Rings of Medusa 1 and 2 - solution, manuals

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atariste
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Rings of Medusa 1 and 2 - solution, manuals

Postby atariste » Sun May 15, 2005 9:40 pm

thanks a lot :roll:

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Postby Mug UK » Mon May 16, 2005 7:03 am

Anything on the Sewer (and other groups') doc disks?

I've looked at my usual source for walkthroughs (http://www.gamefaqs.com) but it only mentions the C64 version and no walkthroughs at all.

If you find any, suggest you upload them to Game FAQs afterwards ;-)
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Postby Mug UK » Thu May 19, 2005 7:03 am

This was taken from Thalion group on Yahoo Groups .. hence the opening part of the answer :-)

http://games.groups.yahoo.com/group/thalion

First: this is not a Thalion game, although the soundtrack is from
Jochen Hippel.

Second: There's not much to know... You've got to trade to get money,
to hire soldiers, especially scouts to spot and avoid enemy caravans,
later to build mines - you can detect ore veins with your scouts. To
build a mine you require a machine, available in the warehouse. BTW:
Wizards are protecting at least 50 soldiers from the effect of
"magical forests" and something else(???)...

You can also order ships which are required to reach the 3 islands,
trade with them or conquer the cities.

Your money on the bank is safe, but you've got to take enough with you
to pay your army.

At least the goal is to fight and defeat the army of Medusa. For this
you need seven rings, which could be found like ore veins by your
scouts. For this you've got to conquer up to 3 cities on one screen,
in the temple then you will get coordinates where to search for a
"treasure". These coordinates are forming a triangle, in the middle of
which the treasure lies. The treasure than can be a ring.

Four are on the continent, three on the islands. Rings can be placed
in a circle of a temple. Perhaps the rings also have had some bonus
effects... The last ring calls Medusa - be sure to have a tough army
at hand...

The castles are necessary for the training of your soliders;
increasing their combat abilities. The cities are giving you taxes; so
you should leave a powerful army in each town. City defenders don't
need payment.

Everything else could be found out on your own.

Cheats: you may only deal with horses and wagons first - if you cross
a caravan, they won't take you anything if you have your money on the
bank.

If you save and load before searching a treasure you'll find once a
ring. The savefiles of the Atari ST were rather simple - you'd be able
to change the pay of soldiers (negative value) that you are even
gaining money per month.
My main site: http://www.mug-uk.co.uk - slowly digging up the bits from my past (and re-working a few): Atari ST, Sega 8-bit (game hacks) and NDS (Music ripping guide).

I develop a free Word (for Windows) add-in that's available for Word 2007 upwards. It's a fix-it toolbox that will allow power Word users to fix document errors. You can find it at: http://www.mikestoolbox.co.uk

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Postby keili » Thu May 19, 2005 8:06 am

There's something on Sewer Doc Disk 28.
I have also hints, a cheat and more from a german magazine. Let me know, if it's interesting. I can scan the pages.

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thank you

Postby atariste » Fri Jun 03, 2005 6:50 pm

keili wrote:There's something on Sewer Doc Disk 28.
I have also hints, a cheat and more from a german magazine. Let me know, if it's interesting. I can scan the pages.


still dont speak german well

:(

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Postby RetroGamerUK » Fri Jun 03, 2005 11:30 pm

I don't know how one would do a walk-through for ROM1 as it is largely random in that every new game differs in terms of who starts of controling cities (either nobody or Medusa which is bad) and I also believe that treasure/ring locations (but not gem/gold/silver deposits) are random.
Hey but what a great game though?
I could offer a few tips perhaps, the first thing to do is get some good scouts so you can avoid other armies as they will totally kick your @$$ at first.
Then find a good trade route, and build up gradually.
The best money is in mining, once you get that going that rest of the game is easy.

As for ROM2, I played it and it is like DM at first, so then I got bored.
Someone please tell me if the game gets better after this??
If it is just a DM type game then I must say "what a letdown" and that is being polite!

Yea I pretty much mirrored Mugs post I just realised, I am too tired to be bothered.

:) :(

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Postby Justin Kace » Fri Mar 31, 2006 12:27 am

There is a Rings of Medusa 2?? Is that all it's called? I love the original and never even knew there was a second one. Can anyone tell me where I can get it?
JK

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Postby RetroGamerUK » Tue Feb 20, 2007 3:29 pm

In the past few quiet weeks I have been playing R.O.M. 1 again and have actually managed to complete the game this time 8)
The last time I tried I ended up (having taken over all of the Cities) short by one ring, and so I gave up.
However this time I tried sailing my fleet out to see, lo and behold, there are actually 3 other islands with cities on them away from the mainland and that small island to the SE 8O
And one of them is literally a big pile of precious minerals...
All of the years I have played this game I never realised that.
So I *might* do a map and some hints for the WIKI if my hectic schedule permits it.
Its a good game IMO, a shame the sequel is so lame.

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Postby DarkLord » Thu Feb 22, 2007 1:00 pm

Is this the "Rings of Medusa" that ends with you having
to come up with the 3 word phrase?
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Postby RetroGamerUK » Thu Feb 22, 2007 5:20 pm

Not R.O.M. 1 anyway, the ending of that is basically an endless (and quite strange) scroller, the final part of the game leading to this is of course the big battle with Medusa's large army... :)

Perhaps the original has this as some sort of copy protection?

Maybe it is R.O.M. II that has this phrase thingy???

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Postby DarkLord » Fri Feb 23, 2007 2:42 pm

RetroGamerUK wrote:Not R.O.M. 1 anyway, the ending of that is basically an endless (and quite strange) scroller, the final part of the game leading to this is of course the big battle with Medusa's large army... :)

Perhaps the original has this as some sort of copy protection?

Maybe it is R.O.M. II that has this phrase thingy???


Nah, after thinking about it a bit, I believe I was thinking of a
different game entirely.

Maybe Rings of Zilfen? Argh, brain-dead this morning, too
many consecutive 12 hour night shifts... :)

PS BTW, sure am glad to see the Forums back up! Missed
it much, I did... :D
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ROM 1

Postby gryhrstr » Thu Oct 25, 2007 1:46 am

Kinda thought I was the only person in the world who's played Rings Of Medusa. (And liked it). Played the heck out of it 20 years ago. Fired it up again in 2004. Now fired it up again in 2007. Gotta keep checking my 1040 to make sure it still works. It does, though I can't explain why I keep coming back to ROM. "Empire" certainly took up enough of my life. Then again, so did "Sim City".

Couldn't advance very well in my early attempts to play ROM. Was kind of hard to make money. My strategy ended up being a lot of time spent in the casino. Once I'd built a nice pot of money, then I went exploring. Now I always start the game from the point I left the casino. Much more enjoyable now.

Strategy: Buy machines low sell high. Usually I would scour the mainland for machines then sail over to Portown and sell. Doesn't take long to build a substantial bank account this way. Keep most of your money in the bank. Large sums of money build a lot of interest. Conquer the cities and collect the taxes. Garrison large armies in every city.

Learn the mechanics of warfare at sea. Once had 100 million dollars but forgot how to shoot at the enemy. Got sunk at sea. :lol: Which brings me to the final point. "Save often!!!" Can't keep track of how many times I made good advances in the game but got lazy saving, then got my butt kicked by an opposing army when the screen switches to another part of the map and I'm running around with a little army of scouts. Only once in a while did I ever successfully bribe my way out of it.

ROM 2. Wasn't really interested in this dungeon based game.

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Postby RetroGamerUK » Thu Oct 25, 2007 1:38 pm

I agree, ROM1 is one of the best traders, completely let down by its sequel...

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Postby Mug UK » Thu Oct 25, 2007 6:42 pm

http://www.atari-forum.com/wiki/index.php/Rings_Of_Medusa - took all three lots of hints from this page and put them on the Wiki.

More tips are welcome as it's a game I never played.
My main site: http://www.mug-uk.co.uk - slowly digging up the bits from my past (and re-working a few): Atari ST, Sega 8-bit (game hacks) and NDS (Music ripping guide).

I develop a free Word (for Windows) add-in that's available for Word 2007 upwards. It's a fix-it toolbox that will allow power Word users to fix document errors. You can find it at: http://www.mikestoolbox.co.uk

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Re: Rings of Medusa 1 and 2 - solution, manuals

Postby drfun » Sun Apr 02, 2017 7:03 pm

I had a lot of fun coming back to this game and beating it so many years after first attempting it. In the past I didn't fully understand the game mechanics, but once you do the game really opens up. Nothing I write below is a spoiler/cheat/walkthrough (except for island coordinates which, trust me, you want).

MONEY:
First, you need to understand how to make money, which comes down to caravaning goods from one city to another. Buy low, sell high! You'll basically want to visit several towns at the start of your game and write down all the prices of goods in the store (and stables which sell horses/wagons). IMPORTANT NOTE: the store has a 'more goods' button next to the buy/sell buttons that exposes the finer goods. Goods include milk, wheat and cheese on the first screen and machines, slaves and beer on the second.

Prices are always fluctuating, though some cities will always have better prices on certain goods (goods they produce). You typically want to buy goods from a producer city and transport it to a city that is far from other towns producing the same item (the further the town the more it will pay for said good). You can make a FORTUNE doing this.

You can optionally jumpstart your wealth at the pub playing a blackjack-like game. If you choose to do this, you probably don't need to raise more than 80,000 this way. Find the user manual for a description on how to play this card game, but it isn't necessary as I skipped the casino entirely (because I didn't figure it out until too late). One thing I don't like about the casino is that it encourages saving and reloading on bad outcomes as a strategy to win, which can zap fun from the game.

Wandering armies crisscross the entire map but won't do you any harm IF you have NO money or goods on you (with the exclusion of horses and wagons). This means you can safely begin the game trading wagons and horses leaving all your money in the bank (or by just reloading any time you encounter an army while travelling with goods/money).

If you do have an unwanted encounter with an enemy army, you can bribe them 10,000 to leave you alone. Which comes to SCOUTS. If you have 100 to 300 scouts, you'll be able to clearly see all the wandering armies as they travel the map (note that for every 50 men in your army including scouts, you want 1 wizard to save men from dying in swamps/magic forests).

You can also make money from taxing cities you've captured (tax income won't make you rich though so don't rely on it) and mines (which you will start to discover as you search for treasures).


OBJECTIVE (pc version):
* You can probably ignore game objectives until after you've made your first million.

As you may have read in the manual, the goal of the game is to find the 5 rings of medusa so you can call her army and defeat it in one massive glorious battle. In the process you'll find one ring in a wandering army, and four rings in buried treasures. Only two of the buried treasures lie on the main continent. The other two are buried on islands that are tough to find (coordinates below). There is one treasure per map-screen (which the game calls "countries"). Temples in all the cities on that given screen/country will give you hints of where to search for the treasure (in the form of approximate coordinates that triangulate the treasure). You have to search around those coordinates until your scouts report the exact coordinates for the treasure (make sure you have at least 100 scouts). There is only one treasure per country (map screen).

To find the rings on the islands, I think you're basically meant to sail around until you find the islands, but the map is so big that that can be an arduous feat. SO, I'm going to give coordinates for 3 islands (there are more... I didn't find them all).


ISLANDS
Some Island Locations (you only need 2):
11° 17' N, 114° 19’ W
16° 12' S, 27° 31' E
47° 17' N, 13° 52' E
* Note, if you dig up a treasure on an island and it doesn't contain a ring, you can reload and try again unless you want to sail the ocean searching for the final island(s), which might be your jam. I recommend not employing this strategy on the main continent since that may detract from the enjoyment.

HINTS:
1) My biggest advice is to save often as death/ruin can come quite unexpectedly.
2) The more wagons & horses you have the more smaller ticket items you can carry (which have some of the biggest ROI) so accrue lots. At one point in the game I had 850 wagons, which was enough to carry all the well priced products in multiple cities as I circumnavigated the continent.
3) You only pay soldiers that are traveling with you on the first of each month. SO, you can put your soldiers away for safe keeping in the barracks of towns you own where they don't cost you anything (and protect your city). Once you have enough money, wandering armies are cheaper to buy off than paying for your soldiers. With that said, you'll want to keep 100-300 scouts on you and 1 wizard for every 50 soldiers so you can see wandering armies and search for treasure/mines.

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Re: Rings of Medusa 1 and 2 - solution, manuals

Postby RetroGamerUK » Fri Apr 07, 2017 9:45 am

I've mapped out the prices of the 3 major goods in each sector (screen if you like) of the main island, as the prices change each month throughout the year. This is not a completely random system, the prices are approx. the same every new game / month.
It seems to have been worked out so that you can time it so as to move around the island buying / selling at the correct months, for maximum return.
The goods I bother with are Machines, Slaves and Furs.
Doing this essentially means that you can be worth millions in a couple of years.

One thing that always annoys me is shipping.
Once you've hired a crew, there seems to be no way to sack them off or sell the ship, so you're stuck with the wages forever.. have I missed something?


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