X-Perience by Abstract

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nativ
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X-Perience by Abstract

Postby nativ » Thu Jun 12, 2008 11:05 am

Hello,

Are there any sources (asm) anywhere for this demo?

I'm interested in any information about the Fractal Cube!

Many Thanks

Ashley
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deez
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Re: X-Perience by Abstract

Postby deez » Sun Jun 15, 2008 6:33 pm

Nativ,

The sources are available, not sure where but I downloaded them in 97 or 98 and I can tell you that the cube is done by mapping pre-calculated snapshots of the fractal onto the surfaces and then zoom between them to make it look smoother.

Not incredibly exciting I'm afraid.

Fredrik.

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nativ
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Re: X-Perience by Abstract

Postby nativ » Sun Jun 15, 2008 7:11 pm

Don't be afraid

not exciting !!!!!!!!!!

I'm foaming at the mouth??!?!?!?

(note to self:- Alka Seltzer needs to go in water first.)

I haven't run the demo on the Falcon yet..... Just saw it on youtube!

The Cube looked nice and smooth.... but if it's not 100% realtime then that probably why!

I'm slowly getting around to DSP... so any infos i'm finding useful.

Many thanks

Fredrik.


CheeriO

Ashley
Atari STFM 512 / STe 4MB / Mega ST+DSP / Falcon 4MB 16Mhz 68882 - DVD/CDRW/ZIP/DAT - FDI / Jaguar / Lynx 1&2 / 7800 / 2600 / XE 130+SD Card // Sega Dreamcast / Mega2+CD2 // Apple G4

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earx
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Re: X-Perience by Abstract

Postby earx » Tue Jul 01, 2008 11:45 am

great demo huh (except for the boring endpart ;))

deez is right about that zoomer. prerendered is the way most ppl do it. there are also ways to avoid the 'jump' when changing from one prerendered frame to another.

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Strider
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Re: X-Perience by Abstract

Postby Strider » Sat Aug 09, 2008 11:13 am

Is there a patch to run it on 50 Hz RGB monitors?
It only runs on my multisynchro one...
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Marcer
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Re: X-Perience by Abstract

Postby Marcer » Sat Aug 09, 2008 11:53 am

here you guys have the source codes
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Re: X-Perience by Abstract

Postby Strider » Sat Aug 09, 2008 1:43 pm

Thanks Marcer.

Comments are in French... good luck guys :twisted:
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