MIST C64 core

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NML32
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Re: MIST C64 core

Postby NML32 » Tue Dec 26, 2017 10:17 pm

DanyPPC wrote:Sure: > link <
I successfully tested even the CRT rom converted from the bin supplied within the zip !

My screen:

How did you convert the bins to .crt? I just bought the game but have no idea how to convert the bins. :?:

Thanks

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Re: MIST C64 core

Postby DanyPPC » Wed Dec 27, 2017 7:04 am

You have to use WinVICE (32 or 64bit) archive. Inside there is "CartConv.exe" program, use this sintax from a command line:

> cartconv.exe -t ocean -i "sams-journey-gmod2-flash.bin" - o "Sams-Journey.crt"


It's simple !

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Re: MIST C64 core

Postby NML32 » Wed Dec 27, 2017 10:07 am

DanyPPC wrote:You have to use WinVICE (32 or 64bit) archive. Inside there is "CartConv.exe" program, use this sintax from a command line:

> cartconv.exe -t ocean -i "sams-journey-gmod2-flash.bin" -o "Sams-Journey.crt"


It's simple !

Thank you, that worked. :cheers:
You have a space between - o that needed to be removed. No big deal I'm just pointing it out in case someone else tries to use the script.

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Re: MIST C64 core

Postby DanyPPC » Wed Dec 27, 2017 1:49 pm

Ok, thanks for the feedback :cheers:

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Re: MIST C64 core

Postby DanyPPC » Mon Jan 01, 2018 6:35 pm

Today i bought LuftrauserZ, a demake of LuftrauserS indie game:
https://rgcddev.itch.io/luftrauserz

The digital download archive contains a Fixed CRT version for Turbo Chameleon 64 of the game which works very well on MiST too.
:wink:

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Re: MIST C64 core

Postby Gehstock » Fri Jan 05, 2018 8:39 pm

Cartridge Test
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Re: MIST C64 core

Postby DrOG » Sat Jan 06, 2018 6:55 am

WOW!

Very nice progress!

Tried 3 older and 3 newer .crts so far, and all of them worked well (see attached screenshots), but as I think the second firebutton over DB-9 is not supported yet (could not jump in Robocop 2 and Chase HQ II did not start with my modded Quickshot II joy).

Thanks for your work :cheers:

Gábor
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Re: MIST C64 core

Postby DanyPPC » Sat Jan 06, 2018 9:16 am

I confirm via USB gamepad too:

DrOG wrote:I think the second firebutton over DB-9 is not supported yet

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Re: MIST C64 core

Postby Gehstock » Sat Jan 06, 2018 12:58 pm

Code: Select all

   joyA_int <= "0" & joyA(4) & joyA(0) & joyA(1) & joyA(2) & joyA(3);
   joyB_int <= "0" & joyB(4) & joyB(0) & joyB(1) & joyB(2) & joyB(3);


4 directions and 1 fire button (I did not change it)

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Re: MIST C64 core

Postby DrOG » Sat Jan 06, 2018 1:48 pm

That's OK, just wanted to test if the second firebutton works or not (supported by some c64gs cartridges). The latest MISTer release of the core supports it.

See details in this topic:
viewtopic.php?f=117&t=32788&start=50

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Re: MIST C64 core

Postby Gehstock » Sat Jan 06, 2018 5:04 pm

Second Fire Button added (Pang now working)

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Re: MIST C64 core

Postby DanyPPC » Sat Jan 06, 2018 6:03 pm

Well done Gehstock !

Pang works in both D64 and CRT version.
2nd button fully supported on USB gamepad.

This year 2018 starts good :wink:

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Re: MIST C64 core

Postby DrOG » Sun Jan 07, 2018 6:26 am

Gehstock wrote:Second Fire Button added (Pang now working)

Hi!

Tested both new cores, and the 2nd firebutton is flawless using modded DB-9 joy!

Robocop jumps and shoots at the same time, and in Chase HQ II I can activate turbo during gunfight!

I'm very grateful and appreciate higly your work!!!
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Re: MIST C64 core

Postby DrOG » Sun Jan 07, 2018 6:27 am

dupe

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Re: MIST C64 core

Postby ericgus » Sun Jan 07, 2018 6:46 am

Thanks Gehstock for your contributions to the c64 core on MiST.

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Re: MIST C64 core

Postby vebxenon » Sun Jan 07, 2018 2:13 pm

Thank very much Gehstock!!! :cheers: :cheers:
Just a computer and videogame lover :)

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Re: MIST C64 core

Postby vebxenon » Sun Jan 07, 2018 3:52 pm

I've been testing games (carts, disks and prgs) and the only game of my testings that doesn't boot it's The Simpsons Arcade Game http://www.gamebase64.com/game.php?id=6827&d=18&h=0. So thanks very much again!
Just a computer and videogame lover :)

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Re: MIST C64 core

Postby NML32 » Sun Jan 07, 2018 4:06 pm

vebxenon wrote:I've been testing games (carts, disks and prgs) and the only game of my testings that doesn't boot it's The Simpsons Arcade Game http://www.gamebase64.com/game.php?id=6827&d=18&h=0. So thanks very much again!

Give these a try and feel free to update the spreadsheet if you notice any changes.
https://docs.google.com/spreadsheets/d/ ... 1138852569

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Re: MIST C64 core

Postby NML32 » Sun Jan 07, 2018 6:35 pm

From the above Google Sheet I was able to mark three games as working. Please, could someone double check they are indeed good?

Bounty Bob Strikes Back (I'm terrible at the game and couldn't get past lvl 1 :( )
LuftrauserZ (Cart)(PAL)
Pang (D64)

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Re: MIST C64 core

Postby Sorgelig » Sun Jan 07, 2018 7:07 pm

I have Q-bert in Easyflash game collection cart. It works fine in MiSTer.
Last Ninja also works fine with proper POTX/Y handling code.

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Re: MIST C64 core

Postby Gehstock » Sun Jan 07, 2018 7:24 pm

Last Ninja/Pang/Q-Bert is working for me

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Re: MIST C64 core

Postby NML32 » Sun Jan 07, 2018 8:13 pm

I'll update the Google Sheet.

I can't get QBert d64 file to work and I tried three different QBert crt and only one worked. It took me a while to find the working crt.

q-bert (1984)(parker brothers) (Worked)
q-bert (1984)(parker brothers)[a] (Not Working)
q-bert (1984)(parker brothers)[a2] (Not Working)

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Re: MIST C64 core

Postby Gehstock » Sun Jan 07, 2018 8:20 pm

Another World/1943 Working

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Re: MIST C64 core

Postby Sorgelig » Sun Jan 07, 2018 8:43 pm

1943 works. F8 is Shift+F7 - same as in original C64 keyboard.

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Re: MIST C64 core

Postby NML32 » Sun Jan 07, 2018 8:47 pm

Sorgelig wrote:1943 works. F8 is Shift+F7 - same as in original C64 keyboard.

Thanks, I've been trying F8 on the PC keyboard. :?


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