GreyRogue wrote:As mentioned in this thread, I found that the SMS core was having issue with SDRAM access timing:
Testing with the FPGA's built-in RAM seemed to fix issues.
I decided I wanted to figure out how the SDRAM access worked, so I messed around with it. I made a change in my fork, and several games seem to run much better. For example, Psycho Fox and Alex Kidd - Lost Stars were both randomly resetting. They appear to be stable now. Feel free to test.
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