Sorgelig wrote:I've ported Arcade cores i've found. I didn't create arcades from ground. As far as i know, there is no FPGA implementation of original Donkey Kong hardware.
Sorgelig wrote:Donkey Kong: https://github.com/MiSTer-devel/Arcade- ... ong_MiSTer
BlueLightning wrote:the bugs i found was the sound on the screen who shows the meter like 25m or 50m. And the running/jumping sound is sometimes wrong, but as far as i know there are with mame problems too, they have implemented sound samples to fix this. The speed seems to be 125% means a little to fast . But for the very short time for the development very good, these are things which maybe can be fixed in the future.
NML32 wrote:I'm just pointing out something I noticed with this build of DK. I'm not reporting a bug or an issue.
In this version the game starts with 6 lives, the default is usually 3 lives.
Per DK wiki:
The player typically receives three lives with a bonus awarded for the first 7,000 points, although this can be modified via the game's built-in DIP switches.
Users browsing this forum: Shazz and 8 guests