SNES core

https://github.com/MiSTer-devel/Main_MiSTer/wiki

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widge
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Re: SNES core

Postby widge » Thu Nov 29, 2018 9:14 pm

Thanks for the release of this new core.

I have run the Blargg's tests on it.

Here are the results:

Test SNES_20181129.rbf
Blargg's tests
SNES ADC SBC

Test SBC 16 Failed
Test SBC Failed
Test ADC 16 Failed
Test ADC Failed
SNES OAM Test
1-random Passed
2-low Passed
3-high Failed
SNES Test TSC
SNES Test TSC Passed

BlockABoots
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Re: SNES core

Postby BlockABoots » Thu Nov 29, 2018 9:55 pm

F-Zero - After completing a lap the score counter keeps counting up and never stops also there is a graphic glitch on the horizon that you can see when pausing the game, both issues shown in the video.....

https://youtu.be/vrSBWAhZokc

SegaMan
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Re: SNES core

Postby SegaMan » Thu Nov 29, 2018 10:01 pm

breiztiger wrote:Perhaps you use rom with header like me

I use a snes tools to clean rom and games work after

https://www.romhacking.net/utilities/400/


Thanks!
That solved my problem with "Copy Protection Screen" at Donkey Kong Country :cheers:

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Re: SNES core

Postby BlockABoots » Thu Nov 29, 2018 10:09 pm

SunsetRiders- Glitch with giving out endless extra lifes after killing only a few enemies and graphical glitch with score counter, both issues shown in the video.....

https://youtu.be/TcsFRzqN8wU

BlockABoots
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Re: SNES core

Postby BlockABoots » Thu Nov 29, 2018 10:19 pm

U.N Squadron - glitch with awarding $10000 for each enemy killed after the first level i could buy the top plane and all weapons available. Also giving out extra lives, both issues shown in the video.....

https://youtu.be/H30uJxakhdM

adsa
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Re: SNES core

Postby adsa » Thu Nov 29, 2018 10:53 pm

Mind blown.... What a great core. Well done team :cheers:

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Re: SNES core

Postby jpxdude » Thu Nov 29, 2018 11:34 pm

Hi there,

So in my tests, I found my existing set of SNES games were problematic with the core. I think because they might have had headers, or were trimmed/fiddled with in some way. I got a clean set, and everything I’ve tried so far has worked. These include:

Super Mario World - saves for this game also work great, even after cold reboot. Perfect.
Donkey Kong Country - Purple and white trees in the background on the first level
Legend of Zelda - SFX missing when opening chests (no chimes), collecting objects and swinging sword
Final Fantasy III
TMNT - Turtles in Time
Contra 3
Super Star Wars

Apart from the glitches in DKC and LoZ, everything else appeared to work great. Will be testing more soon. Fantastic work on this core!

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Re: SNES core

Postby Sorgelig » Fri Nov 30, 2018 6:47 am

BlockABoots wrote:SunsetRiders- Glitch with giving out endless extra lifes after killing only a few enemies and graphical glitch with score counter, both issues shown in the video.....

https://youtu.be/TcsFRzqN8wU

Arkanoid Doh It Again also glitches in the score and gives a lot of lives. Sometimes bugs are positive :)

warham
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Re: SNES core

Postby warham » Fri Nov 30, 2018 7:03 am

Sorgelig wrote:
BlockABoots wrote:SunsetRiders- Glitch with giving out endless extra lifes after killing only a few enemies and graphical glitch with score counter, both issues shown in the video.....

https://youtu.be/TcsFRzqN8wU

Arkanoid Doh It Again also glitches in the score and gives a lot of lives. Sometimes bugs are positive :)


Some people paid extra money for those kinda benefits haha~!

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Re: SNES core

Postby Sorgelig » Fri Nov 30, 2018 7:13 am

Arkanoid is better to play with mouse, btw.

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Re: SNES core

Postby ReedSolomon » Fri Nov 30, 2018 10:49 am

Sorgelig wrote:Arkanoid is better to play with mouse, btw.


Trackball mouse time :D

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Re: SNES core

Postby vanfanel » Fri Nov 30, 2018 11:39 am

Tested and stunned! This works SO good to start! I cleared the first world in Super Mario World without being able to leave the pad! :D
Some bugs I found:
-In almost every game, music goes too fast then normal, then too fast again... Look at Panel De Pon tittle screen music, for example.
-Sound is totally broken in Cotton 100%
-In Contra III and Street Fighter 2 Turbo, score counters are crazy! They go up to 9999999 sometimes, or all zeroes...
-In F-Zero, look at the time counter as soon as you start: It's like predator's clock (it gives a cool added futuristic look to the game, however, but it's a clearly a bug) :D

jft
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Re: SNES core

Postby jft » Fri Nov 30, 2018 12:55 pm

I am having a similar score counter issue (as reported in Fzero and Street Fighter) in Darius Twin (U). Letters and odd characters show up.
Can anyone confirm the same?
(Just trying to rule out my sdram boards, not been having luck getting them stable above 140mhz - see the sdram topic :) ).

I also see the same color issue in the DKC background layer.

314ter
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Re: SNES core

Postby 314ter » Fri Nov 30, 2018 5:46 pm

Great work on the Snes core. Most of the games I tested work fine.

I found the following problems:
[*] mega lo mania: the music/sound is distorted. It sounds like the volume is continually up and down.
[*] Seiken Densetsu 3. Graphical issues. Missing parts on the screen. Freezes during first game scenes. Might this have to do with the fact that this game has hi res graphics?

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Re: SNES core

Postby jft » Fri Nov 30, 2018 7:45 pm

I noticed at startup of this core, analog video from the IO board (in my case configured as YPbPr) does not work, until you start a game. So basically I had to use an HDMI output to start the core because it would not appear on my CRT, but after starting a game the analog output works.

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Re: SNES core

Postby BlockABoots » Sat Dec 01, 2018 12:15 pm

Yeah regarding the score counter on a lot of games going crazy points to the binary coded Decimal part of the CPU could be the issue

Sorgelig
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Re: SNES core

Postby Sorgelig » Sat Dec 01, 2018 12:44 pm

Already fixed. So, no more infinite lives and high scores :)

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Re: SNES core

Postby Sorgelig » Sat Dec 01, 2018 12:45 pm

jft wrote:I noticed at startup of this core, analog video from the IO board (in my case configured as YPbPr) does not work, until you start a game. So basically I had to use an HDMI output to start the core because it would not appear on my CRT, but after starting a game the analog output works.

You can choose any game you like and rename it to boot.rom in SNES folder.
So it will be loaded on core startup.

Later i will add workaround.

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Re: SNES core

Postby BlockABoots » Sat Dec 01, 2018 4:40 pm

Sorgelig wrote:Already fixed. So, no more infinite lives and high scores :)


Im not sure how i feel about this :lol:

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Re: SNES core

Postby BlockABoots » Sat Dec 01, 2018 5:33 pm

F-Zero still has the flashing graphical glitch across the screen (above the mode 7 layer)....

https://youtu.be/vMuCe4VK8v0

ZEENPR
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Re: SNES core

Postby ZEENPR » Sat Dec 01, 2018 7:24 pm

Hi,

Great core.

Thank you,
Last edited by ZEENPR on Sun Dec 02, 2018 2:24 am, edited 1 time in total.

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Re: SNES core

Postby vanfanel » Sat Dec 01, 2018 7:52 pm

The latest release is awesome! Most bugs have been fixed, but I still find the music bug: Music in games sometimes goes too fast, then normal, then too fast... Tittle music for "Panel de Pon" is a very easy case to see the bug in action.

314ter
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Re: SNES core

Postby 314ter » Sun Dec 02, 2018 11:09 pm

The 20181201 release notes say that dialogs are fixed in Seiken Densetsu 3, but I still don’t see dialogs, and I still have some sort of temporary freezes.
I tried both the english rom translation and the original (no-intro) version.
Can anyone confirm this?

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Re: SNES core

Postby Sorgelig » Mon Dec 03, 2018 9:02 am

314ter wrote:The 20181201 release notes say that dialogs are fixed in Seiken Densetsu 3, but I still don’t see dialogs, and I still have some sort of temporary freezes.
I tried both the english rom translation and the original (no-intro) version.
Can anyone confirm this?

hmm.. i also don't see dialogs now. But i've saw them during intermediate versions while testing...

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Re: SNES core

Postby albconde » Mon Dec 03, 2018 9:08 pm

Some testing :
A.S .P. Air Strike Patrol : Black screen in game ( music Works )
Art of fighting : problem with graphics , you can see in demo mode
Atlas the renaissance voyage :Black screen in game (music works)
Best of the Best : problems with background in game
Bill Walsh college football : problema with background in game ( playing field)
Dragon Knight 4 : black screen in game (music works)


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