madaxe wrote:simonsunnyboy wrote:The OP indicated existing knowledge in BASIC dialects so larning a new dialect shouldn't b out of th question.
Pure m68k would give best results but is also has a hardcore learning curve.
Regardless of the language used, I'm curious for any new release on the ST so good luck
Thank you, I'll need it
Please, check if these last versions are correct:
GFA Basic - v 3.6
STOS - v 2.3
DevPac - v 3.1
Rajah Lone wrote:joska wrote:However, the VDI simply does not offer the necessary functionality.
I thought it did. I have managed to do what I wanted with pure VDI. My game productions are here to testify.
Rajah Lone wrote:But this not the subject here. It's easier and quicker with low level coding. On standard Atari ST and for an arcade game, it's better when you phuck the rules, good and hard.
wietze wrote:godlib and c seems like a good start; for most heavy duty graphics stuff, I'd still recommend asm
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