Trionoids - Columns Clone for the Falcon - RELEASED!

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Re: Trionoids - Columns Clone for the Falcon - RELEASED!

Postby LaceySnr » Tue May 17, 2016 3:11 pm

First version has finally been released! See first post of thread for download or checkout the source on GitHub: https://github.com/mattlacey/columns/releases/tag/v1.0

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Re: Trionoids - Columns Clone for the Falcon - RELEASED!

Postby simonsunnyboy » Tue May 17, 2016 4:40 pm

Looks good and works ok here.

I get sound effects with FPATCH2 installed when using TOS4.02. If you are using STE DMA for them, this patch is required for pre-4.04 TOSes to activate STE DMA sound support properly.

The game even starts from FreeMinT with XaAES here and it is playable, this is great!

I am only missing support for a Jagpad. Maybe this can be added later?

Overall thank you for this release! It is great to see fresh game coding for the Atari platform and the Falcon in particular! Well done :)
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Re: Trionoids - Columns Clone for the Falcon - RELEASED!

Postby Xerus » Tue May 17, 2016 6:16 pm

Your game has really progressed over time.
It's an excellent clone of Columns, bravo.

It's party time for the Falcon at the moment!

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Re: Trionoids - Columns Clone for the Falcon - RELEASED!

Postby Anima » Tue May 17, 2016 6:55 pm

Great, thanks! Will have to check it on the real Falcon soon.

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Re: Trionoids - Columns Clone for the Falcon - RELEASED!

Postby mjvans » Tue May 17, 2016 8:12 pm

Works fantastic. very good feel to the gameplay.
Thank you and respect!

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Re: Trionoids - Columns Clone for the Falcon - RELEASED!

Postby lotek_style » Tue May 17, 2016 8:13 pm

Plays nicely :) Good gfx and sound too :)
I have placed put it in my archive:

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Re: Trionoids - Columns Clone for the Falcon - RELEASED!

Postby Cooper » Tue May 17, 2016 8:16 pm

Nice game ! Thanks for your efforts :)
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Re: Trionoids - Columns Clone for the Falcon - RELEASED!

Postby LaurentS » Tue May 17, 2016 8:53 pm

Thanks a lot for your effort. I remember when you first asked for initial help. What a great job done since then.
Bravo.
(And you spread it the day of my birthday, that's a nice gift ;)

So, the next game is ??? ;)

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Re: Trionoids - Columns Clone for the Falcon - RELEASED!

Postby CiH » Tue May 17, 2016 9:21 pm

Looking forward to playing this one.
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Re: Trionoids - Columns Clone for the Falcon - RELEASED!

Postby LaceySnr » Tue May 17, 2016 11:33 pm

simonsunnyboy wrote:Looks good and works ok here.
I get sound effects with FPATCH2 installed when using TOS4.02. If you are using STE DMA for them, this patch is required for pre-4.04 TOSes to activate STE DMA sound support properly.


Ah ok, that sounds like a good candidate then. It's a shame I can't play the MP2 and DMA sounds at the same time, but I do need to add better sound effects at a better sample rate (they were an evening's hacky work).

LaurentS wrote:So, the next game is ???


Good question! I was going to make a shooter before this so I might try that again, but I'm rather keen to play around with DML's 8-way scroller code too :)

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Re: Trionoids - Columns Clone for the Falcon - RELEASED!

Postby Ragstaff » Wed May 18, 2016 4:43 am

Congrats on the release, can't wait to fire it up!


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Re: Trionoids - Columns Clone for the Falcon - RELEASED!

Postby Marakatti » Wed May 18, 2016 3:36 pm

Just tested it for a while. Plays great but maybe the music could loop? Otherwise an arcade perfect job! Many thanks for a new game :cheers:
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Re: Trionoids - Columns Clone for the Falcon - RELEASED!

Postby dml » Wed May 18, 2016 4:46 pm

Excellent - started getting addictive quite quickly :) Grr!

++points for getting a Falcon game out! It's a very small club! And extra points for it being addictive.

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Re: Trionoids - Columns Clone for the Falcon - RELEASED!

Postby Eero Tamminen » Wed May 18, 2016 7:32 pm

Tested with Hatari.

I like the game (and animation on changing option), but I think more linear speed increase would make it nicer. Would it be possible to increase the speed more often, but by a smaller amount? Now the game starts IMHO a bit too easy, but after a while it quickly starts to have completely impossible speed.

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Re: Trionoids - Columns Clone for the Falcon - RELEASED!

Postby LaceySnr » Wed May 18, 2016 10:53 pm

Eero Tamminen wrote:I like the game (and animation on changing option), but I think more linear speed increase would make it nicer. Would it be possible to increase the speed more often, but by a smaller amount? Now the game starts IMHO a bit too easy, but after a while it quickly starts to have completely impossible speed.


I think the only way to do this will result in some pretty choppy looking animation. It starts moving a pixel every four frames, that reduces by a pixel a time until it's doing a pixel a frame, and from there it can only go to 2 per frame, 3 per frame etc.

I thought of used fixed point to do the position and just render a rounded value but thought it could look a little lumpy on screen, maybe I'll give it a go!
Marakatti wrote:Just tested it for a while. Plays great but maybe the music could loop? Otherwise an arcade perfect job! Many thanks for a new game


It is actually supposed to loop, and does a lot of the time but I think there's some scenario where if screws up on an interrupt or something and doesn't cause it to start again. Seems reliable on Hatari but not on HW. Will look into it!

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Re: Trionoids - Columns Clone for the Falcon - RELEASED!

Postby Eero Tamminen » Fri May 20, 2016 7:18 pm

Please try!

At least for partly diagonal movements that works fine, I've used it in my own game:
http://tammat.mbnet.fi/hatari/programs.shtml#filler

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Re: Trionoids - Columns Clone for the Falcon - RELEASED!

Postby fidzen » Sat May 21, 2016 4:42 pm

Tested on my Falcon 030 + CT63 at 90MHz + SuperVidel.
Works great and is a nice game indeed!
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Re: Trionoids - Columns Clone for the Falcon - RELEASED!

Postby MacFalcon » Tue Jul 19, 2016 8:05 pm

Great game! I love it! Thanks for the release!
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Re: Trionoids - Columns Clone for the Falcon - RELEASED!

Postby Atari030 » Tue Jul 19, 2016 11:32 pm

It looks pretty impressive. Love the colours. Very Atari. :-)

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Re: Trionoids - Columns Clone for the Falcon - RELEASED!

Postby LaceySnr » Fri Jul 22, 2016 1:48 am

Thanks guys — I need to get around to doing an update but I've been a bit too busy playing games and poking around with a Pentium machine I bought (boo, hiss etc.). Glad people are enjoying it though!

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Re: Trionoids - Columns Clone for the Falcon - RELEASED!

Postby kni » Sun Sep 25, 2016 8:14 am

childrens, wifes and Amiga/C64 fans play Trionoids on RetroKomp event in Gdansk ! :) retrokomp.org

be watchful, more great infos soon ! :)
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Re: Trionoids - Columns Clone for the Falcon - RELEASED!

Postby LaceySnr » Tue Sep 27, 2016 10:59 am

Wow, it's great to see people playing it! And seeing it up on a projector too!

Pretty stoked that it took 3rd place in the compo :)

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Re: Trionoids - Columns Clone for the Falcon - RELEASED!

Postby calimero » Thu Dec 22, 2016 9:12 am

I somehow miss your game until now... :)
I just stumble on yours article at Medium.com: https://medium.com/@LaceySnr/writing-a- ... .f3nd6tpl6

and than come here to download it :)
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Re: Trionoids - Columns Clone for the Falcon - RELEASED!

Postby LaceySnr » Thu Dec 22, 2016 11:19 pm

Cool! Hope you enjoy it!

Definitely could be improved but I think it's time to work on something else :)


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