Commando Arcade in MiSTer

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jotego
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Commando Arcade in MiSTer

Postby jotego » Fri Aug 30, 2019 4:46 pm

I did it again :D
Grab your copy here.
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Re: Commando Arcade in MiSTer

Postby Lightwave » Fri Aug 30, 2019 5:22 pm

jotego wrote:I did it again :D
Grab your copy here.


Awesome! Thanks as always for your great preservation efforts!

:cheers:

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Re: Commando Arcade in MiSTer

Postby MysteryM » Fri Aug 30, 2019 6:23 pm

Great job, thank you for your hard effort.

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Re: Commando Arcade in MiSTer

Postby Xtro » Fri Aug 30, 2019 6:41 pm

Tried it and sound is fantastic, a lot better than MAME :cheers:

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Re: Commando Arcade in MiSTer

Postby jotego » Fri Aug 30, 2019 8:08 pm

Xtro wrote:Tried it and sound is fantastic, a lot better than MAME :cheers:


Thank you. I really like hearing that these cores sound nice as I made the sound modules for them too.
By the way, notice that you can adjust the FX volume through the OSD menu.
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Re: Commando Arcade in MiSTer

Postby ericgus » Sat Aug 31, 2019 5:36 am

As I dont use windows, when I try to build the rom using the .sh file I get

Generating ROM ...

ERROR:
Missing build_rom.ini

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Re: Commando Arcade in MiSTer

Postby jotego » Sat Aug 31, 2019 6:59 am

ericgus wrote:As I dont use windows, when I try to build the rom using the .sh file I get

Generating ROM ...

ERROR:
Missing build_rom.ini


Sorry, I zipped the wrong version of the build_rom.sh file. It is corrected now. The ROM script for linux is just the one I use for development so it isn't as complete as the batch file for Windows.
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Re: Commando Arcade in MiSTer

Postby jayp76 » Sat Aug 31, 2019 2:52 pm

Is it possible to map 1 player start permanently? I don't want to do this manually all the time.

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Re: Commando Arcade in MiSTer

Postby SegaMan » Sat Aug 31, 2019 3:47 pm

Great work!

Did the build_rom.sh work with OSX too?

I got the error message "cannot find cm04.9m" but this file is in my commando.zip file

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Re: Commando Arcade in MiSTer

Postby ericgus » Sat Aug 31, 2019 9:09 pm

SegaMan wrote:Great work!

Did the build_rom.sh work with OSX too?

I got the error message "cannot find cm04.9m" but this file is in my commando.zip file


worked on my mac .. I got those messages too but I think it was from the DU command and it using an unsupported option flag.

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Re: Commando Arcade in MiSTer

Postby grips03 » Sun Sep 01, 2019 3:05 am

Awesome. Going to try tomorrow.

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Re: Commando Arcade in MiSTer

Postby SegaMan » Sun Sep 01, 2019 7:17 am

ericgus wrote:
SegaMan wrote:Great work!

Did the build_rom.sh work with OSX too?

I got the error message "cannot find cm04.9m" but this file is in my commando.zip file


worked on my mac .. I got those messages too but I think it was from the DU command and it using an unsupported option flag.


And what do you have to do to make it work on OSX?

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Re: Commando Arcade in MiSTer

Postby BitsNStuff » Mon Sep 02, 2019 3:24 pm

Wonderful work, as always. Thank you so much!! :D

Is there any way that you'll be releasing a version of your excellent cores without all the advertising and begging for money? It just seems to be handled in a really clumsy way which I find really off putting and which to me runs counter to the incredibly refined work that you do in when creating your cores. To be honest, I'd personally feel really awkward supporting somebody who works in such a way, I'd happily offer financial support but at the moment it's not something that I'm at all comfortable supporting.

I know that not everybody minds the clumsiness but it seems to be an increasingly common topic of conversation amongst users as it appears to be getting clumsier as time goes on.

There's certainly no issues with people who pay you having some sort of Exclusive Backer Version of the games with their names, pictures, address, or whatever included but there's really no benefit in forcing that on people who find it to be in incredibly poor taste. I would imagine some sort of exclusive version that is only available to backers actually raises the value of that version to people who do actually want something exclusive too.

I do hope that you take this in the right way, I really do think that you do beautiful work. This is just a few thoughts from what people have been talking about in relation the commercialisation of the project.

Again, thanks for the beautiful work that you do! :thumbs:

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Re: Commando Arcade in MiSTer

Postby alexh » Mon Sep 02, 2019 3:28 pm

Really appreciate all the work you do effectively "preserving" the motherboard schematics as well as the IC contents. The open source nature of your work means they can/will be appreciated on multiple FPGA platforms as well as MiSTer.

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Re: Commando Arcade in MiSTer

Postby djsquare » Tue Sep 03, 2019 5:05 pm

Pro tip: Press "1" on the keyboard to start the game

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Re: Commando Arcade in MiSTer

Postby albconde » Tue Sep 03, 2019 5:42 pm

In the zip file there is a readme.txt file with all the keys

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Re: Commando Arcade in MiSTer

Postby Sabin » Wed Sep 04, 2019 5:46 pm

BitsNStuff wrote:Wonderful work, as always. Thank you so much!! :D

Is there any way that you'll be releasing a version of your excellent cores without all the advertising and begging for money? It just seems to be handled in a really clumsy way which I find really off putting and which to me runs counter to the incredibly refined work that you do in when creating your cores. To be honest, I'd personally feel really awkward supporting somebody who works in such a way, I'd happily offer financial support but at the moment it's not something that I'm at all comfortable supporting.

I know that not everybody minds the clumsiness but it seems to be an increasingly common topic of conversation amongst users as it appears to be getting clumsier as time goes on.

There's certainly no issues with people who pay you having some sort of Exclusive Backer Version of the games with their names, pictures, address, or whatever included but there's really no benefit in forcing that on people who find it to be in incredibly poor taste. I would imagine some sort of exclusive version that is only available to backers actually raises the value of that version to people who do actually want something exclusive too.

I do hope that you take this in the right way, I really do think that you do beautiful work. This is just a few thoughts from what people have been talking about in relation the commercialisation of the project.

Again, thanks for the beautiful work that you do! :thumbs:


Honestly this post made me so annoyed I’m gonna donate to jotego, I would be pissed if I did that stuff for the community for free to read that as soon as it was released to public

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Re: Commando Arcade in MiSTer

Postby Dirtbag » Thu Sep 05, 2019 10:00 pm

Sabin wrote:
BitsNStuff wrote:Wonderful work, as always. Thank you so much!! :D

Is there any way that you'll be releasing a version of your excellent cores without all the advertising and begging for money? It just seems to be handled in a really clumsy way which I find really off putting and which to me runs counter to the incredibly refined work that you do in when creating your cores. To be honest, I'd personally feel really awkward supporting somebody who works in such a way, I'd happily offer financial support but at the moment it's not something that I'm at all comfortable supporting.

I know that not everybody minds the clumsiness but it seems to be an increasingly common topic of conversation amongst users as it appears to be getting clumsier as time goes on.

There's certainly no issues with people who pay you having some sort of Exclusive Backer Version of the games with their names, pictures, address, or whatever included but there's really no benefit in forcing that on people who find it to be in incredibly poor taste. I would imagine some sort of exclusive version that is only available to backers actually raises the value of that version to people who do actually want something exclusive too.

I do hope that you take this in the right way, I really do think that you do beautiful work. This is just a few thoughts from what people have been talking about in relation the commercialisation of the project.

Again, thanks for the beautiful work that you do! :thumbs:


Honestly this post made me so annoyed I’m gonna donate to jotego, I would be pissed if I did that stuff for the community for free to read that as soon as it was released to public


I'd rather pay for a clean version. I agree with Bit'n'Stuffs it's a shame. The clean nature of Mister is what i like most about it.

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Re: Commando Arcade in MiSTer

Postby ericgus » Fri Sep 06, 2019 4:54 am

SegaMan wrote:
ericgus wrote:
SegaMan wrote:Great work!

Did the build_rom.sh work with OSX too?

I got the error message "cannot find cm04.9m" but this file is in my commando.zip file


worked on my mac .. I got those messages too but I think it was from the DU command and it using an unsupported option flag.


And what do you have to do to make it work on OSX?


nothing really, just unpack the right zip file that had the correct rom images .. the rest worked as is .. I just ignored the errors as they were irrelevant and the script produced the correct rom file for the core.. make sure you get the ini file from the updated repo and have the right commando source zip (I noticed there were a few variants floating around, if in doubt look at the build script to see what files its looking for.. that will clue you in as to which zip is the right version when you inspect them).

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Re: Commando Arcade in MiSTer

Postby jotego » Fri Sep 06, 2019 7:35 am

BitsNStuff wrote:Wonderful work, as always. Thank you so much!! :D

Is there any way that you'll be releasing a version of your excellent cores without all the advertising and begging for money?


You do have the clean version already. Just don't hit pause. Real arcades do not have the pause button, so just don't use it and you won't see any recognition to the people supporting this.

I never got any support before Patreon, despite I had already done the sound for Megadrive, the Ghosts'n Goblins core and the sound for CPS1 and System 16 boards (YM2151). So I didn't know if people actually liked it. Sorgelig had asked me before, when we met in person, to help more on MiSTer but I refused because of lack of feedback from users. But then SmokeMonster made a video of the Ghosts'n Goblins core that triggered the idea of a Patreon.

If it weren't for the patron backers I would have never gone beyond Ghosts'n Goblins. So that's already three public cores -1942, 1943 and Commando- done thanks to all the support both financial and emotional from patrons. And I already have Popeye and GunSmoke ready too, which again will become public soon after the beta release for patrons. Vulgus, which is a patron request too, will come soon after. Other patron requests include an X68000 core, for which I have also been provided with a computer unit.

In summary,if I could do more to make my patrons feel happy and special, I would do it.
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Re: Commando Arcade in MiSTer

Postby warham » Fri Sep 06, 2019 8:44 am

Subliminal message for Data East heavy barrel / Taito Front line :)

bunch of games schematics here:

https://www.mikesarcade.com/arcade/manuals.html

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Re: Commando Arcade in MiSTer

Postby Lightwave » Fri Sep 06, 2019 1:08 pm

jotego wrote:GunSmoke


Wow! I recently posted GunSmoke as one of my 3 wishes in the Arcade Core thread!

I will be happy to support you for that game :)

P.S. Everyone is entitled to their opinion, my opinion is that the way you are going about releasing cores via Patreon is perfectly reasonable. Your Patrons get a say, you get some support for buying arcade boards and releasing further cores, and everyone else gets great games for “free” (and the purists can just skip assigning the pause button). As far as I can see, everybody wins :)

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Re: Commando Arcade in MiSTer

Postby albconde » Fri Sep 06, 2019 2:07 pm

Thanks for the new version of commando core.
There is still a bug in the game. Sometimes at the bottom of the screen some "ghost" soldiers appear and disappear, to see this problem start a game, do not move and look at the bottom of the screen
Lightwave wrote:P.S. Everyone is entitled to their opinion, my opinion is that the way you are going about releasing cores via Patreon is perfectly reasonable. Your Patrons get a say, you get some support for buying arcade boards and releasing further cores, and everyone else gets great games for “free” (and the purists can just skip assigning the pause button). As far as I can see, everybody wins

I think the same

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Re: Commando Arcade in MiSTer

Postby BitsNStuff » Fri Sep 06, 2019 2:41 pm

jotego wrote:
BitsNStuff wrote:Wonderful work, as always. Thank you so much!! :D

Is there any way that you'll be releasing a version of your excellent cores without all the advertising and begging for money?


You do have the clean version already. Just don't hit pause. Real arcades do not have the pause button, so just don't use it and you won't see any recognition to the people supporting this.

I never got any support before Patreon, despite I had already done the sound for Megadrive, the Ghosts'n Goblins core and the sound for CPS1 and System 16 boards (YM2151). So I didn't know if people actually liked it. Sorgelig had asked me before, when we met in person, to help more on MiSTer but I refused because of lack of feedback from users. But then SmokeMonster made a video of the Ghosts'n Goblins core that triggered the idea of a Patreon.

If it weren't for the patron backers I would have never gone beyond Ghosts'n Goblins. So that's already three public cores -1942, 1943 and Commando- done thanks to all the support both financial and emotional from patrons. And I already have Popeye and GunSmoke ready too, which again will become public soon after the beta release for patrons. Vulgus, which is a patron request too, will come soon after. Other patron requests include an X68000 core, for which I have also been provided with a computer unit.

In summary,if I could do more to make my patrons feel happy and special, I would do it.

Thank you for taking the time to respond jotego, I do appreciate that.

Just to set something straight as I really want to avoid confusion with this, I am in no way criticising the wonderful work that you've done on MiSTer. Everybody really should be grateful for that work and also the work of so many other devs who have been so amazing on this project.

One of the reasons that I posted what I did was because there was no conversation about it on here and yet it's a constantly repeating topic elsewhere and I felt that it was important that a conversation like this was had publicly on here as you may not see the conversations elsewhere and it's obviously good for any creator to receive well-meaning and constructive feedback from users even if it may not quite be the feedback that they were really hoping for.

I don't see how anybody could realistically criticise the amazing work that you've because it really is that good. I have only tried 1942 and 1943, not because I don't want to play the other games but because of what I was talking about. I'll be honest, it's not easy for me to completely avoid a game like Commando which I do absolutely love but I am quite uncomfortable with the direction that some things appear to be heading in terms of commercialising this open source project.

I have absolutely no issues with you making any amount of money for the work that you have done and I have absolutely no issues with you wanting to thank people who do support you with donations. Both concepts seem absolutely fine to me. Where it becomes uncomfortable for me is how it's been implemented into the actual game side of things. In comparison to your own work, to the work that so many different developers have contributed and of course to the work of Sorg who has guided this project brilliantly, the way that this has been implemented somehow seems poorer in comparison, it's clumsier, cruder, cheaper. It’s below the extremely high quality of work that you and the other developers have put in to this project.

The real issue with it for me is that it's become a part of the game itself rather than on the OSD side where it's separated from the actual game software itself. I would have absolutely no issues at all with your cores, actually, anybody's cores or even the main MiSTer menu itself containing some sort of Thank You screen where the developers could thank whoever they see fit to thank, whether it's other developers, patreons, their beloved, their mum, their favourite cat, whatever. I would have absolutely no issues with there being avatars, photos, etc in there because it's no longer a part of the actual game which maintains the authenticity of the entire project.

It's not as if I’m against supporting MiSTer developers financially as I have been a supporter of the amazing work that Furrtek was doing on his NeoGeo core and that project is coming along perfect and has progressed so much over the past few weeks and I’d not once had any issues with him when money was taken from my bank account as I was very happy to help in the relatively small way that I was able to, because I think that we all benefit from that.

In relation to your idea of just not using the pause button, I believe that is the way that many people are dealing with this and it was how I dealt with it when using 1942 and1943. The issue with that again comes back to authenticity as there’re arcade that do allow the game to be paused. 1942 itself has dip switch settings for it in the original release as well as on Rev. A and Rev. B, Capcom refer to it as Screen Stop in their documentation because it stops the gameplay but it doesn’t actually stop the audio. I would imagine it was far more of a service setting than a home console pause button type thing though.

Because of that, for 1942 and other machines to be considered authentic it does really need to have a Stop Screen setting in the dip switches and preservation is surely one of the main pillars of the MiSTer project. Again, it is not that I have any issues with thanking people for supporting in whatever way that they have, it’s fantastic that people do that is no surprise as you’ve been fantastic in terms of everything that you have contributed. It’s just that because its currently a part of the actual game rather than being a part of the system that is running it, the OSD running with the game.

I do apologise for the lengthy reply, I thought it was important to ensure that you were aware of what I was attempting to express and I also felt it was important that you were aware on here of some of the conversations that are also taking place elsewhere. I’m not here because I wish to upset you or any of your backers, it’s just that I know that these things are pretty important to quite a few people just as I know there are people who are perfectly happy with how it is right and I know that there has been people who are understandably nervous about raising this issue because they’re so happy with everything else that you do, as I am.

Bloody hell, look at that, I could have probably written a core quicker that it took me to write this!! :oops:

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Re: Commando Arcade in MiSTer

Postby kitrinx » Fri Sep 06, 2019 3:13 pm

I think a reasonable compromise would be to add an OSD option to disable the graffiti on the pause screen. Though I contribute to your Patreon, I am in the camp that finds built-in advertisements crass, and I always remove it in my own personal builds. You can say pausing is optional, just like extra sprites or many other enhancements are optional on NES, but I would never insert an advertisement there, as it detracts from the user experience of the system. A significant number of people are bothered by this, and I think it's worth considering at least giving people the option to disable this unwanted and un-necessary graphics. People have been rumbling about withdrawing their Patreon pledges because of it on Discord, so maybe it's not the clear cut "support" advantage it may seem like.


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