Arcade cores

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hyperterminal
Atariator
Atariator
Posts: 24
Joined: Sun Jul 09, 2017 1:43 pm

Re: Arcade cores

Postby hyperterminal » Sun May 06, 2018 9:22 am

Sorgelig wrote:It's possible, but it will require every core modification specific to each core.
I'm not going to another round of 50 cores modification.

This is understandable. Most people play with the default dip switch settings anyway, as these are the only settings accepted for high score competitions. Maybe you can update just some of the more popular cores when you have some spare time. But this feature is definately not top priority.

Talking about Arcade cores: Have you considered to further improve the NES core so that (partial) support for the Nintendo VS Unisystem is added?

A first and easy step (as you already have a palette selection option) would be to add the Arcade palettes of the different VS PPUs.

They can be downloaded from here:
http://atariage.com/forums/topic/242970 ... try3884369

Here is a test rom that might help with the development:
https://forums.nesdev.com/viewtopic.php ... 92#p127592
Last edited by hyperterminal on Sun May 06, 2018 11:52 am, edited 1 time in total.

Sorgelig
Fuji Shaped Bastard
Fuji Shaped Bastard
Posts: 2031
Joined: Mon Dec 14, 2015 10:51 am
Location: Russia/Taiwan

Re: Arcade cores

Postby Sorgelig » Sun May 06, 2018 9:42 am

I would prefer someone will add modifications and provide the pull request to me.
I cannot handle everything myself.


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