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Marcer wrote:depends of what kind of results you expect.
Games "easy action, puzzlers" would do, as simpler intros/demos.
BoNuS wrote:I made also a load of games on the Aari 800XL (never spread they really then, no internet)
Using turbo ? Basic I believe, a very powerfull basic on the XL/XE serie with compiler.
I enjoy making games on the Falcon using GFA basic, and yes with the Falcon powerfull processor and the blitter
you can also make action games !!! Running in 1 VBL (Sync). But even in 2 VBL they are still quite good ( example Roxx
on the STE) I also made several demo's in GFA
For tracker music or chip sounds you caninline ASM code, but they are easy to get hold off and you don't have to
know ASM. Most of the come with a small piece of code thjat you can copy into your listing....
So the only thing now is: What where you thinking of making ???
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CLS
FOR x%=0 to 319
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CLS
FOR x%=0 to 319
VSYNC
VSYNC
PSET x%,100,1
NEXT x%
simonsunnyboy wrote:Yes it is. However with plain GFA commands it will be a bit slow.
Anything with not heavy action (still background, few sprites moving (few as in 2 or 3 small ones)) is doable with plain GFA.
For larger things you have to use tricks or assembly language.
Just start and try things out and you will find out yourself.
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