nico24 wrote:Did you try to load tiroms file from the bin menu? Does that work?
Yes I did, still nothing.
djmartins wrote:To the people who PMed me, I'd like to reply but am too new here to PM people!
I could use your help.
Paradroyd wrote:After getting the boot ROM built, I was able to fool around with the TI99/4A core tonight. It mostly works great, but I ran into a strange issue in one program, I'd be interested to see if anyone else can reproduce it.
It's the program, "Barrage". If you're not familiar with it, it is sort of a Missile Command inspired program. I have it as a combined bin cartridge image. I took the image right off of the Ultimate GROM multicart on my TI99.
The program loads and initially works fine, but when the projectiles start coming down, rather than coming from random directions, they are all up against the left side of the screen coming down in single-file, in x=0 fashion, rather than having varying X vector components. It looks like the Y component is fine.
I did a full reset of the DE-10, and it happens that way every time, regardless. The missiles that I'm firing up at the incoming projectiles seem to have normal vectors, and the aiming cursor moves normally.
GreyRogue wrote:Finally found some time to look at this. When porting from Speccery's code, I wrote code for the multiply opcode to replace the Xilinx specific one previously used. I neglected to update the delay for this computation to finish before using the result (it's using shifted additions, rather than a built-in multiplier).
It should work in the latest release.
NML32 wrote:@GreyRogue First off I want to say I'm enjoying the Ti-99/4a core you ported to the MiSTer. I was wondering if you could fix one thing on the core?
If you reboot the core by doing LCtrl+LAlt+RAlt the boot ROM doesn't reload, but if you do a Reset through the OSD it does reload the boot ROM. Is this something you have time to look into and possibly fix?
ericgus wrote:I just tried out this new update core with the Ms. Pacman cartridge and still there is no joystick control for this game, the cartridge starts up runs fine, but you are unable to control ms pacman, she just walks to the left and stays there till she gets caught by a ghost (and I dont see any means by keyboard to navigate her).. Just wondering if this still another lingering bug with the core.?
ericgus wrote:I can confirm the Ms Pacman bug is fixed.. thanks!
Paradroyd wrote:ericgus wrote:I can confirm the Ms Pacman bug is fixed.. thanks!
That's interesting. Ms. Pacman locks up for me about 2 seconds after the startup music finishes playing.
Maybe it doesn't like something about the cart image I'm using.
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