C64 core problems.....


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Re: C64 core problems.....

Postby DanyPPC » Tue Sep 19, 2017 9:09 am

Most of Easy Flash CRT do not works, but cartridge from ocean run very well.
I did not understand how to load tap files, there aren't tape commands in the core menu.

Compatibility is the same of the old core, so Pang and many other games/demos do not work as due.
Idem for audio emulation of sid in some games.

Thanks for this great new core, and hope for further imrovements :cheers:

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Re: C64 core problems.....

Postby nightshadowpt » Tue Sep 19, 2017 11:25 am

Thank you for the update. Much appreciated.

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Captain Atari
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Re: C64 core problems.....

Postby DrOG » Tue Sep 19, 2017 12:25 pm

Nice! :D

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Re: C64 core problems.....

Postby ericgus » Wed Sep 20, 2017 5:43 am

Everything seems to work .. CRTs (standard ones ) .. disk writes, etc..

Thank you for taking the time to merge in those updates!!!

For future readers:
but I did notice the 1541 implementation doesn't seem to have the diskchange bug fix done with the C16 core (so some demoscene demos wont work as they can't sense the disk changing "Wonderland" , "We are Demo" ..) ..

the fix is actually here .. (or rather the C16 version but they both use the same 1541 vhdl if I recall)
https://github.com/mist-devel/mist-boar ... d5d6cc3aa9

- .disk_change (),
+ .disk_change ( sd_change ),

{I am posting this for historical reference incase anyone comes looking for comments about the disk change bug..)

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