Ranarama

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Kazza
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Ranarama

Postby Kazza » Wed May 03, 2006 9:50 pm

Were there ever any cheats for this game?

I've found some online for commodore, but sadly none for atari,

All help very gratefully recieved.

Kazza xxx

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Postby Pugsy » Thu May 04, 2006 4:59 pm

If you can point me to a image of the Atari ST Explorer Pack version or a nice clean crack (clean=no cracker screens) of that then I maybe able to knock you up a +2 trainer (energy&lives)
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bodkinz
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Postby bodkinz » Thu May 04, 2006 5:50 pm

i found this comment when i looked around on the net...

*** Ranarama on the Atari ST (it was on the C64, too).
I got to the final level where the frog has to jump from section to section, but the level seemed to be broken- bits of the map wouldn't show up; when I defeated the last magician the game kinda...bombed. :mad: All that work! No saves to go back to, either. I *think* I tried this again a couple years ago with savestates and had the same result! Not sure maybe I'll try again... ***
someone post something, i'm bored :)

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Postby snaptari » Thu May 04, 2006 9:46 pm

Pugsy wrote:If you can point me to a image of the Atari ST Explorer Pack version

I'd like to see a trained version of this. Thanks
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Postby Pugsy » Thu May 04, 2006 10:22 pm

Thanks for the image, here's the trainer as promised.


Mount the STX explorer file in drive B
Mount the ST with the trainer in the auto folder in drive A and reboot.

There seems to be one slight problem in that the title screen doesn't appear at the start of the game (bizarre!), but the cheats should work fine (well I couldn't die with energy cheat on).

Updated...seems I upped a blank image, fixing now. gimme a minute
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Postby Pugsy » Thu May 04, 2006 10:40 pm

Ok fixed the problem with the title screen not displaying...I'm guessing it was something to do with being loaded from Drive B.

Anyway new instructions

Backup the STX file (we will change it - naughty I know)

Mount the STX file in Drive A

Copy the trainer.prg to drive A either the root or the auto folder, then just click on the trainer.prg or reset and voila!
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Postby Kazza » Thu May 04, 2006 10:50 pm

wow...amazing!! Thanks so much!!!

Kazza xxx

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snaptari
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Postby snaptari » Thu May 04, 2006 11:08 pm

That was very fast work, I notice your menu says for GamebaseST so I've put the files on one disk to make it easier for the project, thanks for the trainer :D now if only I could remember how to play it. :roll:
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Goldrunner
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Postby Goldrunner » Thu May 04, 2006 11:13 pm

Hi Pugsy

Many thanks for the trainer which I have just added to GamebaseST. BTW, do you know if this game was protected in anyway :?:

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Postby Pugsy » Thu May 04, 2006 11:28 pm

I can't remember if it was protected, think I just had a Fcopy/Procopy backup of it so if it was protected I'd imagine it was a fairly weak protection as I used the blank space on the floppy for another game without any problems.


Out of interest has anybody got STXs of the Summer Pack & Power Pack games to hand?
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Postby Kazza » Fri May 05, 2006 2:41 am

Phew - well, I did it! Used the trainer and finished the game at long last.

It doesn't crash when you get to the last level and kill the last bad guy - it just tots up your score (mine was about 1,500,000 by this point), and sends you to a different dungeon! Instead of "Prepare to enter the dungeon of magic minions", you get "prepare to enter the dungeon of Belos the Black".

Your score stays with you, but sadly all the badass runes and spells you've picked up disappear - and you're back on the top level of the dungeon again. The layout looked the same but there were probably twice as many enemies as normal.

I consider that the game finished, since it took me 3 solid hours of play to work my way through - and I couldn't be bothered to go through the whole thing again - what if it does that again and sends you to a third dungeon?! It would be fine if you could save, but you can't and my hands hurt!!

However, I'd sincerely like to thankyou guys for making tonight possible - I played further than ever before and my seven year old self would be very pleased! We spent hours on the game as a kid - it was the first one I had with our atari - so thankyou for letting me finally win! It was 20 years in the making but I can finally put it to rest!!!

Cheers again,

Kazza xxx

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Goldrunner
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Postby Goldrunner » Fri May 12, 2006 3:06 pm

Kazza wrote:Phew - well, I did it! Used the trainer and finished the game at long last.

It doesn't crash when you get to the last level and kill the last bad guy - it just tots up your score (mine was about 1,500,000 by this point), and sends you to a different dungeon! Instead of "Prepare to enter the dungeon of magic minions", you get "prepare to enter the dungeon of Belos the Black".


Well done completing the game with Pugsy's help :) Game can't be protected if you managed to complete it from the STX image :!:

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Postby WiseCracker » Sat Jul 14, 2007 9:53 am

I would be interested to see if anyone knows exactly how many dungeons there are in the game. I got as far as:
1) The Dungeon of Magic Minions,
2) The Dungeon of Belos the Black,
3) The Dungeon of the Dark League,
4) The Dungeon of the Coven of Darych, and
5) The Dungeon of the Fey.

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Postby Mug UK » Sat Jul 14, 2007 11:08 pm

Probably easier to just load the program or data files into a hex editor and search for those phrases ..

Text from the game:

The Magic Minions
Belos The Black
The Dark League
The Coven of Darych
The Fey
The Initiates of Doom
The Carrion
The Last Necromancer

So I guess you got 3 more dungeons to go! Good luck!
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ShaggyDAVE
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Re: Ranarama

Postby ShaggyDAVE » Sat Mar 12, 2016 2:16 pm

Having problems getting the Trainer to run on STeem, as it's a .PRG file and not an .ST file.

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Ragstaff
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Re: Ranarama

Postby Ragstaff » Sun Mar 13, 2016 12:03 am

An .St file is an image of an Atari St disk.
A .prg file is an executable Atari St file, which for example, could be stored INSIDE the .ST disk image. You need to run the .prg from the Atari desktop, within steem. Mount a folder as a hard drive in steem and place the prg there


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