Dal wrote:I came up against a bug where the engine noise doesn't seem to be cut off at the end of a game so you get the engine drone constantly until you start a new game.
- The bad flickering on the horizon has now been resolved for the most part (at the expense of the sky gradient).
Eero Tamminen wrote:I'm missing the sky gradient. Do you think it can come back later (without flickering), or is it gone for good?
hairpinbend wrote:I also miss the sky gradient.
Marakatti wrote:I wonder what playing device is used on the video? It looks more like an analog steering to me as the car keeps it's direction very steadily without skidding. Maybe my USB Comp Pro is just too sensitive for STeem, but i never managed to get it playing so smooth with it.
jvas wrote:Sometimes the splash of water is drawn above the car.
calimero wrote:Wow! it is super smooth!! is it 50fps?
Zamuel_a wrote:I see that the sky gradient "jump" one pixel. I guess you create it with a Timer B interrupt that sometimes trigger on the wrong line. One way to get around that problem is to trigger the interrupt one line before and when it trigger, check if you are on that line or on the next one because something occurred so the interrupt triggered to late.
I had to do that for my Giana Sisters game. You can see how I did it here:
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