Face Value Guide

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nagual
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Face Value Guide

Postby nagual » Tue Oct 03, 2017 6:09 pm

Well...

Is there ANY member of forum who can make an Idiot guide for dummies for FaceValue (any version) based on screenshots of any action, step by step ?
I know there's no easy task so I'm ready to participate effort through PayPal (please, be reasonable:-)
Also, making RSC file and put the code inside forms, menus etc.. step by step with screenshots, for GFA Basic, will be also really useful:-)

Why I need that ?

Because I want start programming for Atari and FaceValue seems like a good start.
And I developed complete new RAD project for Atari and want to write this app:-)


Cheers! :cheers:

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Re: Face Value Guide

Postby penguin » Wed Oct 04, 2017 10:34 pm

Did you try the faceVALUE sample programs?

FV is quite simple to use if you have experience with a RCS editor and GFA-Basic. I used it for most of my programs and some of them are very basic - take the input from an edit object, do some calculation, output the result to another text field.
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nagual
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Re: Face Value Guide

Postby nagual » Wed Oct 04, 2017 10:47 pm

penguin wrote:Did you try the faceVALUE sample programs?

FV is quite simple to use if you have experience with a RCS editor and GFA-Basic. I used it for most of my programs and some of them are very basic - take the input from an edit object, do some calculation, output the result to another text field.


Keywords is experience with a RCS editor and GFA-Basic - I don't have any of these :(
Smaller problem is coding - bigger problem is how to join some object from RSC file with code, and how can I create radio buttons, or list box or any other graphical element (menus too) and join code to this element etc..
I think I have a problem with RSC files and understanding how it works, triggers, flags etc... :(

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wongck
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Re: Face Value Guide

Postby wongck » Wed Oct 04, 2017 10:53 pm

I always equated FV to MS Visual Basic, it takes care of all the GUI stuff so it leave you to do the program logic.
That makes programming very easy and VB exploded with tremendous amount of software for the Wintel since anyone and everyone can make a program.
it would be great if FV did the same for Atari.
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Re: Face Value Guide

Postby penguin » Wed Oct 04, 2017 11:23 pm

wongck wrote:I always equated FV to MS Visual Basic, it takes care of all the GUI stuff so it leave you to do the program logic.
That makes programming very easy and VB exploded with tremendous amount of software for the Wintel since anyone and everyone can make a program.
it would be great if FV did the same for Atari.


That's basically what it does - you still design your UI in your favorite RCS and FV will take that file and generate the source code. You can link extra modules to the program (like BubbleGEM support). One thing you can't do in an RCS however, is set connections. So a FV generated program without any extra code will show the menubar. But you still need to specify in code which menu options should open a dialog etc.

FV is also the most powerful GEM library for GFA-Basic with lots of extra widgets and GUI objects. Had FV been released when GFA was still support GFA-Basic ST, its impact would've been huge. Still, there are probably around 100 programs or so that use FV.
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nagual
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Re: Face Value Guide

Postby nagual » Wed Oct 04, 2017 11:50 pm

penguin wrote:
wongck wrote:I always equated FV to MS Visual Basic, it takes care of all the GUI stuff so it leave you to do the program logic.
That makes programming very easy and VB exploded with tremendous amount of software for the Wintel since anyone and everyone can make a program.
it would be great if FV did the same for Atari.


That's basically what it does - you still design your UI in your favorite RCS and FV will take that file and generate the source code. You can link extra modules to the program (like BubbleGEM support). One thing you can't do in an RCS however, is set connections. So a FV generated program without any extra code will show the menubar. But you still need to specify in code which menu options should open a dialog etc.

FV is also the most powerful GEM library for GFA-Basic with lots of extra widgets and GUI objects. Had FV been released when GFA was still support GFA-Basic ST, its impact would've been huge. Still, there are probably around 100 programs or so that use FV.


That's what I need, so if someone can explain how to create UI and what I need to dowith FV, I'll be in Atari heaven:-)

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Re: Face Value Guide

Postby TheNameOfTheGame » Wed Oct 04, 2017 11:55 pm

I noticed the RSC file for the FaceValue that Matthias put it the other thread is actually English lol. I thought it was German.

But in the APP file, it is a mix of German and English. Weird.

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Re: Face Value Guide

Postby wongck » Thu Oct 05, 2017 12:38 am

I did not really used FV at all, as I do not do GFA Basic and also as a commercial product, I did not try it.
I know there was a demo/trial version but still did not try it.
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nagual
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Re: Face Value Guide

Postby nagual » Mon Oct 09, 2017 10:55 am

Anyone ?
Please.....help dummie to start programming for our beloved OS:-)

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lp
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Re: Face Value Guide

Postby lp » Mon Oct 09, 2017 2:08 pm

I would suggest http://dev-docs.atariforge.org/files/ti ... of_gem.pdf
Although the language used is 'C' the concepts and system calls are the same for GFA. It is how I learned GEM coding and I use GFA.

nagual
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Re: Face Value Guide

Postby nagual » Mon Oct 09, 2017 6:51 pm

lp wrote:I would suggest http://dev-docs.atariforge.org/files/ti ... of_gem.pdf
Although the language used is 'C' the concepts and system calls are the same for GFA. It is how I learned GEM coding and I use GFA.


Thank You for the link and tip:-)


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