:00 pm

@catmando I hear that in my head every time I see this thread lol
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Re: New ST project - Pole Position arcade conversion

Postby chicane » Wed Oct 19, 2016 9:43 pm

catmando wrote:Any chance you can add some animation movement to the wheels like the arcade version?


Probably not for this release - it's a surprising amount of work!

Maybe once I've got the initial release of Pole Position out of the way, I'll be motivated to do a second release that converts all of the remaining C code to 68000 and catches all of the remaining fine details of the arcade version. Maybe :)

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Re: New ST project - Pole Position arcade conversion

Postby Atari030 » Thu Oct 20, 2016 2:20 am

Pole position on the 800XL was one of my most flogged games. That had (sort of) animated tyres too. Flashes of white across the top every few frames. I'd have to put PP in the top 10 all time games. This version looks great.

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Re: New ST project - Pole Position arcade conversion

Postby tjlazer » Thu Oct 20, 2016 11:23 pm

Tried it on my Mega ST4 with 4MB and it loads but crashes with two bombs on title screen. Any idea if the game is truely for the STE hardware or just uses the Blitter?
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Re: New ST project - Pole Position arcade conversion

Postby chicane » Fri Oct 21, 2016 7:25 am

tjlazer wrote:Any idea if the game is truely for the STE hardware or just uses the Blitter?


It makes use of the DMA sample playback capability of the STE so it's most definitely STE only. Sorry!

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Re: New ST project - Pole Position arcade conversion

Postby tjlazer » Fri Oct 21, 2016 4:16 pm

ok thanks, no worries I have an STE too.
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Re: New ST project - Pole Position arcade conversion

Postby vebxenon » Thu Jan 19, 2017 10:46 am

Any news? :)

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Re: New ST project - Pole Position arcade conversion

Postby chicane » Sat Jan 21, 2017 10:29 pm

vebxenon wrote:Any news? :)


Nothing right now sorry - real life keeps getting in the way!

Having said this, I think the version in the most recently released disk image is more or less feature complete - there are just some minor code optimisations I plan to put in place to improve the frame rate before I consider a "final" release.

Once I've done that, it's onto the next project - a properly done version of Out Run for the ST! (Maybe).

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Re: New ST project - Pole Position arcade conversion

Postby Marakatti » Sun Jan 22, 2017 6:45 pm

Out Run! WOW!!! Please do it, please please please!!!
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Re: New ST project - Pole Position arcade conversion

Postby vebxenon » Mon Jan 23, 2017 7:57 am

chicane wrote:
vebxenon wrote:Any news? :)


Nothing right now sorry - real life keeps getting in the way!

Having said this, I think the version in the most recently released disk image is more or less feature complete - there are just some minor code optimisations I plan to put in place to improve the frame rate before I consider a "final" release.

Once I've done that, it's onto the next project - a properly done version of Out Run for the ST! (Maybe).


Thanks for your great work :cheers:

PS: That's the last version? http://www.atarimania.com/game-atari-st ... 30787.html

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Re: New ST project - Pole Position arcade conversion

Postby AtariCrypt » Mon Jan 23, 2017 3:48 pm

I'm still laughing at Marko's comment above!!! It's just an Atari ST thing I guess..... ;) :D :D :D
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Re: New ST project - Pole Position arcade conversion

Postby Ragstaff » Tue Jan 24, 2017 1:52 am

Registering my moral support for an Outrun remake! ;-)

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Re: New ST project - Pole Position arcade conversion

Postby chicane » Sat Jan 28, 2017 2:20 pm

vebxenon wrote:Thanks for your great work :cheers:

PS: That's the last version? http://www.atarimania.com/game-atari-st ... 30787.html


Thanks! The version you've linked to there is indeed the most recent version.

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Re: New ST project - Pole Position arcade conversion

Postby bober » Sun Jan 29, 2017 12:40 pm

Thanks for your conversion.

However, I've found one small issue - you should switch to lowres (especially, when current is midres on).

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Re: New ST project - Pole Position arcade conversion

Postby moebiusrising » Wed Feb 08, 2017 9:20 pm

Can't wait to see the final version, this was incredibly fun to watch this WIP and I'm blown away the STe is comparable to an arcade release considering those arcade boards had dedicated processing for audio, sprites. Great job!


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