NEW OR UPDATED ARCADE CORES

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Sorgelig
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Re: NEW OR UPDATED ARCADE CORES

Postby Sorgelig » Mon Jul 03, 2017 2:49 am

@Gehstock:
i would like to port your Arcade cores to MiSTer. Is there a place where i can download the source code?

Gehstock
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Re: NEW OR UPDATED ARCADE CORES

Postby Gehstock » Mon Jul 03, 2017 9:40 am

Not only my Cores for Mist : https://github.com/Gehstock/Mist_Cores
My Cores for Mister : https://github.com/Gehstock/Mister

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Re: NEW OR UPDATED ARCADE CORES

Postby Sorgelig » Mon Jul 03, 2017 10:53 am

thanks!

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Re: NEW OR UPDATED ARCADE CORES

Postby Gehstock » Tue Jul 04, 2017 12:00 am

Can you please check https://github.com/Gehstock/Sources/tre ... axian_Mist this have a Bug with Sprites(firing Backwards etc..) but this are 4 Game Machines Galaxian,Mooncresta,Mr. Doo´s Nightmare and Black Hole. Cores mostly done(Mist Functions)
Not only my Cores for Mist : https://github.com/Gehstock/Mist_Cores
My Cores for Mister : https://github.com/Gehstock/Mister

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Re: NEW OR UPDATED ARCADE CORES

Postby Sorgelig » Tue Jul 04, 2017 9:09 am

Do you have link to original source of this core? Just want to check if something lost due to MiST limitations.

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Re: NEW OR UPDATED ARCADE CORES

Postby Gehstock » Tue Jul 04, 2017 10:58 am

Not the original Code is a Port for a DEV Board
https://github.com/Gehstock/Sources/blo ... master.zip

Edit this seems to be Original http://git.zerfleddert.de/cgi-bin/gitwe ... :/galaxian
Not only my Cores for Mist : https://github.com/Gehstock/Mist_Cores
My Cores for Mister : https://github.com/Gehstock/Mister

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Re: NEW OR UPDATED ARCADE CORES

Postby Nodoyuna » Wed Jul 05, 2017 7:05 am

Hi
I've just started trying the arcade cores, starting with the ones that can be used on a CRT TV:

- Packman RGB Test #1 works great for me, only the screen does not fit, but it's normal because the game has vertical orientation
- Packman RGB Test #2 does not work, it does not show any image, only a black screen
- Galaga works fine too, the screen is not rotated but the controls can be
- Phoenix: this one works but there are graphical glitches. I'm using the version in the repository, maybe it's an old one?

I'll try the rest with VGA output, but I think they all should work ok

I'd like to ask a couple questions:

1) Are there plans to give 15KHz support for the rest arcade cores?
2) Can the screen rotations be added as an option in the OSD? I don't really mind to play whitout rotations, but if it can be added as an option, it should be good, I think
3) Can the arcade cores be done in "MAME way"? I mean, instead of make one core for every single game, it's possible to make a core for a PCB and then load the roms of the game? This could be "open a door" for make a core for a system PCB and add all the variants of the games for that PCB (something similar to the way MAME does)

I'm pretty new in the MiST world, but the things I've tried are great, so thanks for the cores and keep up with the good work :D

Thanks in advance for answer my questions

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Re: NEW OR UPDATED ARCADE CORES

Postby Gehstock » Wed Jul 05, 2017 10:48 am

1. Sometimes, for now working on Real Hardware
2. Possible but still not for me
3. yes, but the Most Arcade Machines using different Hardware and this Hardware will be Implemented in FPGA. Mame is a Emulator.
Not only my Cores for Mist : https://github.com/Gehstock/Mist_Cores
My Cores for Mister : https://github.com/Gehstock/Mister

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Re: NEW OR UPDATED ARCADE CORES

Postby Gehstock » Wed Jul 12, 2017 1:51 am

I have video on my Sony PVM. Looks good.


Ok Thanks for the >feedback, reboot the port completely new in RGB mode and add Scandoubler later from the MIST side, but do not have much time at the time. Updates will follow much more slowly in the future. These Arcade cores are very complex because I remove the framework (Pace) at the same time
Not only my Cores for Mist : https://github.com/Gehstock/Mist_Cores
My Cores for Mister : https://github.com/Gehstock/Mister

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Re: NEW OR UPDATED ARCADE CORES

Postby Gehstock » Wed Jul 12, 2017 1:53 am

- Phoenix: this one works but there are graphical glitches. I'm using the version in the repository, maybe it's an old one?


Phoenix have Final Status, i will check the Repo
Not only my Cores for Mist : https://github.com/Gehstock/Mist_Cores
My Cores for Mister : https://github.com/Gehstock/Mister

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Re: NEW OR UPDATED ARCADE CORES

Postby Nodoyuna » Wed Jul 12, 2017 10:28 am

Gehstock wrote:
- Phoenix: this one works but there are graphical glitches. I'm using the version in the repository, maybe it's an old one?


Phoenix have Final Status, i will check the Repo


Thanks!

Only one question, regarding arcade cores, do you know what should be the limit on arcades for MiST?

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Re: NEW OR UPDATED ARCADE CORES

Postby Gehstock » Thu Aug 24, 2017 1:57 pm

The primary limiting Factor is the Ram/Rom Size
Not only my Cores for Mist : https://github.com/Gehstock/Mist_Cores
My Cores for Mister : https://github.com/Gehstock/Mister

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Re: NEW OR UPDATED ARCADE CORES

Postby Gehstock » Thu Aug 24, 2017 2:33 pm

A simple RiverRaid Clone(https://habrahabr.ru/post/313092/)

-Controls Keyboard
-VGA Only
-no Joystick (left,right Controls needs a fix)
-added simple Shooting Sound Effect

after 5 times to Update the old Repo and 5 times open a new Repo (Windows Client seems a little Buggy)
https://github.com/Gehstock/RiverRaid-Clone-Mist
Not only my Cores for Mist : https://github.com/Gehstock/Mist_Cores
My Cores for Mister : https://github.com/Gehstock/Mister

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Re: NEW OR UPDATED ARCADE CORES

Postby DrOG » Fri Aug 25, 2017 4:22 am

Nice progress, already well-playable version!
Video lost compatibility with my LE40B650, despite my BenQ still identifies it as 1280x1024@60Hz.
I had to take photos with my camera, sorry for the motion blur!
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