"Metroid"

All about ST/STE games

Moderators: simonsunnyboy, Mug UK, Doctor Bob Gordon, ICS, Moderator Team

User avatar
Steven Seagal
Atari God
Atari God
Posts: 1988
Joined: Sun Dec 04, 2005 9:12 am
Location: Undisclosed
Contact:

Re: "Metroid"

Postby Steven Seagal » Sat Jul 20, 2013 9:03 am

Zamuel_a wrote:I found the bug! So now it should work on Hatari and on a real machine! I was accidently writing to one of the blitter registers when I shouldn't and that caused it to crash when I removed the mainsprite from the screen at the time I load a new room when you go into a door. The player is not drawn by the blitter so not really any connection but when you write to registers when you aren't supposed to, strange things happens. :D

I changed the controller alittle since I noticed that it doesn't work so good if you have a mouse connected. Now default is keyboard only. Press the S key to enable a SEGA game pad in the mouse port, Press J key to use a JAG PAD in STE PORT A (not tested so much, so can't garante anything), press K to go back to Keyboard only.


Yo
Could you please be more specific so that we have Steem crash as desired with the bad version?

Zamuel_a
Atari God
Atari God
Posts: 1220
Joined: Wed Dec 19, 2007 8:36 pm
Location: Sweden

Re: "Metroid"

Postby Zamuel_a » Sat Jul 20, 2013 9:10 am

Hmm, I don't understand? The text you quote is from an old previous version and is not valid anymore.

You should run the version that is named GAME_130716.ZIP
ST / STFM / STE / Mega STE / Falcon / TT030 / Portfolio / 2600 / 7800 / Jaguar / 600xl / 130xe

User avatar
Steven Seagal
Atari God
Atari God
Posts: 1988
Joined: Sun Dec 04, 2005 9:12 am
Location: Undisclosed
Contact:

Re: "Metroid"

Postby Steven Seagal » Sat Jul 20, 2013 10:45 am

Zamuel_a wrote:Hmm, I don't understand? The text you quote is from an old previous version and is not valid anymore.

You should run the version that is named GAME_130716.ZIP


I'm sure the game improved but it's accuracy of Steem that concerns me. :)
You said Steem was wrong in not crashing, so I ask where.

Zamuel_a
Atari God
Atari God
Posts: 1220
Joined: Wed Dec 19, 2007 8:36 pm
Location: Sweden

Re: "Metroid"

Postby Zamuel_a » Sat Jul 20, 2013 10:55 am

From what I remember, in Steem it was OK to have a blitter height of ZERO, so in one of my first versions when a sprite was outside the screen it had the height zero and didn't get drawn. That crashed on a real machine since the height had to be 1 or more.
ST / STFM / STE / Mega STE / Falcon / TT030 / Portfolio / 2600 / 7800 / Jaguar / 600xl / 130xe

User avatar
Steven Seagal
Atari God
Atari God
Posts: 1988
Joined: Sun Dec 04, 2005 9:12 am
Location: Undisclosed
Contact:

Re: "Metroid"

Postby Steven Seagal » Sat Jul 20, 2013 12:49 pm

OK, thx.
The doc says:

Y COUNT

This 16-bit register specifies the number of lines in the destination
field. The minimum number is one and the maximum is 65536 designated by
zero.
Byte instructions can not be used to read or write this register.
Reading this register returns the number of destination lines yet to be
written, NOT necessarily the value initially written to the register.
Each time a destination line is completed the value will be decremented
until it reaches zero, at which time the tranfer is complete.


It's a bit ambiguous regarding 0, and the ambiguity is found back in Steem source, with some disabled code.
When Y Count = 0, the blitter would do nothing, which seems natural as this value marks "end of transfer".
But if you write 0 before transfer, the blitter understands "65536"!
I've changed that so that you'll get a nice ST crash with coloured screen and 4 bombs instead (and no emulator hanging) - with previous version, of course.

User avatar
StickHead
Atari Super Hero
Atari Super Hero
Posts: 660
Joined: Mon Jun 11, 2007 4:00 pm
Location: UK
Contact:

Re: "Metroid"

Postby StickHead » Sat Jul 20, 2013 1:07 pm

Steven Seagal wrote:Yo
Could you please be more specific so that we have Steem crash as desired with the bad version?


Steven Seagal: a man so determined to accurately emulate the Atari ST that he will lose sleep over it not crashing 'as desired'.

You sir, are a legend. :D
The Joy of STicks - YouTube - Blog - Twitter - Facebook
New Developments and old inspirations in Atari ST gaming.

User avatar
Stefan jL
Atari God
Atari God
Posts: 1235
Joined: Thu May 09, 2002 3:21 pm
Location: Sweden
Contact:

Re: "Metroid"

Postby Stefan jL » Sat Jul 20, 2013 2:48 pm

Zamuel are you still looking for a name?
How about "Sizzlerizers Moon" :)
Image

User avatar
bullis1
Fuji Shaped Bastard
Fuji Shaped Bastard
Posts: 2301
Joined: Tue Dec 12, 2006 2:32 pm
Location: Canada
Contact:

Re: "Metroid"

Postby bullis1 » Mon Jul 22, 2013 12:28 pm

Did somebody already suggest "Stetroid"?

Something original would also suffice :D
Member of the Atari Legend team

User avatar
leglod
Captain Atari
Captain Atari
Posts: 416
Joined: Sun Nov 28, 2004 9:34 am
Location: Montpellier france
Contact:

Re: "Metroid"

Postby leglod » Mon Jul 22, 2013 2:13 pm

bullis1 wrote:Did somebody already suggest "Stetroid"?

Something original would also suffice :D


I agree +1 :) Do not confuse http://en.wikipedia.org/wiki/Steroid :lol:
Grilichili bruit de crayon sur papier.
Les dinosaures de la micro :) ... Mini-Z ...

User avatar
nativ
Fuji Shaped Bastard
Fuji Shaped Bastard
Posts: 4087
Joined: Mon Jul 30, 2007 10:26 am
Location: South West, UK

Re: "Metroid"

Postby nativ » Mon Jul 22, 2013 2:32 pm

Metari?
Atari STFM 512 / STe 4MB / Mega ST+DSP / Falcon 4MB 16Mhz 68882 - DVD/CDRW/ZIP/DAT - FDI / Jaguar / Lynx 1&2 / 7800 / 2600 / XE 130+SD Card // Sega Dreamcast / Mega2+CD2 // Apple G4

http://soundcloud.com/nativ ~ http://soundcloud.com/nativ-1 ~ http://soundcloud.com/knot_music
http://soundcloud.com/push-sounds ~ http://soundcloud.com/push-records

Zamuel_a
Atari God
Atari God
Posts: 1220
Joined: Wed Dec 19, 2007 8:36 pm
Location: Sweden

Re: "Metroid"

Postby Zamuel_a » Mon Jul 22, 2013 2:50 pm

He he, well a name shouldn't have any reference to Metroid I think since it will be a completely different game. Just be the same genre, like comparing FPS games with DOOM or so.
ST / STFM / STE / Mega STE / Falcon / TT030 / Portfolio / 2600 / 7800 / Jaguar / 600xl / 130xe

User avatar
nativ
Fuji Shaped Bastard
Fuji Shaped Bastard
Posts: 4087
Joined: Mon Jul 30, 2007 10:26 am
Location: South West, UK

Re: "Metroid"

Postby nativ » Mon Jul 22, 2013 6:14 pm

The Adventures of Zam Zapper ?
Atari STFM 512 / STe 4MB / Mega ST+DSP / Falcon 4MB 16Mhz 68882 - DVD/CDRW/ZIP/DAT - FDI / Jaguar / Lynx 1&2 / 7800 / 2600 / XE 130+SD Card // Sega Dreamcast / Mega2+CD2 // Apple G4

http://soundcloud.com/nativ ~ http://soundcloud.com/nativ-1 ~ http://soundcloud.com/knot_music
http://soundcloud.com/push-sounds ~ http://soundcloud.com/push-records

User avatar
NGF
Captain Atari
Captain Atari
Posts: 371
Joined: Tue Nov 22, 2005 9:22 pm
Location: Stockholm, Sweden

Re: "Metroid"

Postby NGF » Sun Aug 11, 2013 7:51 am

Just tried the latest version, amazing results, good and creepy atmosphere in the game so far 8)
"4160" STE with Ultrasatan | Falcon 030 14MB with CF-reader | TT030 | STacy | 520STFM x 2 | 520ST x 2

Zamuel_a
Atari God
Atari God
Posts: 1220
Joined: Wed Dec 19, 2007 8:36 pm
Location: Sweden

Re: "Metroid"

Postby Zamuel_a » Wed Aug 13, 2014 11:45 am

Thought that I might give an update on this project. I'ts going forward (even if a bit slow :wink: ) and I have created one more area. I have also implemented so that the automatic palette change technic makes it possible for transparency effects like water.

Image.png
You do not have the required permissions to view the files attached to this post.
ST / STFM / STE / Mega STE / Falcon / TT030 / Portfolio / 2600 / 7800 / Jaguar / 600xl / 130xe

User avatar
NGF
Captain Atari
Captain Atari
Posts: 371
Joined: Tue Nov 22, 2005 9:22 pm
Location: Stockholm, Sweden

Re: "Metroid"

Postby NGF » Wed Aug 13, 2014 1:04 pm

Cool water effect. It looks like a snes game. Glad to hear that the project is progressing :D
"4160" STE with Ultrasatan | Falcon 030 14MB with CF-reader | TT030 | STacy | 520STFM x 2 | 520ST x 2

User avatar
TheNameOfTheGame
Atari God
Atari God
Posts: 1056
Joined: Mon Jul 23, 2012 8:57 pm
Location: Almost Heaven, West Virginia

Re: "Metroid"

Postby TheNameOfTheGame » Wed Aug 13, 2014 1:27 pm

Looks good! :cheers:

User avatar
simonsunnyboy
Moderator
Moderator
Posts: 4866
Joined: Wed Oct 23, 2002 4:36 pm
Location: Friedrichshafen, Germany
Contact:

Re: "Metroid"

Postby simonsunnyboy » Wed Aug 13, 2014 3:44 pm

Zamuel_a wrote:Thought that I might give an update on this project. I'ts going forward (even if a bit slow :wink: ) and I have created one more area. I have also implemented so that the automatic palette change technic makes it possible for transparency effects like water.

Image.png



That looks really cool and is a good usecase for your heavy palette switching technique employed. Thanks for the update!
Simon Sunnyboy/Paradize - http://paradize.atari.org/ - STOT: http://www.npoi.de/stot/

Stay cool, stay Atari!

1x2600jr, 1x1040STFm, 1x1040STE 4MB+TOS2.06+SatanDisk, 1xF030 14MB+FPU+NetUS-Bee

Jabber: simonsunnyboy@atari-jabber.org

User avatar
leglod
Captain Atari
Captain Atari
Posts: 416
Joined: Sun Nov 28, 2004 9:34 am
Location: Montpellier france
Contact:

Re: "Metroid"

Postby leglod » Wed Aug 13, 2014 5:29 pm

Great :)
Grilichili bruit de crayon sur papier.

Les dinosaures de la micro :) ... Mini-Z ...

Maartau
Fuji Shaped Bastard
Fuji Shaped Bastard
Posts: 2593
Joined: Thu Dec 15, 2005 2:15 am

Re: "Metroid"

Postby Maartau » Wed Aug 13, 2014 5:35 pm

Nice job :thumbs: !

User avatar
lotek_style
Mod(ul)erator
Mod(ul)erator
Posts: 2373
Joined: Sat May 11, 2002 2:39 pm
Location: germany
Contact:

Re: "Metroid"

Postby lotek_style » Wed Aug 13, 2014 6:07 pm

Keep up the good work! ... I still thank god that it's not a puzzle game :)))
lotek style / the sirius cybernetics corporation
- musician - ascii-artist - swapper - archivist -

.tSCc. - low-tech atari cyberpunks since 1990
http://www.tscc.de/ | http://demozoo.org/ | http://www.lotekstyle.de/ | http://ymrockerz.atari.org/

User avatar
Cyprian
Atari God
Atari God
Posts: 1405
Joined: Fri Oct 04, 2002 11:23 am
Location: Warsaw, Poland

Re: "Metroid"

Postby Cyprian » Wed Aug 13, 2014 6:11 pm

Zamuel_a wrote:Thought that I might give an update on this project. I'ts going forward (even if a bit slow :wink: ) and I have created one more area. I have also implemented so that the automatic palette change technic makes it possible for transparency effects like water.

Image.png


we want more :)
Jaugar / TT030 / Mega STe / 800 XL / 1040 STe / Falcon030 / 65 XE / 520 STm / SM124 / SC1435
SDrive / PAK68/3 / CosmosEx / SatanDisk / UltraSatan / USB Floppy Drive Emulator / Eiffel / SIO2PC / Crazy Dots / PAM Net
Hatari / Aranym / Steem / Saint
http://260ste.appspot.com/

User avatar
dhedberg
Atari Super Hero
Atari Super Hero
Posts: 558
Joined: Mon Aug 30, 2010 8:36 am
Contact:

Re: "Metroid"

Postby dhedberg » Wed Aug 13, 2014 6:37 pm

Wow! I've totally missed this thread! Metroid and Super Metroid are two of my all-time favorite games!

Zamuel, I downloaded what I think is the latest demo of your game (game_130716.zip) and I played around with it for quite some time. It totally rocks, and it's for the STe! :)

Hope you haven't gotten tired of it, because this is some real promising stuff!
Daniel, New Beat - http://newbeat.atari.org

User avatar
dma
Atari Super Hero
Atari Super Hero
Posts: 817
Joined: Wed Nov 20, 2002 11:22 pm
Location: France
Contact:

Re: "Metroid"

Postby dma » Thu Aug 14, 2014 10:02 am

Really happy to see that this superb game project hasn't been stopped. :)

Zamuel_a
Atari God
Atari God
Posts: 1220
Joined: Wed Dec 19, 2007 8:36 pm
Location: Sweden

Re: "Metroid"

Postby Zamuel_a » Sat Aug 16, 2014 10:25 pm

Really happy to see that this superb game project hasn't been stopped.


It will never stop, but might take a while to finnish. I was interrupted by two other Atari STE game creations (Pacmania, Giana Sisters) so I haven't looked at this so much until the last months. It takes some time to complete since there are hundreds of "levels" compared to a simple game that has maybe 10-20 or so.
ST / STFM / STE / Mega STE / Falcon / TT030 / Portfolio / 2600 / 7800 / Jaguar / 600xl / 130xe

User avatar
calimero
Fuji Shaped Bastard
Fuji Shaped Bastard
Posts: 2064
Joined: Thu Sep 15, 2005 10:01 am
Location: STara Pazova, Serbia
Contact:

Re: "Metroid"

Postby calimero » Sun Sep 21, 2014 11:16 am

great work! it runs perfectly smooth :cheers:

I was thinking something:

if you already have 8 different colors for each tile row is it possible to make every row of tiles little bit darker towards upper and bottom side of screen? something like I made in photoshop as example? :)

Image.png
You do not have the required permissions to view the files attached to this post.
using Atari since 1986.http://wet.atari.orghttp://milan.kovac.cc/atari/software/ ・ Atari Falcon030/CT63/SV ・ Atari STe ・ Atari Mega4/MegaFile30/SM124 ・ Amiga 1200/PPC ・ Amiga 500 ・ C64 ・ ZX Spectrum ・ RPi ・ MagiC! ・ MiNT 1.18 ・ OS X


Social Media

     

Return to “Games - General”

Who is online

Users browsing this forum: No registered users and 2 guests