TrMM01 - Millennium 2.2 Trainer

Requests for manuals and detailed information on playing games

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WillieSea
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TrMM01 - Millennium 2.2 Trainer

Postby WillieSea » Tue Nov 28, 2006 3:13 am

Okay, are you getting sick of these yet? :)

Here is another one I put together. It is for Millennium 2.2

I made this one from the STEEM image file
Millenium 2.2 (1989)(Electric Dreams)[cr Robocop][one disk].st

All the usual cool features. My favorite being the Laser edit.

Here is a screen shot.
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WillieSea
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Postby WillieSea » Tue Nov 28, 2006 3:14 am

And, here is the trainer.

Comments welcome.
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keili
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Postby keili » Tue Nov 28, 2006 7:43 am

WillieSea wrote:Okay, are you getting sick of these yet?

Never :D .
Just an idea: Would it be possible to create a multi-trainer, which contains all single ones?
TI 99/4A, C64, 800XL, 260ST, 520ST, 520ST+, 1040ST, 1040 STE, Mega ST1, Mega ST2, Mega STe, Apple IIsi

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Mug UK
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Postby Mug UK » Tue Nov 28, 2006 9:27 am

Unfortunately not .. there's no "code your own bits" option in Trainer Maker Kit.

OK, they're all looking at the same program (the process for STEEM) but there's nowhere you can add a bit that says

"Check this byte/word/longword at this address and see if it's Millenium, Dungeon Master or whatever"

It's a good package for writing a trainer under Windows for any process but not for a process checker and then branches off into multiple trainers.

I gave up after writing 100+ trainers using TMK. Although if you go to a website I can't remember right now, there are programs that will create a full blown assembler tutorial compared to the output that TMK creates.
My main site: http://www.mug-uk.co.uk - slowly digging up the bits from my past (and re-working a few): Atari ST, Sega 8-bit (game hacks) and NDS (Music ripping guide).

I develop a free Word (for Windows) add-in that's available for Word 2007 upwards. It's a fix-it toolbox that will allow power Word users to fix document errors. You can find it at: http://www.mikestoolbox.co.uk


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