maxYMiser High released

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gwEm
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maxYMiser High released

Postby gwEm » Sat Feb 23, 2019 2:22 pm

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Re: maxYMiser High released

Postby Estrayk » Sat Feb 23, 2019 2:25 pm

Thank you very much gwEm, I´ll test tonight,
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Re: maxYMiser High released

Postby Atarieterno » Sat Feb 23, 2019 2:35 pm

Thank you very much!
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Re: maxYMiser High released

Postby Cyprian » Sat Feb 23, 2019 7:14 pm

thx gwEm, but to be honest - 2x2 dithering doesn't looks so good
would be cool to have a native HighRes maxYMiser
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gwEm
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Re: maxYMiser High released

Postby gwEm » Sat Feb 23, 2019 11:13 pm

Not sure what you mean, in fact nothing is dithered except the logo.

Have you tried the hi-res version? There is no rendering engine or something. The whole graphics engine and a lot of the GUI was recoded.

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Eero Tamminen
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Re: maxYMiser High released

Postby Eero Tamminen » Sat Feb 23, 2019 11:55 pm

Couple of issues:
* MYM freezes when starting song playback with EmuTOS (latest release and snapshot). Playing empty song works OK, so it's not screen update, maybe interrupt handling for the sounds?
* In mono, config -> Show CPU option cause nasty flicker, at least in Hatari

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Eero Tamminen
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Re: maxYMiser High released

Postby Eero Tamminen » Sun Feb 24, 2019 12:04 am

gwEm wrote:Have you tried the hi-res version? There is no rendering engine or something. The whole graphics engine and a lot of the GUI was recoded.


Well, in normal monochrome programs text is normally easier to read than in color versions because of the higher resolution, but in MYM the text is actually harder to read in monochrome. It *looks* like the color font has been been just 2x increased and colors removed without adding extra detail, but maybe the background dithering is the main culprit for the readability (it does make the mono program look stylistically same as color one, so I understand why you chose it :-)).

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Re: maxYMiser High released

Postby Cyprian » Sun Feb 24, 2019 10:21 am

gwEm wrote:Not sure what you mean, in fact nothing is dithered except the logo.

Have you tried the hi-res version? There is no rendering engine or something. The whole graphics engine and a lot of the GUI was recoded.


actually I mean this:
Schowek-2.png

I guess "dithered" isn't the best word describing that effect.
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Re: maxYMiser High released

Postby gwEm » Sun Feb 24, 2019 11:29 am

Well, that’s true - the normal font has just been increased 2x without adding extra detail :) But the ugly font is being generated directly ;)

I guess the aesthetics are a question of taste. Making it look like the colour version was indeed a consideration. The graphics and GUI already needed to have a pretty big recode. I didn’t want things diverging too much.

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Re: maxYMiser High released

Postby Atari74user » Sun Feb 24, 2019 12:48 pm

Well that's a nice surprise! Awesome, cheers!
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Re: maxYMiser High released

Postby dhedberg » Sun Feb 24, 2019 2:31 pm

Indeed. Great to see that maxYMiser is still alive!
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Eero Tamminen
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Re: maxYMiser High released

Postby Eero Tamminen » Sun Feb 24, 2019 6:03 pm

gwEm wrote:Well, that’s true - the normal font has just been increased 2x without adding extra detail :) But the ugly font is being generated directly ;)


Ok, so there's actually a separate font, instead of the GUI being composed just from larger images.

Could you attach the font file / image file in case somebody would like to try some edits on it?

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Re: maxYMiser High released

Postby dma » Mon Feb 25, 2019 7:48 am

The higher refresh rate makes the patterns scroll so smooth, pure delight. ;)

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Re: maxYMiser High released

Postby fiveofive » Mon Feb 25, 2019 8:54 am

Awesome, I guess this opens up real hardware chip tracking to many people and gives all those mistreated SM124 a new reason to exist. Thank you gwEm!
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