jemismyname wrote:MartinW wrote:I used to fix arcade PCBs part time... I basically got board of it though.
LOL!! Oops, that wasn't intentional
nullobject wrote:So far it has been quite challeng for a noobie like me. I ended up adding a bunch of extra debugging LEDs to show me the state of the CPU address and data buses, as well as the M1, MREQ, RD, WR, RFSH, and HALT signals. Once I could actually see what was going on inside the CPU, things started to make a lot more sense.
slingshot wrote:You can use SignalTap II to introspect what's happening inside the FPGA. I found it an essential tool for debugging. However it's not that flashy like the LEDs
MartinW wrote:Very interested to hear the answer to that since if the screenshot is anything to go by then it would seem you have the same FPGA eBook as me
MartinW wrote:Yep, that’s the one. I had the same thoughts on that IDE but was also hoping that it wouldn’t be too hard to apply it to real FPGA hardware.
I need to get Quartus setup on my MBpro in VMWare so I can start to play with the DE-10. So far I’ve used Xilinx / Spartan stuff from a Hyper-V guest on my gaming pc
nullobject wrote:alanswx wrote:I got it running using docker:
Switch the docker image version to 17.1.1 or something g like that - see the tags.
Wow, that's sweet. Can you run the device programmer with it too?
nullobject wrote:If you mean 'Designing Video Game Hardware in Verilog' then yes, I have the printed version
Newsdee wrote:By any chance, would you have some of the basic examples running with the DE10 and Quartus?
I just got this book and I suppose it may be easier to learn if I could use the DE10 for debugging.
Or do you think their toolkit is good enough as a starting point?
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