[A]tari [G]ame [T]ools - 2D prototyping engine for STE

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Eero Tamminen
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Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE

Postby Eero Tamminen » Wed May 31, 2017 10:25 pm

I quickly browsed through the docs. Impressive amount of them too!

I'd like to propose one more tutorial / example: a simple non-interactive demo with scrolling background and text sine-scroller(s) on top + background music. The demo could be named "AGT intro", and text would be one of the AGT docs. :-)

PS. For me, "AGT" always first brings to my mind this:
https://en.wikipedia.org/wiki/Adventure_Game_Toolkit

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Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE

Postby dml » Wed May 31, 2017 10:37 pm

Thanks for the comments - much appreciated. Wrote a longer reply but fell into the 'logged out' trap and lost it. Bah!

Anyway the short version is: I made a new STE sample today, which illustrates collision detection. You can d/l it here:

https://www.dropbox.com/s/bda6ntl2ge1ya ... n.zip?dl=0

agtcoll.png


It creates 32 squares in 4 colours and defines some rules for interactions between them:

RED <-> GREEN interact with each other
RED -> BLUE interact in one direction only
YELLOW doesn't interact at all (might change this to yellow<->yellow)

The only difference between the object types is their colour, their movement pattern (tick function) and interaction filters. Note that when lots of objects overlap, the rules are not broken. There is no limit to overlaps / depth complexity and cost is roughly flat.

This will be broken into a 2- or 3-step source tutorial (no. 6) with a walkthrough on the wiki.
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dml
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Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE

Postby dml » Wed May 31, 2017 10:44 pm

Eero Tamminen wrote:I'd like to propose one more tutorial / example: a simple non-interactive demo with scrolling background and text sine-scroller(s) on top + background music. The demo could be named "AGT intro", and text would be one of the AGT docs. :-)


:-) that could be arranged.

In fact proper text support is still pending but there's enough present to do that currently as-is.

Eero Tamminen wrote:PS. For me, "AGT" always first brings to my mind this:
https://en.wikipedia.org/wiki/Adventure_Game_Toolkit


I do remember that thing in fact - but didn't remember the name.. oh well! ;)

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Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE

Postby dml » Thu Jun 01, 2017 3:23 pm

Recently added more wiki pages on spawning & removing entities from the world.

https://bitbucket.org/d_m_l/agtools/wik ... y%20System

More to follow on entity usage soon.

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Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE

Postby dml » Sun Jul 23, 2017 8:32 pm

Have created a playlist for some of the AGT demos on YT:

https://www.youtube.com/watch?v=8WXdels ... GzrdrZJxgM

However its just the demos - not the tutorials. A description has been added with each one.

YT doesn't encode some of them very well due to the interlacing, so they seem a bit jerky & wobbly at times. That's just the encoding though.

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Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE

Postby troed » Sun Jul 23, 2017 9:20 pm

demo #5. wow.

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Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE

Postby AtariCrypt » Sun Jul 23, 2017 9:33 pm

troed wrote:demo #5. wow.


Yeah!!! I drooled a little I think...

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Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE

Postby MM41 » Sun Jul 23, 2017 9:46 pm

Yes, it's trully superb !

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Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE

Postby TheNameOfTheGame » Sat Dec 30, 2017 10:33 pm

I miss the status updates on this. I hope the project isn't dead. :cheers:

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Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE

Postby viking272 » Sun Dec 31, 2017 1:09 am

LaceySnr wrote:I've been meaning to post about this for ages, but I've started working on a platformer using AGT. Stalled a little recently but will try and get back into it over the next couple of weeks. It's going to be called Dave the Dragon :) Here's an out of date screenshot, might post a quick test build at some point (there's not much to do right now apart from jump around and shoot ineffective fireballs :roll: )


Did Dave the Dragon get any further developed?

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Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE

Postby LaceySnr » Thu Jan 04, 2018 3:47 am

viking272 wrote:Did Dave the Dragon get any further developed?


Uhhh, it got completely stalled because I started trying to build my own 68k computer on a breadboard! I am planning to pull my thumb out though, so hopefully it'll see some progress in the next month or two.

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Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE

Postby Dal » Fri Jan 05, 2018 5:31 pm

This passed me by last year for one reason and another, but wow!

If only I could get some inspiration from somewhere, I’d like to try and build something with it.
Mega"SST" 12, MegaSTE, STE: Desktopper case, IDE interface, UltraSatan (8GB + 512Mb) + HXC floppy emulator. Plus some STE's/STFM's

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Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE

Postby TheNameOfTheGame » Wed Mar 14, 2018 2:10 am

Hope Doug is ok...been a long time since this thread was updated. :( :(

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Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE

Postby viking272 » Wed Mar 14, 2018 8:47 am

I think it's a case of real life getting in the way. I spoke with Doug via email early January 2018, he had a lot on his plate but hoped to get back in to things in a few months time when things settled down.

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Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE

Postby Eero Tamminen » Wed Mar 14, 2018 9:00 am

Thanks, it's great to hear that Doug's OK!


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