.MYS files?

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.MYS files?

Postby No_Spin » Mon Sep 15, 2008 3:44 pm

i'm looking for any tracks that have been created in maxymiser that are available for me to dissect and learn from. i havent been able to find any, hopefully somebody here can point me in the right direction?

the maxymiser website says "In addition the popular SNDH v2 Atari ST music format is supported," but none of the files from http://sndh.atari.org/ seem to work in it? should i be able to open them in maxymiser? I am able to listen to them with SNDplayer though.

i am running maxymiser in Steem, if that makes any difference.
thanks

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Re: .MYS files?

Postby Mug UK » Mon Sep 15, 2008 4:12 pm

You'll need the SNDH files that were created using MaxYMiser (at a guess).

There is support for MaxYMiser over at http://bbs.dhs.nu/tracking
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Re: .MYS files?

Postby bullis1 » Mon Sep 15, 2008 5:41 pm

muguk wrote:You'll need the SNDH files that were created using MaxYMiser (at a guess).

There is support for MaxYMiser over at http://bbs.dhs.nu/tracking

This is true. Not any SNDH file will work, only ones that were created with MaxYMiser. Try tunes by Gwem. They are in the SNDH archive, and many of them were created in MaxYMiser because he is also the coder of MaxYMiser. There are many more out there. Some tunes by Marcer were also created in MaxYMiser.
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Re: .MYS files?

Postby No_Spin » Mon Sep 15, 2008 7:42 pm

bullis1 wrote:This is true. Not any SNDH file will work, only ones that were created with MaxYMiser. Try tunes by Gwem. They are in the SNDH archive, and many of them were created in MaxYMiser because he is also the coder of MaxYMiser. There are many more out there. Some tunes by Marcer were also created in MaxYMiser.


yep i got a few of the ones by Marcer to work. :) is there a way to find out which ones will work other than trying to open them all, theres quite a few of them
thanks again

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Re: .MYS files?

Postby bullis1 » Wed Sep 17, 2008 1:03 pm

No_Spin wrote:
bullis1 wrote:This is true. Not any SNDH file will work, only ones that were created with MaxYMiser. Try tunes by Gwem. They are in the SNDH archive, and many of them were created in MaxYMiser because he is also the coder of MaxYMiser. There are many more out there. Some tunes by Marcer were also created in MaxYMiser.

yep i got a few of the ones by Marcer to work. :) is there a way to find out which ones will work other than trying to open them all, theres quite a few of them
thanks again

I guess you could have a program search within the SNDH files for a string that's common between MaxYMiser songs. I don't really have a good suggestion for a modern program that does this.
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Re: .MYS files?

Postby AtariCrypt » Fri Feb 20, 2015 4:14 pm

Hi guys. Sorry to dig up this old thread but today I've (finally!) tried MaxYMiser for the first time ... I absolutely loved it too!! But I did start to notice that most of the tunes I've downloaded from the SNDH Archive failed to load up and play. I was gutted! Found a few by 505 and gwEm of course and others but almost everything else fails. Did some searching and ended up here - I figured an sndh file was an sndh file! I guess not as MaxYMiser only loads up its own from what I read in the docs. So, is there some way to convert other .sndh files? Or is it better to look for another Atari app for playback?

MaxYMiser noob but loving it anyhow. Appreciate any advice.
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Re: .MYS files?

Postby !cube » Fri Feb 20, 2015 10:23 pm

SNDH is a container format so it might have practically anything inside it. Basically all SNDH files include a replay routine and song data, the song data could be in any format and the replay routine is there so that players, like Jam and the like, can play the tune. MaxYMiser happens to save its internal song data wrapped in a SNDH container so that there's no need to convert the tune into a playable SNDH file after you save it. If the song has been composed with any other music editor, there's no way to convert the SNDH into a file that would be readable with maxYMiser.
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Re: .MYS files?

Postby AtariCrypt » Fri Feb 20, 2015 10:55 pm

That makes sense now, thank you !cube :-)
Appreciate that explanation.
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