krupkaj wrote:Great little game. Thanks. I used to play such a game a lot on phone
I have to report a small bug. Happened to me twice. I took the last triple and got enough points to advance the level. The game first told me "Level complete" then redraw the playfield and after that I got "No more moves" and the game ended. Please could you fix that?
Marcer wrote:Hey! This game has been awaited for me!
Nice gfx and nice music. As like a waiting inpatient.
Im bit of expecting
Here is some tips.
Use dma sample a side and not by tracker rout and use better sound quality it's ok if the game grows a bit in file size. And these coins shrink to show level complete situation?
Liked it alot!!
BoNuS wrote:Added upwards difficulty through the levels, start with 5 gems but goes upwards to 7 gems.
Hints / tips / bugs and everything else always welcome.
BoNuS wrote:Question 2 asked by ST owners : Will there be an ST version ?
Well it started as a Falcon project, than STE / TT and I'm looking into the ST this week.
There will be som e small setbacks in sound (no music and samples at the same time).
Apart from that I already had a working version (until de HD of my Mega ST crashed without backup)
So I have to start again on that track, but as long as users don't mind the fact that its either music or samples
this could become a reality
Looks and sounds great!
I've played the game twice, both times I got over 20000 points (after nearly hour of quick game play). I think it could be a bit more difficult, like the other Beweled/Coloris versions I've played, this kind of game is better as shorter.
When the game ends, it should (still) show how much points I got.
Second time (under EmuTOS), game crashed when the game ended and I got the "press key" screen".
I think it's fine. On ST you could have music on title screen / loading and sound effects during game play...
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