GadgetUK164 wrote:Great news! You mentioned its a solder in mod, does that mean you've got to desolder the CPU socket, and this board solders into the position of the old socket? Presumably the TOS board is required for the faster ROM access, so it's not an option but required if you want the v1.5 in your STE?
MM41 wrote:Very impressive, great work Exxos ,
It's possible to see a video to compare STe 32Mhz and 8Mhz? (with a game or other prg)
GadgetUK164 wrote:How come integer division is only coming out at 148% at 33Mhz? I swear mines faster than that at 16Mhz?
Yes, just checked it came out close to 200% which is what you would expect with the integer division. It should now be ~400%, not 148%?
EDIT: I think you've got your images mixed up or something? If I look at the images on the post before those show 364% I think which is about right.
GadgetUK164 wrote:Yes, just checked it came out close to 200% which is what you would expect with the integer division.
qq1975b wrote:8O Ooohhh! I haven't noticed the pac-man drawing!! Cool!
exxos wrote:I had a chat to d.m.l about this a while back as he re-wrote the test in assembly. Now while I don't know how the code works exactly, the number which is crunched now takes a lot longer. Its a lot "tougher" test than GB4.
Well, yes it is different code and it should spend a decent proportion of its time doing division and less time on the bus. However the 148% figure looks a bit suss to me, for 32mhz. It shouldn't be 400% for sure, but 148... does look on the low side IMO. Probably worth a second look to see whats going on there...
qq1975b wrote:Do you know how much compatible it may be with current software? 9X%? And games? around 50%?
exxos wrote:Other than raster type demos, everything should work as before, just faster.
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