Patrice Mandin wrote:Yes it is this archive.
Doom requires approx. 2.5MB free to run, so a machine with 4MB is a minimum.
Eero Tamminen wrote:Patrice, how you're handling the Doom game tick problem i.e. game using a lot more CPU when rendering falls behind (default 35Hz) game tick? Douglas handled that by reducing the game tick to 12Hz which is about minimum that still works fine (has enough bits for accuracy) and is low enough for BadMood.
Have you used any of Douglas' m68k asm code in your Doom port, e.g. for sound propagation / monster wakeup?
Patrice Mandin wrote:Not sure about the game tick problem, would have to test it myself to understand the issue. Lowering/changing game tick rate could cause problem with demos and/or network play.
Patrice Mandin wrote:I also did not look what Douglas did for sound propagation / monster wakeup.
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