mrr19121970 wrote:I have 2 issues with ÚSB joysticks:
1) https://koka-shop.de/competition-pro-us ... ition.html I bought the USB Comp Pro. I was able to define directions and buttons over the core menu, and it worked fine in the menu. However I can't get any response in the NES core.
2) https://www.ebay.de/i/232908040742 this USB->DB9 adaptor works fin under Windows, however cannot be configured in the core menu. Every button and direction is registered as 0001/0001. HID\VID_0001&PID_0001&REV_0102
Any tips for getting either or both working ?
Code: Select all
# modprobe ftdi_sio
# echo 09fb 6810 >/sys/bus/usb-serial/drivers/ftdi_sio/new_id
Code: Select all
[279539.268293] ftdi_sio ttyUSB0: ftdi_set_termios FAILED to set databits/stopbits/parity
[279540.268293] ftdi_sio ttyUSB0: ftdi_set_termios urb failed to set baudrate
[279545.268295] ftdi_sio ttyUSB0: urb failed to set to xon/xoff flow control
[279555.268300] ftdi_sio ttyUSB0: urb failed to set to xon/xoff flow control
[279560.268426] ftdi_sio ttyUSB0: Unable to write latency timer: -110
Has anyone accessed the serial port from a Linux PC to debug joystick issues? Am I missing something?
Sorgelig wrote:As you already noticed, this adaptor supports only one fire button which will be not enough for many cores.
Look for modern gamepads instead. Chinese PS3 replica is very cheap and has a lot of buttons.
BBond007 wrote:Is there a simpler fix than maintaining a non-standard kernel. I like this adapter because it supports two joysticks, however only one button is supported, so I'm considering a different adapter.
Sorgelig wrote:I have idea to add menu option preventing simultaneous button presses to improve game experience.
Sorgelig wrote:This is very specific to the core. Some arcades with joysticks using + in the case preventing diagonal move, but it's limited by few arcades. It's easy to implement inside the core and don't move this specific thing to ARM.
MiSTer already provides good enough and independent from implementation flexibility of input.
I've made implementation preventing diagonal events in some arcades - it's not that hard and completely independent.
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