calimero wrote:one question Doug, if you set static camera and leave raytrace long enough to calculate only one frame, how much time will it take to get 320x200 image in nice quality? btw I love RGB cells (mask) that you using; if you get far enough from monitor they looks really nice.
It completely depends on the content. Best case it can take a fraction of a second. Worst case it can take minutes (hires with AA). So it's difficult to give a generic answer. All of the screens I made with it are balanced to maximize the pixel or cell count per frame without dropping the camera spline update FPS. The figures are different for each case.
The snowman isn't a trivial object so it probably would take a bunch of seconds to render out at 320x200 (both demos use 384x240).
There is one screen in 030 which renders the gallery image at 1/2 resolution and this takes maybe 3 or 4 seconds. The original version used mirrored back and front walls (to reference the screen from Polymania demo, and the original 1980s CGI/raytrace artwork itself) and rendered out display resolution with AA on edges but it really interrupted the pace of the demo and it was dropped for a lo-res version of the same thing.