Arcade cores

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Sorgelig
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Re: Arcade cores

Postby Sorgelig » Thu Nov 09, 2017 3:50 pm

Pengo has been released.
As i've expected, it requires a special support. Not just ROM replacement.

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Re: Arcade cores

Postby Slade » Thu Nov 09, 2017 9:55 pm

Sorgelig wrote:Pengo has been released.
As i've expected, it requires a special support. Not just ROM replacement.


Holy cow, that was quick. Thank you :)

Good to know that you'll require proper source code for each game. If I find specific source code for cores, I'll point them out.

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Re: Arcade cores

Postby NML32 » Fri Nov 10, 2017 3:22 pm

@Sorgelig, if you have time could you port Moon Patrol to MiSTer?

Gehstock's MiST port:
https://github.com/Gehstock/Sources/tre ... atrol_MIST

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Re: Arcade cores

Postby NML32 » Fri Nov 10, 2017 4:54 pm

Just played Super Glob, thanks for porting the game to MiSTer, it's a fun little game. One thing I noticed after playing the game I had 32 credits. As you play credits keep adding up.

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Re: Arcade cores

Postby Gehstock » Fri Nov 10, 2017 5:02 pm

NML32 wrote:@Sorgelig, if you have time could you port Moon Patrol to MiSTer?

Gehstock's MiST port:
https://github.com/Gehstock/Sources/tre ... atrol_MIST

As far as I can remember, the core has no sound, otherwise I would have ported it already
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Re: Arcade cores

Postby Sorgelig » Fri Nov 10, 2017 5:22 pm

NML32 wrote:One thing I noticed after playing the game I had 32 credits. As you play credits keep adding up.

yeah, i know this. Because jump/call buttons shared with start1/2 which in fact adds coins. I found this issue meaningless since it doesn't prevent the normal play. Otherwise i need to add separate coin button.

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Re: Arcade cores

Postby Sorgelig » Fri Nov 10, 2017 5:24 pm

Gehstock wrote:As far as I can remember, the core has no sound, otherwise I would have ported it already

i don't want to port the arcade without sound.

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Re: Arcade cores

Postby Gehstock » Sat Nov 11, 2017 8:36 am

as already mentioned without sound

Seems the clocks are not right Game is to slow and no VGA. Will make a New build
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Re: Arcade cores

Postby NML32 » Sat Nov 11, 2017 1:37 pm

Gehstock wrote:as already mentioned without sound

Seems the clocks are not right Game is to slow and no VGA. Will make a New build

Thanks :D

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Re: Arcade cores

Postby Gehstock » Sun Nov 12, 2017 11:16 pm

Maniac Miner with Source

-- F4 : Switch SoundFX On/Off
-- F3 : Switch Music On/Off
-- F2 : Coin + Start 2 players
-- F1 : Coin + Start 1 player
-- SPACE,CTRL : Fire not Sure if needed
-- UP,DOWN,LEFT,RIGHT arrows : Movements
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Re: Arcade cores

Postby Sorgelig » Mon Nov 13, 2017 4:55 am

Gehstock wrote:Maniac Miner with Source

nice find! I will upload it to github.
I've tried "Alibaba and 40 thieves" but it seems requires a special support.

I will see if there are more generic pacman arcades which can be release by simple ROM swapping.

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Re: Arcade cores

Postby Gehstock » Mon Nov 13, 2017 10:22 am

Moon Patrol correct Speed still no Sound, maybe Dar search a new Challenge Schematic attached


Problem is the lack of a 6803E CPU Core
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Last edited by Gehstock on Mon Nov 13, 2017 11:51 am, edited 1 time in total.
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Re: Arcade cores

Postby Sorgelig » Mon Nov 13, 2017 10:33 am

There is Gorkan arcade, but it's actually the same as Mr.TNT with slightly different graphics. I think it's not worth to have 2 the same arcades.

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Re: Arcade cores

Postby alexh » Mon Nov 13, 2017 11:34 am

Thanks very much for all the support.

Any chance of a port of "Moon Cresta"?

http://www.zxuno.com/forum/viewtopic.ph ... sta#p17933
http://git.zerfleddert.de/cgi-bin/gitwe ... :/galaxian

I had a quick look and I can see that someone has tried to bring it to MiST before

https://github.com/Gehstock/Sources/tre ... tform_Mist
https://github.com/Gehstock/Sources/tre ... Beta-Cores

I really liked this game as a kid and the tricky docking sequences.

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Re: Arcade cores

Postby Gehstock » Mon Nov 13, 2017 11:47 am

Galaxian Hardware - There are also different games for it


I had tried porting but there was a bug creeping in, so I did not pursue it
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Re: Arcade cores

Postby Sorgelig » Mon Nov 13, 2017 11:49 am

alexh wrote:Thanks very much for all the support.

Any chance of a port of "Moon Cresta"?

http://www.zxuno.com/forum/viewtopic.ph ... sta#p17933
http://git.zerfleddert.de/cgi-bin/gitwe ... :/galaxian

I had a quick look and I can see that someone has tried to bring it to MiST before

https://github.com/Gehstock/Sources/tre ... tform_Mist
https://github.com/Gehstock/Sources/tre ... Beta-Cores

I really liked this game as a kid and the tricky docking sequences.


i will see.

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Re: Arcade cores

Postby Darfpga » Mon Nov 13, 2017 9:36 pm

Gehstock wrote:Moon Patrol correct Speed still no Sound, maybe Dar search a new Challenge Schematic attached


Problem is the lack of a 6803E CPU Core


Currently working on computerspace.

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Re: Arcade cores

Postby Newsdee » Mon Nov 13, 2017 10:28 pm

By the way, that ZxUno thread says Amidar and Orbitron are simple adaptations from Scramble and Galaxian hardware (resp.). Apparently Amidar just needs a ROM swap, and Orbitrpn has a tweak in HDL posted here:
http://www.zxuno.com/forum/viewtopic.ph ... sta#p17972

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Re: Arcade cores

Postby Sorgelig » Tue Nov 14, 2017 4:52 am

Newsdee wrote:By the way, that ZxUno thread says Amidar and Orbitron are simple adaptations from Scramble and Galaxian hardware (resp.). Apparently Amidar just needs a ROM swap, and Orbitrpn has a tweak in HDL posted here:
http://www.zxuno.com/forum/viewtopic.ph ... sta#p17972

the scramble core i've ported has following remark about Amidar: Plays OK but no sound
That's why i've skipped this arcade.

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Re: Arcade cores

Postby Sorgelig » Tue Nov 14, 2017 2:48 pm

4 arcades based on Lady Bug hardware are released.

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Re: Arcade cores

Postby Sorgelig » Tue Nov 14, 2017 11:17 pm

alexh wrote:Any chance of a port of "Moon Cresta"?

it seems zxuno forum is down, so i cannot check is there is a specific moon cresta core exist.
Although it uses galaxian HW, it requires graphics banks switching. Without it, you will see a mess on the screen.
All archives i found have source of original galaxian without moon cresta extensions..
If you can give me the source of exactly moon cresta or at least the part which needs to be changed, then i will be able to make this core.

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Re: Arcade cores

Postby Sorgelig » Tue Nov 14, 2017 11:38 pm

according to web cache, the latest version of mooncresta was in archive mooncrst_prj_v25.zip
Unfortunately web cache has no this file saved...

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Re: Arcade cores

Postby alexh » Wed Nov 15, 2017 1:59 pm

This is the archive from ZXUNO albeit converted into ZIP as Atari-Forum doesn't support .7z extension

But surely the link I gave above to the MiST beta port would be a better start?
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Re: Arcade cores

Postby Sorgelig » Wed Nov 15, 2017 2:28 pm

I've already added missed code into Galaxian.
So, both Galaxian And Moon Cresta have been just released.

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Re: Arcade cores

Postby Sorgelig » Wed Nov 15, 2017 2:33 pm

alexh wrote:This is the archive from ZXUNO albeit converted into ZIP as Atari-Forum doesn't support .7z extension
But surely the link I gave above to the MiST beta port would be a better start?

I don't know which ROM all these so-called Moon Cresta sources are expecting. All these sources are generic Galaxian version, not Moon Cresta. Moon Cresta has twice bigger char ROM and doesn't work on non-modified Galaxian HW. My modified version properly handles it.


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