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Marcer wrote:Hi
One strange issue is silmarils. They Went bankrupt a bank took all rights and stuff. How is it possible to get in touch With the person With the stuff. Since im a ishar fan. And was very exhaus of ishar 4 for jaguar. How to trace it?
lostdragon wrote:Few more from ST Format:
Flashback was mentioned as simply not coming for the ST.
Regarding: Secret Of Monkey Island 2-PR lady, Danielle W... ("Woody")..is quoted as saying it was 'Virtually impossible to convert (to the standard STFM i assume by her comments...)....you would need a higher spec machine than the ST.'
Slim pickings, but thought i'd add them.
lostdragon wrote:fantastic so, Star Rush was never even started then, so that's just a planned type release.
Light Quest never finished/released?..ST market in decline maybe?.
lostdragon wrote:Very much appreciate you clearing these 2 up.
lostdragon wrote:Also, whilst bumping thread
Some of the B.S P.R excuses used to explain why NO ST version was coming, made me chuckle.
Rather than say PC market is where it's at, USA wise, ST sales in UK in rapid decline as well, so NO ST Indy Jones And Fate Of Atlantis for you...(Animated Adventure fans)
Lucasfilm said they were not prepared to compromise with the games entity...erm..say what?
lostdragon wrote:anyone know anything more on Thalion's Rotator? Tank game..rotating playfield,in works for ST..
TheOne wrote:Meanwhile Oberst Bopf is using what spare time he has left to whittle away at another simulation program. This time it's a civilian helicopter game with a rescue scenario that has you racing to serious accident spots on highways and in the mountains, searching for the injured and rushing them to hospital. Carmincke is clearly impressed: "One of its advantages is that we can use exactly the same landscapes as in Airbus, though obviously the game area will have to be smaller and there'll have to be more detail." Expect to feast your eyes on that early next year.
TheOne wrote:As for the rest of Thalion's releases, things aren't so concrete. Air Rescue, the helicopter arcade game based around the No Second Prize game engine, is "happening", as is Airbus 2 and Night Approaches
dlfrsilver wrote:lostdragon wrote:Also, whilst bumping thread
Some of the B.S P.R excuses used to explain why NO ST version was coming, made me chuckle.
Rather than say PC market is where it's at, USA wise, ST sales in UK in rapid decline as well, so NO ST Indy Jones And Fate Of Atlantis for you...(Animated Adventure fans)
Lucasfilm said they were not prepared to compromise with the games entity...erm..say what?
The explanation is simple : those games used the PC full VGA palette of 16x16 colors (256). Lucasarts actually pulled the plug because the Atari ST just had 16 colors, and this was not enough to get a satisfying experience visually.
32 colors fell quite short on the amiga depending on the scenes. But i forgot : Indy 4 just has serious FPS drops in some places like 2-5 fps.
So their thinking was obvious if it runs at 2-5 FPS on the Amiga, what will it look on the ST ?
Indy 4 Amiga needs an A500 with accelerator board with 020, better with a 68030 if possible. A 68000 is just not enough..... ;
alexh wrote:Air Rescue - While not mentioned by name an Article in the June 1991 issue of "The One" Page 52TheOne wrote:Meanwhile Oberst Bopf is using what spare time he has left to whittle away at another simulation program. This time it's a civilian helicopter game with a rescue scenario that has you racing to serious accident spots on highways and in the mountains, searching for the injured and rushing them to hospital. Carmincke is clearly impressed: "One of its advantages is that we can use exactly the same landscapes as in Airbus, though obviously the game area will have to be smaller and there'll have to be more detail." Expect to feast your eyes on that early next year.
And again in January1994
http://amr.abime.net/amr_popup_picture. ... ize=363513TheOne wrote:As for the rest of Thalion's releases, things aren't so concrete. Air Rescue, the helicopter arcade game based around the No Second Prize game engine, is "happening", as is Airbus 2 and Night Approaches
I didn't know about this game before but it also seem to be referred to as "Air Sea Rescue". I've asked the Thalion developers about it but I suspect Rainer Bopf is the man to ask.
Anything in 1994 and beyond cannot be trusted as the Thalion developers left in 1994
alexh wrote:lostdragon wrote:anyone know anything more on Thalion's Rotator? Tank game..rotating playfield,in works for ST..
Please quote your sources and I will ask the Thalion team about them
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