Your experiences with the MiSTer Injector

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hyperterminal
Atari maniac
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Your experiences with the MiSTer Injector

Postby hyperterminal » Fri Oct 12, 2018 11:49 am

What are your experiences with the MiSTer Injector? Were you able to get other Arcade games to work by injecting them into an existing core?

The only good result I got was when injecting the rom Big Kong into Crazy Kong Part II.

Code: Select all

dk01f7_2532.d5+dk02f8_2532.f5+dk03f9_2532.h5+dk04f10_2532.k5+dk05f11_2532.l5+n05-12.bin+n05-12.bin+n05-12.bin+n05-12.bin+n05-12.bin+n05-12.bin+n05-12.bin+n05-12.bin+n05-12.bin+n05-12.bin+n05-12.bin+n11-06.bin+l11-05.bin+k11-04.bin+h11-03.bin+c11-02.bin+a11-01.bin+c11-02.bin+a11-01.bin+cc13j.bin+cc12j.bin

However, some of the samples do not play on MiSter (e.g. the walking sound).

Big Kong contains different levels and a different ending.

I found out that parts of the roms (e.g. the proms) are hardcoded and cannot be replaced by injecting them into an existing core. This limits the possibilities to get other games to work.

The MAME source code helps to understand in what order you need to combine the files and which romsets might be compatible with the existing cores.

Sorgelig
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Re: Your experiences with the MiSTer Injector

Postby Sorgelig » Fri Oct 12, 2018 11:59 am

You cannot inject any random ROM to Arcade core.
Usually only hacked ROMs with changed graphics are compatible.
Any ROM requiring HW modification will require HDL modification as well.

NegSol
Captain Atari
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Re: Your experiences with the MiSTer Injector

Postby NegSol » Fri Oct 12, 2018 12:44 pm

Worked for me. Did a Moon Patrol hacked rom replacement. NML32 has nice videos on youtube incl. instructions. :mrgreen:

NML32
Atari Super Hero
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Re: Your experiences with the MiSTer Injector

Postby NML32 » Fri Oct 12, 2018 2:03 pm

I've noticed with running the hacked ROMs on MiSTer that some of the in-game text isn't carried over with the hack or not being read from the hacked ROM.
Ms Pac-Mortem.zip

https://www.youtube.com/watch?v=TXDipr_gs8I
Mame
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MiSTer
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hyperterminal
Atari maniac
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Posts: 81
Joined: Sun Jul 09, 2017 1:43 pm

Re: Your experiences with the MiSTer Injector

Postby hyperterminal » Sun Oct 14, 2018 3:48 pm

Big Kong is now working with sound. I just took the samples from Crazy Kong Part II.

These files need to be combined:

Code: Select all

dk01f7_2532.d5+dk02f8_2532.f5+dk03f9_2532.h5+dk04f10_2532.k5+dk05f11_2532.l5+n05-12.bin+n05-12.bin+n05-12.bin+n05-12.bin+n05-12.bin+n05-12.bin+n05-12.bin+n05-12.bin+n05-12.bin+n05-12.bin+n05-12.bin+n11-06.bin+l11-05.bin+k11-04.bin+h11-03.bin+c11-02.bin+a11-01.bin+c11-02.bin+a11-01.bin+14.5s+13.5p

The files are fom the MAME romsets bigkong.zip and ckongpt2.zip

Here is a video of the game Big Kong:



The missing item pickup sound is normal behaviour.

Other differences include

  • the attract mode intro with Kong in the cage is missing
  • no "how high can you try"-screen at the beginning of each stage
  • rearranged stage order (pie factory, barrels, elevators, rivets)
  • no ladder trick in the barrel stage
  • the possibility of walking behind Kong in the rivets stage
  • a more mature ending sequence with jumpman banging the princess
Last edited by hyperterminal on Sun Oct 14, 2018 3:54 pm, edited 1 time in total.

NML32
Atari Super Hero
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Location: USA/Florida

Re: Your experiences with the MiSTer Injector

Postby NML32 » Mon Oct 15, 2018 1:25 am

@hyperterminal, thanks for the info about Big Kong. It's nice to see others are interested in hacked ROMs.


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