Jim Power - Falcon

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EvilFranky
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Jim Power - Falcon

Postby EvilFranky » Sat May 21, 2011 9:48 am

Hi guys,

I remember reading somewhere on here that a version if Jim Power exists that DBug patched to have MOD music when played on a Falcon or TT.

Is this true and if so, where can it be obtained?

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alexh
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Re: Jim Power - Falcon

Postby alexh » Sat May 21, 2011 10:09 am

If it exists it will be here :

http://dbug.kicks-ass.net/dbug/patch.asp

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nativ
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Re: Jim Power - Falcon

Postby nativ » Sat May 21, 2011 10:32 am

Probably on the Dbug site somewhere...

I did find a thread where CJ mentioned it...

http://dbug.kicks-ass.net/dbugforums/cg ... 1272487956
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Re: Jim Power - Falcon

Postby EvilFranky » Sat May 21, 2011 1:24 pm

Well the one I found in the patch list doesn't have the Amiga music.

So I guess a special version exists somewhere... :?:

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Re: Jim Power - Falcon

Postby EvilFranky » Sat May 21, 2011 5:55 pm

Well I never managed to get the music on Jim Power working, but I did on the special edition of Wings of Death...amazing stuff! Really makes a difference IMHO.

I decided to fire up the Amiga version of Jim Power on WinUAE to see what it was like in comparison.

Obviously looks and sounds better but can any techies tell me...the parallax layer that the character sprite and main background sit on, they are all made out of the same set of colours...i.e Jim is made from the same palette as the trees, buildings etc. Same goes for the enemy sprites.

Is this a technical limitation?

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MadMax2023
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Re: Jim Power - Falcon

Postby MadMax2023 » Fri May 27, 2011 10:33 pm

I remember there is a Jim Power version adapted by dbug on their "CD-200".
Maybe have a look to this CD, perhaps it's the version you are thinking about.

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Re: Jim Power - Falcon

Postby Foxxy74 » Sat May 28, 2011 6:20 am

EvilFranky wrote:
but can any techies tell me...the parallax layer that the character sprite and main background sit on, they are all made out of the same set of colours...i.e Jim is made from the same palette as the trees, buildings etc. Same goes for the enemy sprites.

Is this a technical limitation?


The ST can show 16 different colors from a palette of 512 , So indeed if there are 16 different colors used, then no more other color options are available for the character The Amiga had more on-screen colors available . Later when the STE was developed , the possibilities became larger, it kind of was the answer from Atari to the Amiga (also stereo sound and 4096 colors to choose from ,together with a Blitter chip ) But there weren't very much games developed for the STE

p.s. Pure technical spoken it wasn't possible to display more then 16 colors at one time , however .. some (read MANY) intelligent programmers,especially in the demo-scene bypassed the 16 color at once limitations, and programmed some really amazing stuff that shows that technical limitations also could be broken ..

:cheers:
Atari 260 ST (rainbow TOS) Atari Falcon 030 14 MB 32GB HDD ,Plextor 716A CD/DVD ,Atari 1040 STE (4MB) C-Lab Mk-X CT 060 Atari Mega STe Soundpool Adat... too much :D


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