Xerus wrote:If you make a Falcon version, will you choose between a better framerate or keep this one and add the parralax?
The main goal is to preserve the gemaplay as good as possible. So if a parallax layer will eat up too much performance on a Atari Falcon I would not implement it.
So far I think it is possible and using a planar mode for this makes more sense here instead of the direct colour mode (like Cho Ren Sha 68k does). I am not sure which mode I should choose for this: eight bitplanes with like 32 colours (five layers for sprites and background) + 8 colours (three layers for parallax background) or four bitplanes with 16 total colours where the parallax background has to be blitted into the background.