Enduro Racer Progress update

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Enduro Racer Progress update

Postby FedePede04 » Wed Oct 11, 2017 10:15 pm

Hi
i just want to let you guys know the progress of Enduro Racer.
i have started a new thread, because the old one was a poll.

progress have been slow :lol:
it have mostly been minor optimizations and get acquainted with the code, it have and is pretty hard when you don't have labels or remarks in the code.
so i have not done so much new yet.
but i have add a couple of new things and changes to the games.

remove bike accelerated from move mouse/joystick forward to fire button.
change so the game demo not always start on level 1, but skip a new level every time, the demo start first at level 1 then 2 and 3 ect.
cloud and mountain now being printed using blitter.
have add 2 samples to the program as a test.
optimize the program.
the old program also waited one fps from rendering to showing it.

tomorrow i will start on the new title demo, or maybe remove all the old sound and music from the program.

there will still go some time before i will release it, I still need to do the new highscore system.
but I will hopeful have something to release, before the end of the year.



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Re: Enduro Racer Progress update

Postby Dal » Thu Oct 12, 2017 9:19 am

Nice work!
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Re: Enduro Racer Progress update

Postby FedePede04 » Thu Oct 12, 2017 9:33 am

Thx :cheers:
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Re: Enduro Racer Progress update

Postby Anima » Thu Oct 12, 2017 10:06 am

Great! :cheers:

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Re: Enduro Racer Progress update

Postby Marakatti » Fri Oct 13, 2017 4:27 pm

Could you do the same for Out Run please :angel:

Great work!
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Re: Enduro Racer Progress update

Postby NGF » Sat Oct 14, 2017 10:39 am

Looks awesome! :)
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Re: Enduro Racer Progress update

Postby FedePede04 » Sat Oct 14, 2017 12:53 pm

thx guys :D

Marakatti wrote:Could you do the same for Out Run please :angel:
Great work!


hi Marakatti
i know you love racer games, and special out-run, and I also do :cheers:
but if I should be honest i don't think that i would touch the Atari ST version, its to bad in the first place to do.

Reason why i do Enduro racer is that, i never really played in the arcade(tried it a couple of time) so I don't really have any references to the game, and i played a lot on the ST and thought/think it was actual good to begin with..
and also i read that some where converting it to the Amiga, and they say that the game was pretty bad programmed, so there was room for optimizations and improvement.
I have gone for a long time, and thought that we also need a optimize version. and then i read that Maartau on this forum had the source code,(Maartau was super, to help me start up) then i thought there is no way out, and i need to try do it. :lol:

last thing... I think that if we should do an outrun, it should be done from scratch , but i am not sure that i would be good enough to do it. i got some idea, and i have also converted the music. if some could use it.
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Re: Enduro Racer Progress update

Postby Sturm » Sat Oct 14, 2017 3:04 pm

For Outrun, maybe would it be easier to start from the Mame version, just like Ghouls and Ghosts ?

Found the Enduro Racer Amiga conversion :

https://www.youtube.com/watch?v=ygnSsMC9E38&t=47s

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Re: Enduro Racer Progress update

Postby FedePede04 » Sat Oct 14, 2017 3:20 pm

maybe one could ask the guys that did recreate the outrun (cannonball outrun) for the pc if he would release the source.
btw if you guys love outrun;please tryout cannonball, it so great :D :)

but i also think that it could be dangerous to use to much of the original code, i think you would hit the hardware limitations of the STE very soon. alone that the system had 2x68000 running 10mhz.

i think we should find out what we want outrun should be on the ST, and what is realistic to do on it.
i know if it was me, it would be done in 16 shade of B/W, i think that would be the best way to let it look as realistic as possible... but that is just maybe a good reason why i should not do it :lol:
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Re: Enduro Racer Progress update

Postby Sturm » Sat Oct 14, 2017 3:31 pm

And on stock Falcon or CT60?

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Re: Enduro Racer Progress update

Postby FedePede04 » Sat Oct 14, 2017 3:38 pm

sorry don't know anything about the Falcon, i got tired waiting on it, so i went to the PC instead of,
but what dml, have done on falcon, i would say that everything is possible.
and on a side note, he also owe us a good outrun, he was in on the first one :lol: :lol: :lol: :lol: (I am only Joking)
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Re: Enduro Racer Progress update

Postby vebxenon » Wed Oct 25, 2017 7:06 pm

Very very nice work! :D
Just a computer and videogame lover :)

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Re: Enduro Racer Progress update

Postby FedePede04 » Sat Nov 04, 2017 8:54 am

vebxenon wrote:Very very nice work! :D

Thx :)
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Re: Enduro Racer Progress update

Postby FedePede04 » Sat Nov 04, 2017 8:58 am

Hi
i just think that i would uploaded the original version, it is only been change a little and have NOT been optimized.
----------------------------------------------------------------------------------------------------------------------------------------------

things that i have change.

removed copy protections
Run from HD
add fps counter
in demo mode it toggle through the levels.

Enduro.zip
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Re: Enduro Racer Progress update

Postby Marakatti » Sat Nov 04, 2017 9:09 am

Keep going man! Great work :)
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Re: Enduro Racer Progress update

Postby FedePede04 » Sat Nov 04, 2017 10:12 am

thx
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Re: Enduro Racer Progress update

Postby FedePede04 » Sat Nov 04, 2017 10:29 am

Here is a compare screen shoot of the original and the STE version.
Btw the object routine have now been replaced with a blitter one.

Old New.png
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Re: Enduro Racer Progress update

Postby rj1 » Sat Nov 04, 2017 7:40 pm

Nice that you included fps counter :) First Atari game to have this?

This version works on 50MHz 68030 STE just fine.
I'm getting 10-12 fps with CPU caches disabled and 16 fps with caches on, though then the logic and music starts to run noticably faster...

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Re: Enduro Racer Progress update

Postby Eero Tamminen » Sun Nov 05, 2017 12:16 am

rj1 wrote:Nice that you included fps counter :) First Atari game to have this?


Some builds of Douglas' Falcon Bad Mood (Doom I/II rewrite) have had FPS counter.

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Re: Enduro Racer Progress update

Postby FedePede04 » Sun Nov 05, 2017 9:25 am

rj1 wrote:Nice that you included fps counter :) First Atari game to have this?

This version works on 50MHz 68030 STE just fine.
I'm getting 10-12 fps with CPU caches disabled and 16 fps with caches on, though then the logic and music starts to run noticably faster...


Many thx for the feedback 8)
remember this is a the original not optimize version, that is use as my baseline, the version that i am working on is running around (on the first two level) around 16-20 fps, and on level 3 its between 18-22 fps.
my target is to get it to run at 25fps so there are still some way to go.
you are right the logic start to spin out of control, but i will first fixed this then i have finish the optimizations.
Atari will rule the world, long after man has disappeared

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