-The music is corrupt but sfx play correctly.
-At the top of the level, there are som graphical errors as you reported for Hatari (screenshot).
dma wrote:Anima : Really interesting, i think you should rather create a new thread on the forum about your X68000 ports experiment(s), so that everyone could talk specifically about it and give you opinions/suggestions on this subject.
qq1975b wrote:I tested it too.
Same issues with TOS 1.62 UK
Music doesn't sound fine
Top of the map is corrupted.
After some seconds, it crashes and reboots.
Doesn't work with TOS 2.06 (4 bombs)
The game/visuals/audio go super funky after that, if not just crashing (as you mentioned it would).
The score for the fruits still gets stuck but not a big issue.
with my Atari STE and Mega STE I haven't seen this fruit score issue.
In the level intro, there is a green ghost that seems to disapear for a second.
Zamuel_a wrote:with my Atari STE and Mega STE I haven't seen this fruit score issue.
I don't know if it is an issue or not. It takes 5-10 seconds for the score to dissapear but I don't remember how the original ST version was. Maybe it's supposed to be like this. This part of the code is the orginal so very strange why it wouldn't work since the rest of the sprite behavior are as they should.
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