TT game compatibility list

All about games on the Falcon, TT & clones

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Re: TT game compatibility list

Postby wongck » Wed Apr 13, 2011 1:15 am

Added an link to this thread from the wiki :cheers:
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Re: TT game compatibility list

Postby wongck » Wed Apr 13, 2011 1:25 am

bid wrote:Ok. This is a good find. I thought at first it would spoil our fun here, but....


man... would you think I would do that... ???
we are all here for some fun, no?
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Re: TT game compatibility list

Postby bid » Wed Apr 13, 2011 1:40 am

NGF wrote:What do you mean Beneath a Steel Sky works? There is to my knowledge no atari version of this game?


Doh! I am getting mixed up, I mean Future Wars! Ooops lol

Hey I like the list by the way. Did not notice it filling up!! lol I better get cracking testing a few more!! heh heh Great work BTW!!! :cheers: This is useful stuff!!

The list of non workers and probs at the bottom is excellent. I actually changed Hard Drivers from ICD to HDDRIVER to see if F1GP would work but it wont. And this includes SofST's unfortunately. I am guessing this is as he dont have a real TT to test on. Jeeze. If I had one game that worked, it would be F1GP also.

Yeah. The ballerburg is cool. But it really needs hex editing into English sometime soon (should have happened 20 years ago lol). I kind of forgot about the commercial games also, after I just rediscovered my love for interactive fiction games. Now Im looking for Zmachine and TADS interpreters. These are not really commercial games, but are a lot of fun though.

I'll dig though my disk box sometime soon, and try to help more with the main list. I am ashamed that I have been only testing one or two. lol. Prob is that I start playing them lol :lol:
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Re: TT game compatibility list

Postby NGF » Wed Apr 13, 2011 7:41 am

bid wrote:Doh! I am getting mixed up, I mean Future Wars! Ooops lol

Oh so Future Wars works? I thought I tested this one some year ago, what version is it that works?


bid wrote:The list of non workers and probs at the bottom is excellent. I actually changed Hard Drivers from ICD to HDDRIVER to see if F1GP would work but it wont. And this includes SofST's unfortunately. I am guessing this is as he dont have a real TT to test on. Jeeze. If I had one game that worked, it would be F1GP also.

Maybe we should buy him a TT on ebay and donate it so F1GP could work :lol: I doubt I have ever played it, maybe on some ST format demo long time ago..

I'll dig though my disk box sometime soon, and try to help more with the main list. I am ashamed that I have been only testing one or two. lol. Prob is that I start playing them lol :lol:

Yes that's why the testing takes hours instead of minutes.. :)
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Re: TT game compatibility list

Postby NGF » Wed Apr 13, 2011 7:49 am

wongck wrote:Added an link to this thread from the wiki :cheers:

Doesn't seem to be much TT users out there but maybe some people will find it useful :)
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Re: TT game compatibility list

Postby wongck » Wed Apr 13, 2011 8:39 am

NGF wrote:Doesn't seem to be much TT users out there but maybe some people will find it useful


well, I am TT user... just that i don't play any games on all my Ataris. :wink:
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Re: TT game compatibility list

Postby SofiST » Wed Apr 13, 2011 1:20 pm

bid wrote:..
The list of non workers and probs at the bottom is excellent. I actually changed Hard Drivers from ICD to HDDRIVER to see if F1GP would work but it wont. And this includes SofST's unfortunately. I am guessing this is as he dont have a real TT to test on. Jeeze. If I had one game that worked, it would be F1GP also.
..


As promised, I made RAMdisk based F1GP adapt. It should work on TT with any hard disk driver (I tested only with Hatari).
http://atari.8bitchip.info/F1GPRD.ZIP

ICD or Hddriver on TT and SCSI is not good for my adapts where D15R*.FIC files are. Maybe AHDI is good (with SCSI) - but even it works not in Hatari with TT.
RAMdisk based adapt. loads everything before game start into high RAM, so no compatibility. problems. And in every TT is min 4MB, I guess.

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Re: TT game compatibility list

Postby wongck » Wed Apr 13, 2011 1:28 pm

I believe some TT comes in 2MB ram on mobo only.
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Re: TT game compatibility list

Postby bid » Fri Apr 15, 2011 1:02 pm

Hey! I've found a load of games patched for TT030 here http://www.klapauzius.net/Old_Games.html... Have you seen or tried these ones yet!!?? :D
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Re: TT game compatibility list

Postby wongck » Fri Apr 15, 2011 1:34 pm

bid wrote:Hey! I've found a load of games patched for TT030 here http://www.klapauzius.net/Old_Games.html... Have you seen or tried these ones yet!!?? :D


And from post# 3 of this thread.

SofiST wrote:I think that for TT is best to try Klapauzius adaptations (patches). Likely all what he made is TT runnable.


Sorry Bid, may be we forget that you have not been on this forum so long.
That's Klaz's website you found, and that's what SofiST was referring to much earlier.
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Re: TT game compatibility list

Postby wongck » Fri Apr 15, 2011 1:53 pm

Hey Bid, here is Dbug website. They also patch tons of games to run from HDD.
(well, the % is on their site... )
Give them a go.
http://dbug.kicks-ass.net/dbug/

Note: those patched by Klaz are already on his website.
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Re: TT game compatibility list

Postby wongck » Fri Apr 15, 2011 1:57 pm

bid wrote:What tools do hackers and tinkerers use to disassemble programs and games. Is it a highly skilled job, or are there some easy hacks?


Snoop around Dbug's site and you will find some information on how to do this :mrgreen:
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Re: TT game compatibility list

Postby SofiST » Fri Apr 15, 2011 3:21 pm

]
bid wrote:What tools do hackers and tinkerers use to disassemble programs and games. Is it a highly skilled job, or are there some easy hacks?


Best and most used tool is Steem Debugger. You need good 68000 ASM knowledge, ST(E), Falcon architecture knowledge and plenty of time. Yes, it is highly skilled in most of cases, but in rare case may be simple. But you don't read what is written, and don't look proper pages ... :D
http://atari.8bitchip.info/playfhd.html

And this: http://forum.8bitchip.info/faq/gaming-o ... 80/#msg380

I would like that someone check on TT what I posted here 2 days ago . You asked it, I did, and now deep silence :o

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Re: TT game compatibility list

Postby bid » Fri Apr 15, 2011 4:27 pm

SofiST wrote:]
bid wrote:What tools do hackers and tinkerers use to disassemble programs and games. Is it a highly skilled job, or are there some easy hacks?


Best and most used tool is Steem Debugger. You need good 68000 ASM knowledge, ST(E), Falcon architecture knowledge and plenty of time. Yes, it is highly skilled in most of cases, but in rare case may be simple. But you don't read what is written, and don't look proper pages ... :D
http://atari.8bitchip.info/playfhd.html

And this: http://forum.8bitchip.info/faq/gaming-o ... 80/#msg380

I would like that someone check on TT what I posted here 2 days ago . You asked it, I did, and now deep silence :o



Wow. This is GREAT info. And what a great web page!! Ok, so it might be some months or years before I can do this!! lol. But perhaps there are simple things, I really want to get Sim City working, and for goodness sake, its in Gem, so I would imagine that its something simple.

SofST, you have a great site. And I did check out the F1GP, twice. I downloaded to my TT030 using serial link, and the file is intact as it uses CRC, and in fact all the other software came in correctly and also unzipped with no errors. I am just trying one more time to confirm.... :wink:

So I just ran START.TOS and this is with clean boot in HDDRIVER, and nothing else. I got two bombs. :oops: Bit of a bugger. You know you are really brave to try this without a TT! And just using an emulator. I have no idea what the two bombs mean, but if you want me to run any tools to check out what is happening (assuming they exist!?! :lol: ) then I will.

I have to mention that my TT is standard, but only has 2MB ST Ram currently! Sorry about that? Can I help in any way, to try other things??
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Re: TT game compatibility list

Postby SofiST » Sat Apr 16, 2011 9:12 am

Expand RAM man :mrgreen: Is it so hard to get 30 pin SIMs ? TT with only 2 MB ?? I thought that everyone expanded it in past decades :D
Oh, and despite some writings here, you may use SIMs with parity without problems :cheers:
When says min 4MB, then I mean it :megaphone: :mrgreen:

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Re: TT game compatibility list

Postby bid » Sat Apr 16, 2011 11:21 am

SofiST wrote:Expand RAM man :mrgreen: Is it so hard to get 30 pin SIMs ? TT with only 2 MB ?? I thought that everyone expanded it in past decades :D
Oh, and despite some writings here, you may use SIMs with parity without problems :cheers:
When says min 4MB, then I mean it :megaphone: :mrgreen:


Man. Are you just trying to wind me up!!! :oops: Im suffering here with 2MB!! Like a man has never suffered before!!

I even had 4MB in my STe and that was schweeeet! But the TT is uriginal spec. Unopened till I got my loving greasy mitts on it. I even voided the "void if open" sticker. Like a sweet virgin!

But the TT does not take SIMMS? At least not this one! Its pretty damn early. But I would consider swaping out the chips on the mobo but bigger job. Hopefully will have some memory soon, so can start using Atari in anger! Yes :twisted:
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Re: TT game compatibility list

Postby SofiST » Sat Apr 16, 2011 1:18 pm

OK. I just trying to make some fun here :D Never thought that there are TTs with only 2 MB. And my adapts are set to assume that if it is TT, there is min 4MB RAM :? !
What is funny in all this: I have special hard disk adapt of F1GP which runs from hard drive on machines with only 512KB RAM. But it needs my driver and special partitioned hard disk. If you'd get UltraSatan for TT, you could use my driver, and run many games. Problem with Hddriver is that it uses too much system resources, needs cookies, timers, lot of RAM etc. All it is not necessary for gaming, contrary - gaming needs whole machine for self. It is excellent SW, but made for professionals mostly.

I have man who usually tests for me on TT, but currently he rearranging his room, and TT is not accessible.

Considering Sim City: it is good for beginners. Simplest possible case. Just need to copy all files from floppy in some DIR on hard disk. As I see no any copy protection. If you have it already on floppy then copy on TT, STE to Atari hard drive. If have only floppy image file(s) (DL-ed for instance) then need to extract files from it. May do it with Steem for instance, or my Floppy Imager (it will extract very fast).

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Re: TT game compatibility list

Postby NGF » Sat Apr 16, 2011 4:15 pm

SofiST wrote:I would like that someone check on TT what I posted here 2 days ago . You asked it, I did, and now deep silence :o


Sorry, I was forced to put away my TT since I don't have much room in my apartment for all my hardware :( I hope some other TT users can try some games while my TT is resting?

I have three questions for you however,

Do you take requests, then I would really like Robocop :D

I have tried some of your recent patches on TMHT and Strider but they just quit after showing the picture, could this be because I'm using Steem? Haven't been able to try them on any real hardware yet..

Eliminator doesn't save scores, is it possible to add this ability for the hd version?
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Re: TT game compatibility list

Postby bid » Sat Apr 16, 2011 5:17 pm

SofiST wrote:OK. I just trying to make some fun here :D Never thought that there are TTs with only 2 MB. And my adapts are set to assume that if it is TT, there is min 4MB RAM :? !


Lol. Min TT spec is 2MB! I have a "early one" see http://www.atari-forum.com/viewtopic.php?f=27&t=20518 for all the trouble it has given me!!! Still love it though!

What is funny in all this: I have special hard disk adapt of F1GP which runs from hard drive on machines with only 512KB RAM. But it needs my driver and special partitioned hard disk. If you'd get UltraSatan for TT, you could use my driver, and run many games. Problem with Hddriver is that it uses too much system resources, needs cookies, timers, lot of RAM etc. All it is not necessary for gaming, contrary - gaming needs whole machine for self. It is excellent SW, but made for professionals mostly.


Maybe it is HDDRIVER. I swapped over from ICD Pro to HDDRIVER thinking it would be more compatable. Yes HDDRIVER is resource hungry, but supports a hell of a lot of drive types, ZIP, CD etc. I might be tempted to try your driver. Would it fit on my spare 8MB CF Card, with one or two games to test. If it works, I'll buy a new bigger CF Card for testing with! I take it your hard driver is designed to be low profile and low memory for gaming compatibility?

I have man who usually tests for me on TT, but currently he rearranging his room, and TT is not accessible.


Surely the TT should be in prime position!?! :lol: Lol. Actually, I have to hide my Atari activities from my girlfriend currently. I hope to win her round when I get all the midi software on the TT and nice quiet solid state drive working. Perhaps I should also put a label "Windows RG" on it!!

Considering Sim City: it is good for beginners. Simplest possible case. Just need to copy all files from floppy in some DIR on hard disk. As I see no any copy protection. If you have it already on floppy then copy on TT, STE to Atari hard drive. If have only floppy image file(s) (DL-ed for instance) then need to extract files from it. May do it with Steem for instance, or my Floppy Imager (it will extract very fast).


I'll have a go at this. It would be the best bet for a beginner to try and debug. Even if I fail. Perhaps I'll try this and document my progress!!?? Sim City is ace! Thanks for your answers, and I will do some testing when I have time out!! :cheers:
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Re: TT game compatibility list

Postby SofiST » Mon Apr 18, 2011 10:59 am

NGF wrote:...
Do you take requests, then I would really like Robocop :D
I have tried some of your recent patches on TMHT and Strider but they just quit after showing the picture, could this be because I'm using Steem? Haven't been able to try them on any real hardware yet..
Eliminator doesn't save scores, is it possible to add this ability for the hd version?


Robocop 1 , 2 or 3 ? I actually started with Robocop 3 some months ago, but then put it aside - it needs little more time (overprotected).
You need real hard disk emulation in Steem for my adapts. Read here: http://atari.8bitchip.info/DiskImgPP1.html

I usually do not fix for saving highscores onto hard drive in separated file - it is plus work. With gamex, highscores will be saved together with gamestate (snapshot) files, so if continue playing some state you will have highscores too there ...

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Re: TT game compatibility list

Postby SofiST » Mon Apr 18, 2011 11:06 am

bid wrote:...
Maybe it is HDDRIVER. I swapped over from ICD Pro to HDDRIVER thinking it would be more compatable. Yes HDDRIVER is resource hungry, but supports a hell of a lot of drive types, ZIP, CD etc. I might be tempted to try your driver. Would it fit on my spare 8MB CF Card, with one or two games to test. If it works, I'll buy a new bigger CF Card for testing with! I take it your hard driver is designed to be low profile and low memory for gaming compatibility?
...
I'll have a go at this. It would be the best bet for a beginner to try and debug. Even if I fail. Perhaps I'll try this and document my progress!!?? Sim City is ace! Thanks for your answers, and I will do some testing when I have time out!! :cheers:


It is Hddriver, yes. But I can not solve it without having machine self in my hands. I remember that spent lot of time solving Hddriver compatibility even on STs. The problem with TT is that it has second MFP chip and SCSI is tied to it. Maybe ACSI works with Hddriver too, as it should be ST compatible ... But likely not much people with ACSI attached hard disks, or Satan on TT.

Debug in case of Sim City ? No way ! As I said, just copy all files into some DIR on hard drive. It is simplest possible case. I did it already, together with City editor and additional cities, all together is in 444KB ZIP file. But will not post it for now. Practice comes by practiciseing :D

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Re: TT game compatibility list

Postby NGF » Mon Apr 18, 2011 3:45 pm

SofiST wrote:Robocop 1 , 2 or 3 ? I actually started with Robocop 3 some months ago, but then put it aside - it needs little more time (overprotected).
You need real hard disk emulation in Steem for my adapts. Read here: http://atari.8bitchip.info/DiskImgPP1.html


Robocop 1, it's awesome, great extra bonus games that wasn't included in the arcade original :)

SofiST wrote:I usually do not fix for saving highscores onto hard drive in separated file - it is plus work. With gamex, highscores will be saved together with gamestate (snapshot) files, so if continue playing some state you will have highscores too there ...


Yes you are right, that should work just fine :)
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Re: TT game compatibility list

Postby SofiST » Tue Apr 19, 2011 12:25 pm

Robocop 1 & 2 is done. With some cheats. Likely will do 3 too in following days.

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Re: TT game compatibility list

Postby NGF » Tue Apr 19, 2011 4:54 pm

SofiST wrote:Robocop 1 & 2 is done. With some cheats. Likely will do 3 too in following days.


Great job! Thanks alot :cheers:
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Re: TT game compatibility list

Postby majere » Thu Apr 21, 2011 7:54 pm

wongck wrote:
bid wrote:Hey! I've found a load of games patched for TT030 here http://www.klapauzius.net/Old_Games.html... Have you seen or tried these ones yet!!?? :D


And from post# 3 of this thread.

SofiST wrote:I think that for TT is best to try Klapauzius adaptations (patches). Likely all what he made is TT runnable.


Sorry Bid, may be we forget that you have not been on this forum so long.
That's Klaz's website you found, and that's what SofiST was referring to much earlier.


Thanks for the site :thumbs:

My daughter will love the mickey.

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