Newsdee wrote:There is an official USB hub board
I have one and it solved my USB hub problems...
gosufailure wrote:Are there any known issues with these sticks on MiSTer? Or, ways I can go about debugging?
hernan43 wrote:MiSTer doesn't have built in BT so you have to at least buy a USB BT dongle of some kind. In my specific case I have had all kinds of trouble with my BT dongle and the 8bitdo controllers. So I did end up buying an 8bitdo dongle and use that. It seems to work well.
hernan43 wrote:I think they are all mostly the same. I happened to have the NES one because I was using it with an NES at the time. You can plug in a USB cable and use it as a dongle. Which is how I use it. But I do think any of them will work.
kublai wrote:I got the 8bitdo gray USB adapter and a 8bitdo SN30 Pro controller. Everytime I power off my Mister I have to pair the controller again. is this normal behavior?
Sorgelig wrote:kublai wrote:I got the 8bitdo gray USB adapter and a 8bitdo SN30 Pro controller. Everytime I power off my Mister I have to pair the controller again. is this normal behavior?
no. once paired it will auto-connect later.
however IIRC gamepad may stuck in connecting mode if receiver quickly turned off/on. So you just need to turn gamepad off then on.
Firstly thanks to everyone and anyone who's involved in the MiSTer project or any of the cores on the machine, its genuinely an amazing achievement that continues to get better by the day seemingly!
I've been trying to get my MiSTer working properly and have recently replaced the original stock PCB in my first gen 2 player X-Arcade joystick with this Tri-Mode PCB
https://support.xgaming.com/support/sol ... i-mode-pcb
It now works out of the box with MiSTer and is really great (previously it only worked via PS2 keyboard mappings!). They recommend using X-Input in general with that hardware if you can and this works well. The feature of this PCB is that it treats each joystick and button sets on the joystick as an independent controller which makes things work really nicely on cores that expect multiple input devices such as computers and consoles. With arcade cores however it makes it difficult for me to work with 2 player configs as the input mapper for any core seems to grab the joystick device first used and won't register any other input devices for any remaining inputs. This means that when I configure player one with the first joystick I am then unable to configure any player 2 inputs as they are on a different physical controller that MiSTer is seemingly blocking switching to.
I wondered if there were any options I could set which would allow the controller to change whilst mapping inputs in a core to let me do player 1 and player 2 mapped to two different controllers (which in this case are on a single piece of arcade style hardware).
Beyond that I wondered if anyone else was working with similar hardware and had any suggestions. I wasn't sure if after setting up player 1 I could perhaps do the 2nd player inputs by setting some alternative inputs and skipping all the player 1 inputs and then using the 2 player controls when coming round to setting the 2nd player buttons. Could work but could be quite fiddly to setup initially.
Beyond this the X-Arcade can work as a keyboard for each button, but the default mapping using space (and perhaps other clashing keys) means that it starts to take the buttons into the control mapping and away from being able to operate the standard button input operations such as space to skip an input etc. I wondered if anyone knew of any good free keys to use for each key on my joystick so that it won't clash with any core MiSTer key mappings.
Basically just wanting to know what the best approach is for getting 2 player working in Arcade cores given these hardware and MiSTer constraints?
Thanks for your time
andrewwong2000 wrote:Apart from upgrading my iPAC2 or adding a 2nd USB encoder for P2, is there a way of emulating 2 gamepads via 1 keyboard ID via the software ?