News on my GEM games

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Rajah Lone
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News on my GEM games

Postby Rajah Lone » Sun Nov 04, 2012 1:46 am

List and downloads on this page : http://ptonthat.perso.neuf.fr/blog/inde ... tari-games
or in http://ptonthat.perso.neuf.fr/files/ if you know what to take.

DGEM (Dungeon Master for GEM) : 1.0D
- add: the sleep button can also be used to wake up (the party is wake up with a firm clic on main window).
- fix: BubbleGEM support is removed (no use, and caused crash with MiNT).
- fix: some code cleaning on deleting automatic jobs.
- fix: mouse cursor could disappear after modification of character position in the party.
- fix: crash when trying to play a DMA sound under MiNT with Memory Protection. DGEM.PRG is now released with 'Super' in its program header to allow DMA sound xbios call. Thanks to Jo Even.

Reminder: you can build your own dungeons with the Deditor and other utils.

Teenage Queen Reloaded (strip poker) : 2.0H
- fix: program released with 'Super' flag in its header, to avoid crash when a DMA sound is to be play under MiNT with Memory Protection.

Manga Puzzle : 1.1D
- fix: program released with 'Super' flag in its header, to avoid crash when a DMA sound is to be play under MiNT with Memory Protection.
- GFA sources are now provided.

MyJester (Shakespear insult generator) : 1.0C
- fix: launch of BubbleGEM (BUBBLE.APP).
- note: if simple clic in the iconified window is impossible, use BubbleGEM's daemon.

My other games and toys seems to work OK with Aranym and MiNT with Memory Protection.

Voilà.
Last edited by Rajah Lone on Mon Mar 31, 2014 10:18 pm, edited 1 time in total.

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Re: Fixes on my GEM games

Postby MadMax2023 » Sun Nov 25, 2012 12:40 pm

Thanks, i am going to update my dgem version :)

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Re: Fixes on my GEM games

Postby Rajah Lone » Thu Dec 27, 2012 9:55 pm

Some fixes for the FireBee/ColdFire. GigaThanks to Lonny Pursell for his GBE and patched libraries, and Thanks and Congratulations also to the ACP Team.
The Classic 68000 versions benefit also of the fixes, code is cleaner. Most of the cleaned code is about the load and save preferences file.
The ColdFire versions still need FireTOS and its 68K emulator: the PRG are patched for some GFA instructions to run correctly on the ColdFire (stack problem).

From my blog: http://ptonthat.perso.neuf.fr/blog/inde ... tari-games
or in the folders:
- DGEM : http://rajah.atari.org/files/dgem/
- Teenage Queen : http://rajah.atari.org/files/teenage/
- Manga Puzzle : http://rajah.atari.org/files/manga/
- Rosemary's Racoon Strip Game : http://rajah.atari.org/files/rosemary/
- Tramiel Quizz : http://rajah.atari.org/files/tramiel/ (french only)
- Sygne : http://rajah.atari.org/files/sygne/ (french only, executables archives will be deleted in 1 or 2 weeks)
- MyJester : http://rajah.atari.org/files/myjester/
- VDI Effects : http://rajah.atari.org/files/vdi_fx/

For DGEM:
- built-in zoom *2 or *3 in TC16 and TC32 display mode, if the VDI does not propose zoom. The machine must be quick. Work is done in TTRAM, and the FireBee is not slowed by the zoom work.
- console is now separated and gains height + title bar (for MyAES and XaAES).

Known issues for all:
- mask problem when drawing sprites on the FireBee (ongoing investigation, if it can't be corrected in the OS, I will write a built-in function to put masks)
- 1px height window if shaded under XaAES.

I will now look upon my "serious" applications for the FireBee. Hope the archives are OK. It takes long time to make them (even longer than code and debug).

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Re: Fixes on my GEM games

Postby jfl » Fri Dec 28, 2012 6:43 am

Thanks Rajah. DGEM works very well on my Firebee with XaAES. I find the 2* zoom a good compromise. However, there is an annoying flicker of the mouse cursor that didn't happen with the previous version. It's quite distracting. Also, is there some way to pause the game? I was quietly reading something on the PC when suddenly I heard a strange noise: some monster had appeared in the game on my Bee :D
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Re: Fixes on my GEM games

Postby Rajah Lone » Sun Jun 16, 2013 4:41 pm

Some of gem games and toys have been updated, due to a problem in iconified window under MyAES. If you use MyAES with iconification ; MyJester, Tramiel Quizz, Sygne,Rosemary Racoon's Strip Game, Teenage Queen Reloaded and Manga Puzzle have now correct display (at least on my Aranym configuration).

DGEM remains, please wait. I have to work on it for a pause function.

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Re: Fixes on my GEM games

Postby Rajah Lone » Sun Jun 30, 2013 4:38 pm

DGEM 1.1B: blog or directly
- add: pause mode (Esc key, menu entry or iconification) (thanks JFL).
- add: can use other maze files in preferences.
- fix: cosmetic fixes for 3D ressource display under XaAES and MyAES.
- fix: party sheet window arrows and mouse clicks with XaAES.
- fix: display in iconified window under MyAES.
- chg: display cursor with graf_mouse(M_ON/M_OFF) instead of v_hide/show_c.
- fix: in clear/freeze keyboard buffer function (thanks Daroou).
- fix: general MU_TIMER delay is lowered by tasks and display delay (thanks Daroou).

For mouse cursor flickering: due to frequent redraw and slowliness of your graphic card. Please disable zoom (-> x1). Sorry but I have no time to work on smart computation to avoid redraw if the view remains same (maybe in the future).

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Re: Fixes on my GEM games

Postby jfl » Wed Jul 03, 2013 8:04 pm

Thanks, Rajah. The Pause feature is a nice addition, particularly for a GEM game. The program runs great. I only noticed a small display issue with the "freeze keyboard buffer..." button in the Preferences. It's not always properly displayed. It looks like it's the string that is being selected, not the tick box. After a re-run, the tick box is properly selected.
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Re: Fixes on my GEM games

Postby Rajah Lone » Thu Jul 11, 2013 8:08 pm

Oups... This is a display issue only. No effect on the gameplay.
If one want it perfect, the archives have been updated with a fix on this issue. Same version 1.1B, date changed : download the fix archive and replace DGEM.PRG.

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Re: Fixes on my GEM games

Postby Rajah Lone » Sun Aug 18, 2013 10:44 pm

Please acknowledge the new website for my atari games : http://ptonthat.fr/category/atari-games/

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Re: Fixes on my GEM games

Postby vido » Mon Aug 19, 2013 7:17 am

Great!
Thanks for the Coldfire versions! I will have to take some time to play some games after so long time ...
And I have to install Troll. I see you are working on it :)

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Re: Fixes on my GEM games

Postby Rajah Lone » Fri Feb 14, 2014 2:13 am

MyJester 1.1C: blog or directly
- fix: removed unnecessary INF file, iconified position is now set only by the AES.
- fix: search in cookie jar is more respectful to the system.
- add: application cute name for taskbars.

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Re: Fixes on my GEM games

Postby Rajah Lone » Sun Mar 16, 2014 1:57 pm

Fix releases on http://ptonthat.fr/category/atari-games/ (all except MyJester)

- if you experienced a crash at start on one of these, then an update is advised.
- Rosemary's game displays now on all AES the 'Sylféline' comic strip album covers in the information window.
- for Tramiel Quizz (french language), the .OVL is no more needed. The background images are no more located in the RSC, and displayed on white frame.

Currently working on fixes on the gem applications, and Litchi...

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Re: Fixes on my GEM games

Postby Rajah Lone » Mon Mar 31, 2014 10:14 pm

VDI Effects: blog or directly
- new effect named "All Glory", which needs at least 256 colors. Falcon sound compatible system is strongly advised.

This effect is not fish, but close. Hope you'll enjoy, though it may be mandatory.

Note: if nothing appears in TC mode, then change the value SOTB_TRUE_COLOR_FOR_ECLIPSE in the VDI_FX.INF file.

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Re: News on my GEM games

Postby Rajah Lone » Fri Apr 25, 2014 11:29 pm

2048 1.0: blog or directly
- GEM conversion of 2048 game.
- needs 16 colors or more, but can run on monochrome mode.
- first version, there may be bugs. Please forgive and send reports.

Image

This conversion is not finished. The TODO list:
- tiles moves display.
- online highscores.
- customization with 256 colors graphics is possible.

Please be patient. I have to stop coding for two or three weeks and take some vacations.

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Re: News on my GEM games

Postby MacFalcon » Sat Apr 26, 2014 8:47 am

Great news! Thank you!
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Re: News on my GEM games

Postby dma » Sat Apr 26, 2014 9:00 am

Ahah, i was wondering when this one would appear on our systems. :)
Nice port Rajah! It plays fine, even on basic ST GEM desktop. Thanks for this.

Maybe an even smaller tileset than the "TINY" one would be nice for ST low btw (like 2/3 smaller).

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Re: News on my GEM games

Postby Rajah Lone » Sat Apr 26, 2014 9:08 am

@dma: a not-GEM oldskool version is more suited for ST-low screenmode. It may be possible the great guy we know might have thought of this port.

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Re: News on my GEM games

Postby simonsunnyboy » Sat Apr 26, 2014 9:08 am

Cooper is working on a version for STLOW. He has a prototype with simple graphics and last time I talked to him, we both agreed to look out for some motivated pixel master. I don't know about the project's progress atm.
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Re: News on my GEM games

Postby dma » Sat Apr 26, 2014 9:33 am

Eheh, this was indeed to expect (the Cooper-man making a port). :)

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Re: News on my GEM games

Postby Cooper » Sat Apr 26, 2014 11:16 am

Hi kids :p

My oldskool version (ST low of course) is finished for some weeks now, i only need some revamped gfx ;) I won't tell the name of the guy in charge of them for his own security :p
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Re: News on my GEM games

Postby Rajah Lone » Mon May 26, 2014 2:36 pm

2048 1.1: blog or directly
- add: tiles animation.
- add: online best 100 highscores (webservice to send score and retreive list, displayed in a window of the program or visible here).
- fix: nickname and location were not saved in the preferences file.
- fix: game colors were not set if 2048′s window was topped.
- fix: crash if ST-Guide is called as ACCessory for documentation.
- fix: do not display « 2048″ window title when iconified.

As always, everyone can take some parts of my code for his own programs. The http routines (GFA and PHP) for the online highscores may be interesting.

Sources are provided. If someone is cheating, I will reset to blank the online highscores

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Re: News on my GEM games

Postby dhedberg » Mon May 26, 2014 6:32 pm

Nice update! Works well on MagiC PC as well.
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Re: News on my GEM games

Postby Rajah Lone » Sat Sep 13, 2014 7:47 pm

2048 1.1B: blog or directly
- fix: on STinG's tcp_close() binding, could cause stack problem.
- fix: locations always same on highscores display.

Sorry, this release is some sort of rest between hard work on PolarSSL over STinG (Litchi + Meg + Troll + PolarSSL.ldg have to be updated at the same time). Hope to release something at end of September or early October. It's working on my MegaST4, but still need debugging.

For Jedis who use STinG API: there is a little trick in its API. Before "STiK" version 1.20 (such as GlueSTiK), tcp_close() takes 2 parameters. Since 1.20 (such as STinG), tcp_close takes 3 parameters. So you have to test the version, or support MiNTnet if you can. If not, tcp_close() on STinG might work (for years), but the stack may be not clean. I discovered it by closing a SSL connection over STinG. Thanks Lonny Pursell for the investigation. I should have read the STING.HYP more carefully.
Look at the 2048.GFA source, http and stik functions.

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Re: News on my GEM games

Postby Rajah Lone » Sat Mar 28, 2015 11:14 pm

Teenage Queen Reloaded 2.1D: blog or directly
Rosemary Racoon Strip Game 2.1D: blog or directly
Manga Puzzle 1.2E: blog or directly

For these three games:
- fix: RAM allocations were done in ST-RAM instead in TT-RAM.
- fix: test for correct CPU 68K or Coldfire.

Update is advised only if you have TT-RAM and not enough ST-RAM.

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Re: News on my GEM games

Postby Eero Tamminen » Sun Mar 29, 2015 3:42 pm

Rajah Lone wrote:2048 1.1B: blog or directly
- fix: on STinG's tcp_close() binding, could cause stack problem.
- fix: locations always same on highscores display.


Noticed couple of issues:
- Your ZIP program saves files with 000 access rights
- 2048 game tries to Fopen() file which name contains just few hundred <space> characters

Latter happens between following calls:
Fopen("2048.DAT\IMAGES\.DGX", read-only)
Fopen("2048.DAT\IMAGES\DUOCHROM.PXY", read-only)

(this is visible with Hatari GEMDOS tracing: "--trace gemdos")


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